In all the gajillions of Wildstar videos released so far, one thing has remained a mystery: how will players be funding their journey through the colourful MMO? Will it require a monthly subscription, or will it be free-to-play, or pay-to-play, or pay-to-win, or cash-for-gold? Or, will there be some new, hideous and barely descriptive phrase to explain how you'll buy a computer game? Spoiler: I'm looking at the announcement, and it contains the words, "play-to-pay".
Gather, peons, for the Queen's Speech. That's how Guild Wars 2 is marking its first anniversary, and it's bound to be more exciting than some drivel about a "royal baby." Instead, GW2 will show us how to do monarchy right, with a bunch of changes sweeping Kryta as the populace is showered with gifts
The citizens of Tyria are always celebrating. Dragons being jerks? Throw a party. Skyship shows up? Break out the bunting. Computer games are invented? Well, that one's understandable. Guild Wars 2's next update will centre around a more obvious cause for a shindig - if you're a royalist at least. Queen's Jubilee marks the ten year anniversary of Divinity Reach'zzzz... Sorry, I started to fall asleep there, halfway through that lore heavy sentence. Maybe the planned events, rewards and updates will prove more interesting.
Have giant, metal, vaguely humanoid things always been a part of fantasy, or is that something that MMORPGs have introduced to the genre? It seems a lot of fantasy MMOs eventually branch into steampunk-inspired tech, and Aion's next on the list: NCSoft has just revealed that the next class addition is the "Aethertech"—giant robot things. Some of which are cloud-colored.
If you have a photographic memory of every game trailer ever released, then a) wow, you've seen a lot of people getting stabbed in the neck, and b) you'll remember the two WildStar videos introducing the upcoming MMO's factions: Exiles and Dominion. At the time, both sides skipped over one of their four allied races. Is there something uniquely special about these two unknowns, or are they just skittering rat people and giant, sometimes invisible blue dudes, held back in order to justify a new reveal trailer?
The latest WildStar DevSpeak diary comes with a particularly surprising revelation: you can be really bad at it. Sure, you can be bad at most MMOs - hitting your skills in the wrong order, or at the wrong time - but the prevalence of auto-targeting means you will at least hit something. In this exploration of aiming, the Carbine team explain "Free Form Targeting" - their evolution of the more traditional system of lazily tabbing between monsters while auto-attack does the business.
Despite previous evidence suggesting an expansion pack for Guild Wars 2, ArenaNet's lead content designer Mike Zadorojny has now revealed that their Living Story updates may mean such an add-on is no longer on the table. While expansions were a significant part of the first Guild Wars, the sequel's utilisation of microtransactions could mean they never need to rely on paid content additions.
Something as trivial as a Sky Pirate invasion isn't going to stop ArenaNet from announcing their next Guild Wars 2 update. While the Sky Pirates of Tyria is still in full swing - only yesterday updating with a nightmarishly confusing steampunk base/jumping puzzle - we've now got details for the upcoming event, Bazaar of the Four Winds.
While the eternal war between guilds rages on, the developers at NCsoft have deemed it necessary to update the world of Tyria tomorrow with a new patch focused on build diversity.
And thank your stars for that—dungeon-plundering and interior design should be available to everybody. While the first phase of closed beta was primarily US players, WildStar's now choosing not to discriminate based on geographical location for choosing the second round of beta participants. The lucky ones in will get to play a new faction, aim for a slightly higher level cap of 30, and try out new features like "Mentoring." Take a look inside for the lowdown.
Good news for fans of having continued adventures on the back of the financial expenditures of others: according to NCSoft's first quarter earnings call, Guild Wars 2 has experienced "consistent and strong" in-game gem sales, even as the sales of boxed game copies start to flag. It's also good news for ArenaNet, who can enjoy the spoils of a self-sustaining system through continued updates and tossed crabs.
After the frenzied battle against the Molten Alliance that concluded Guild Wars 2's Flame & Frost update chain, it's nice to see ArenaNet letting players kick back and relax with a soothing trip to the beach. Except, what's this? The Secret of Southsun update, due out tomorrow, continues the living story with refugee riots and unnaturally aggressive wildlife. Can't an MMO quester catch a Spring Break?
Am I ever so glad Carbine released this video about WildStar's movement options! I was scared it'd be one of those, y'know, stand-in-the-spot MMOs. Good-natured joshing aside, though, one thing that's really important in gaming is fluidity of movement, and it seems WildStar's absolutely nailed it here.
Cheery cartoon-styled MMORPG WildStar has just begun its closed beta, according to an email sent out by NCSoft. Of course, if you've not been invited, this is a bit like being told that all the other kids get to go to funfair while you're stuck at home tidying your room. But there's no need to feel left out - and not just because funfairs are nothing but brightly coloured death traps full of pain and despair. WildStar's developers Carbine Studios are still taking beta sign-ups through their registration page.
There's a blink-and-you'll miss it moment in the trailer for Guild Wars 2's Super Adventure Box update where Charr leader Rytlock Brimstone rocks an air guitar while riding a wireframe F-22 fighter jet inside a child's TV in the late 1980s. That's all I'm going to say. You should probably watch it.
They aren't exactly death fortresses, but WildStar's player housing also aren't something you'd spot in a suburban cul-de-sac. Carbine wants your abode to play an important role in your travels across Nexus beyond four walls and a roof stuffed with baubles, and the developer's latest trailer describes what you'll get for staking a claim on the frontier.
What is WildStar? Is it this guy yelling at me for 130 hours? I don't think so, but how do I know? Also, where is the mysterious planet Nexus, and does it conceal "ancient technologies and forbidden magic of awesome, unimaginable power?" I mean, it seems likely, but—woah, relax there, narrator, no need to yell. Things are about to get what-ing real? I was just asking some valid questions about WildStar!
Since launching at the end of last August, Guild Wars 2 has amassed "somewhere around ten to fifteen currencies," according to Lead Designer Isaiah Cartwright. That might be the limit on how much complexity ArenaNet wants. Speaking to Forbes, Cartwright says the team debates "all the time" about whether or not Guild Wars 2 has become too complicated.
When everything works right for an MMO, it delivers a world full of content and adventures for players to dive into for months and years at a time. World of Warcraft and Guild Wars 2 are perhaps two of the genre's more notable accomplishments, but striking success isn't without a colossal cost to both development manpower and ballooning budgets—and if interest fizzles out, the losses can really hurt. In an interview with IGN, ArenaNet Game Director Colin Johanson stresses the steep risk studios face whenever tackling an MMO project.