20 years after it unleashed the strange and wonderful Myst into the world, developer Cyan Worlds has a new first-person adventure game in the works. It's called Obduction, and Cyan is looking for crowdfunding support through Kickstarter. The developers are turning to Kickstarter after getting a less than enthusiastic response from publishers, according to Cyan CEO Rand Miller.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, we explore the eerily deserted, ethereal landscape of Myst.
With six million copies sold, making it the best-selling game of all time until The Sims came along, there’s absolutely no arguing Myst’s place in PC gaming history. It set a new benchmark for multimedia and 3D rendering. It inspired many people who would never have touched a game to give it a try, sucking them into our world. It gave printer manufacturers something to bundle with their products.
Myst, in a word, is a legend.
I hate it. I hate it so much.
If you walk into New York's Museum of Modern Art in the near future, you might discover that its curators have taken a stance on the issue of "Are games art?" And that stance, it seems, is "Yes." Fourteen games including player-driven space MMO EVE Online, perplexing puzzle shooter Portal, and ASCII graphics-based breakdown of civilization simulator Dwarf Fortress will serve as "the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future."
Myst scared the wits out of me as a child—hey, it was hard to appreciate the serene beauty of an abandoned island that looks like René Magritte's private resort—but it also captured the ancient power of books and the wonderous worlds they weave for the imagination. That's why I'm terribly conflicted over Myst enthusiast Mike Ando's creation of a full-fledged linking book complete with an encased, working computer playing the entirety of the legendary adventure franchise on a display iconically embedded within its pages. Oh, well—another jump through the looking glass won't hurt.
Join Evan, Omri, and T.J. for a descent into the frightening (and sometimes disappointingly not-so-frightening) world of horror games on this minimally-gimmicky, holiday-themed epsiode. Featuring SPOOKY news, SPOOKY discussion of upcoming DLC for some of our favorite games, and SPOOKY musing on whether Minecraft is still relevant. Listeners beware, you're in for... PC Gamer Podcast 334: Burger Commando
In a world of clones and copycats, it’s worth remembering that every idea was once new.
Whether it’s Richard Garriott turning himself into the world’s first cosplayer by showing up at conventions dressed as his alter-ego Lord British, or Westwood inventing the RTS in Dune II, these are the moments that defined the games we play today. On PC, anyway. Herzog Zwei? What’s that?
But what about some of the more obscure firsts? Who made games talk? Who made film ratings part of our industry? Which FPS first came up with the idea of mixing driving and shooting, in much the same way that the genius who first combined salt and vinegar crisps and broken up pieces of Kit-Kat created the most delicious snack of our age? That is the question.
We’ve gone back into the archives in search of the geniuses, the dreamers, the designers and games that proved there were still ideas left to explore – just as today’s designers continue to prove how much more can be done.