Frozen Endzone first-look: tackling tactically in Mode 7's competitive robot sports sim

Tom Senior at

If you took all the pomp and spectacle out of American Football and boil it down to a few key moments, you'd have Frozen Endzone (or a Melted Endzone, if you're being pedantic). You'd also need to randomise the pitch and player positions, make it turn-based, and add robots, but the shoulder pads, balls, and tactical tosses are ripped straight from the playbook.

Playing Frozen Endzone is like watching a coach's game-changing scrawl come to life: each game begins with two teams of five facing off on a randomised pitch of high and low walls, with the attackers running down the screen to the Endzone. Each bot on the field is controlled by placing waypoints for them to follow, drawing out routes through the series of random walls the game generates. Depending on the side, you're either hoping to set-up a glorious series of snaps that'll end with a touchdown, or positioning players to arrest the attacking team's goal charge.