It’s hard to imagine what developer meetings must be like now for Saints Row. They have to just be constantly asking themselves “Well, where do we go from here?” From a series that started off as a paint-by-numbers copy of Grand Theft Auto, it has since made us President, given us super powers, even blown up the Earth. How far we’ve gone from the streets of Stilwater.
And now, we’re in Hell. Because where else could we go? The Saints' boss has been kidnapped by Satan, to be wed to the daughter of the Big Man in Red. So it’s up to everyone’s favorite antihero Johnny Gat to kill every denizen of hell and get him out.
Tim Schafer and Double Fine blew the doors off of E3 this summer with the announcement that Grim Fandango would be being remastered and re-released. After a horrifying few hours where it was rumored that the release would be exclusive to the PS4, we now know that Grim Fandango will be returning home to the PC. At a special panel at PAX Prime 2014, artists who worked on the original talked about their efforts to overhaul the classic.
Evan stopped by the Intel booth at PAX to talk about the 3K and 4K laptops on display, and what kind of gamer might want one. He also picked up an ASUS ROG GL551 laptop, which we're getting signed by everyone we interview at PAX (Chris Roberts and Tim Schafer among them so far)—we'll be giving it away to a reader next week!
Evan stopped by Double Fine's PAX Prime 2014 booth today to chat with Tim Schafer about the studio's new publishing efforts, social gaming and the invention of couches, and what it means to be independent in games today—outside of the big publisher "machine."
Members of Riot, the dev team behind the popular MOBA League of Legends, gathered at PAX Prime 2014 to talk about their design philosophy and how they carefully balance the game’s dozens of playable characters. With over 27 million players logging into LoL per day, they cite player feedback as one of their key guides.
Firewatch was announced by Campo Santo earlier this year, but the details were left unknown until we got our first look during PAX 2014. During today’s panel in Seattle, the development team talked about their goals for the game and played it live for the first time. Firewatch, it turns out, is a mystery story set in the 1980s Wyoming wilderness.
These are the games we love. The international PC Gamer team has spent hundreds of hours sweating over this list across timezones—meticulously drawn from the PC’s decades of history, these are the games we’ve decided you absolutely need to play today. It’s as simple as that. If you’ve played most of these before, well done—you have dedicated your life to a worthy cause and deserve a small ceremonial jig. If some of these games are new to you, that’s great too. This list has been entirely and honestly compiled by us, reflecting the diverse tastes of our writers and contributors. The PC Gamer Top 100 sums up the amazing legacy of PC gaming’s past, and the great games available today. Enjoy.
Spotted in the free games safari this week: a game about listening and bartending and CYBERPUNKS and liquid ratios, the new game from them what made A Dark Room (be excited), cat puns and an interactive space toilet. Today I watched a jettisoned pixel poo pirouette into the infinite, and so can you. Enjoy.
I like the orcs from the Lord of the Rings films, because they're cockneys, and they're called things like Gorbag or Shagrat or Plopbog. It makes a nice contrast from all the floaty elves named Elendermenderil or Alenduil or Katefromlost. Middle-Earth: Shadow of Mordor contains an Uruk orc named Ratbag, which is obviously great. Ratbag "plays a critical role in the story", apparently, and he can act as your personal, rather smelly informant if you choose to let him live. But how does Ratbag look, sound, and get on with our troubled ranger hero Talion? These are things we can glean from the following trailer.
I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, when you get to Hell, tell 'em this game sent you. Where 'em is probably middle management. Overworked middle management. Who are suffering more.
The strangest thing about Afterlife is that nobody else has done it. At least, not really. The whole appeal of the god game is giving us, well, god-like powers over a world, so it seems an easy jump from there to the likes of Sim Hell, and not the kind that Maxis went through the other year. Sim Heaven? Well, that doesn't quite have the same kick. But in the mid-90s, Lucasarts - yes, them - not only realised the obvious potential, but figured, "What the... heck! We'll let you look after both of them at once."
The second strangest thing about Afterlife is how much it, well, didn't work. At all.
Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.
What a surprise: On my way to find an iron for my shirt, I just happened to run into Star Citizen director Chris Roberts outside of PAX Prime in Seattle, and we were both wearing microphones and standing in front of cameras. Weird, that, but awfully convenient!
A little before Seattle, Roberts was in Germany showing his massively-crowdfunded space sim at Gamescom, where he announced some upcoming releases. We talked about the next Arena Commander update and beyond, the challenges of releasing a game as you go, and how much things have changed since the crowdfunding campaign started two years ago.
Remember A Voyeur For September? You should. After all, it was only two weeks ago that Team Meat, the studio behind Super Meat Boy, released a bizarre teaser for the project, which it said would be revealed in full on August 29 at PAX. There was some speculation at the time that it might be a stealth game of some sort, but the big day is here and what we've actually got is an endless runner called Super Meat Boy Forever.
Earlier this week, GOG began offering its customers the option to pay for games in currencies other than the US dollar: the Euro, the Pound Sterling, the Australian dollar or Russian rubles, with prices adjusted accordingly. Unfortunately, GOG's insistence on pricing parity means that it has to drop 35 games from its lineup, including some must-play stuff. But before they go, they're going on sale.
Dying Light was pushed back into early 2015 in order to give Techland more time to polish the game's parkour system. Today the studio offered some insight into what it's been up to with the release of its first development diary video, which looks more closely at how players will use "Natural Movement" to make their way around a city overrun by the risen dead.
Total War: Rome II was, by our estimation, a very good game, and the coming release of the "Emperor Edition" looks set to make it even better. It will include all the free content that's been released for the game so far, plus additional features and an all-new campaign based on the Second Triumvirate War—and if you already own Total War: Rome II, it won't cost you a dime.
Hot damn this is some quick, expensive silicon. But even though this brand new, $1,000 eight-core, sixteen thread, Core i7 5960X processing monster is capable of some serious number-crunching, it’s probably not the CPU you’re really looking for.
The i7 5960X is the first, and the most powerful, of the new Haswell E range of Intel CPUs. They represent the processors of a whole new PC platform, comprising new motherboards and the next generation of system memory, namely X99 and DDR4 respectively. But all this is designed to power servers, rather than drive gaming performance.