A short minute-long teaser for the Deus Ex: Human Revolution fan film was released back in December 2012. Fifteen months later, and you can finally see the short film's extra eleven minutes. They contain improbable hair, piercing arm-spikes, and the non-standard use of a cigar clipper. As was the case back then, it's still a brilliantly realised recreation of the looks and feel of the game.
This week’s debate asks whether or not a film adaptation of BioShock Infinite could work, or if it misses the point. "No," says the man from Michigan: Evan thinks that BioShock's themes and intricate plot don't suit a Hollywood reproduction. On the other side, Tyler doesn’t see why Infinite’s great story couldn’t become a great film, if all else goes well. Read the debate inside and continue it in the comments. Evan, you have the floor:
So... It turns out there's a Company of Heroes movie. And this isn't one of those "there's a World of Warcraft movie" situations, where it's been announced and, years later, there's no director, no real hope of it ever being filmed and no-one that particularly cares either way. This movie has actors and everything. It's also got a trailer, courtesy of IGN - one that raises more than a few questions as to why this even exists. You should probably watch it, if only for the overwhelming sense of bewilderment it invokes.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week... if you go down to the woods today, you'd better go armed to the teeth? Hmm. Wait. Somehow, that doesn't quite sound right...
Love it or hate it, The Blair Witch Project is unquestionably the pinnacle of horror movies in which nothing actually happens. Like trees? Seinfeld? Serial killers? Then this is the film for you. It'd be a great nap movie too, if not for all the shouting. Upon release, it raised many questions, notably "Wait, people actually think this is a true story?" and "If they all died, are those zombies on the talk-show circuit?" and "Didn't they consider just following the river until they made it out and could go buy pie?"
But for some, another, more important question beckoned. "How can we cash in on this?"
This is the story of how they failed.
And so life (or un-life, I suppose) comes full circle. Game trailers tend to take heavy inspiration from film, and Dead Island's - while pretty damn incredible - was no different. Now, though, big-time film studio Lionsgate has nabbed the rights to give Techland's undead opus a movie makeover, and it's using the trailer as "primary creative inspiration." Can a videogame about the movie based on the trailer for a videogame be far off?
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, a tale of true love and high adventure! No, wait, sorry. It's the casual game version that offers neither, unless you really get off on time management.
The Princess Bride Game
Introduction to the 3rd Anniversary Edition. Not by William Goldman.
It's still my favourite casual game in the world. And more than ever, I wish I had designed it. Sometimes, I like to fantasize that I did, that I came up with the idea of relegating one of the most entertaining battles in the 80s to a quick, badly animated cut-scene, that my imagination replaced its awesome, quotable banter with a trivia game that wouldn't even challenge an intellectually sub-standard chimp.
Alas, Goldman remains swimming naked in his money, and I must be contented with the fact that my novelisation of the game of the movie (though burned by librarians to keep it off their shelves) at least brought this game to a wider audience. What is stronger than childhood memory? Nothing, at least for me. I still have a recurring dream of the time I swallowed a live wasp. I believe it is this memory, more than anything else, that empowered me with the ability to write the words you are about to read.
This is my favourite game in all the world, though I have never unlocked the demo.
I am not, after all, a complete moron.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. Remember when CD-ROM first came out and games desperately wanted to be movies? This is what happened when they finally got their wish.
Back in the 90s, the gaming industry collectively looked behind its sofa, found a forgotten carton of orange juice that had been sitting next to the radiator for a few years, and decided to see how it tasted. In the fermented insanity that followed, developers everywhere became convinced that the way forward for games wasn't to make them deeper or more exciting, but to make them into films. Interactive movies, if you will. The excitement lasted a couple of years. The hangover and regret never quite faded.
Game Over is the obscene tattoo around the nipples of that whole sorry affair.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. Today, we cap off the week of The Witcher 2 with one last quick trip over to its homeland. And no, we're not talking about Temeria.
To most people in the UK and US, The Witcher is simply a cool RPG, based on some books and short stories they've never actually read. In its native Poland, things are... rather different. The series' creator, Andrzej Sapkowski, is one of the best known fantasy authors, with the stories winning prizes and popularity since 1986. The first anthology, The Last Wish, came out in English around the same time as the game, with Blood of Elves also now out. If you haven't read them, they're worth checking out, and available in both traditional dead tree form and on the mighty Amazon Kindle.
And then there's the all-important movie, which tried to give the series the full Lord of the Rings treatment. With all this great material to work with, can you imagine how good that must be?
Making movies from games is a tricky business. So far, the best that most have been able to aspire to has been utter mediocrity, and there have been many that fail to reach even that distinctively un-lofty goal. Still, if anyone’s going to break the cycle, it might be the colossal gaming juggernaut that is Warcraft. But what do we know at this point?