Morrowind

Morrowind mod Skywind seeks voice actors and "sound quality" assistants

Andy Chalk at

Skywind, as we've mentioned a few times previously, is a recreation of The Elder Scrolls III: Morrowind using the engine that powers the much newer and more visually impressive Elder Scrolls V: Skyrim. It will also include roughly 300 to 400 hours of voice acting, and the team behind it could use some help getting it all squared away.


Skyrim mod Skywind recreates Morrowind, will include revamped crafting and voice acting

Ian Birnbaum at

Skywind, the pleasing portmanteau of Skyrim and Morrowind continues to look really, really good. Remaking Morrowind in Skyrim’s engine is a mammoth task, and a new development video breaks down the many ways that a legion of volunteer modders, voice actors, and artists are bringing the Elder Scrolls classic into the modern age.

Skywind's The Road Most Traveled trailer shows off the most familiar path in Morrowind

Ian Birnbaum at

Just in time for the weekend, we’ve got a lovely new Skywind trailer for you. “The Road Most Traveled” is the latest offering from the incredibly ambitious project attempting to recreate all of Morrowind inside the Skyrim engine. This preview features chunks of the road from Seyda Neen, where new characters enter Morrowind, to nearby Balmora, where the first quest is fulfilled.


Gmod aims to get your mods working with a minimum of fiddling and fuss

Katie Williams at

The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW's economy, and randomly slap Iron Man into GTA4, no questions asked. That's pretty badass. We understand that some folks, though, don't always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool's aim is to greatly ease the mod-enabling process, expediting, say, the restoration of truly fearsome dragons in Skyrim again.


Skyrim team to move on to Bethesda's next major project

T.J. Hafer at

The core group at Bethesda Game Studios announced on the studio's blog today that they will be leaving the jagged, snowy climes of northern Tamriel behind for an unknown location. While minor updates and fixes to Skyrim will continue, the bulk of the development focus is being shifted to the next major release, which they hope will be their "biggest and best work yet."


Elder Scrolls Online won't include the series' traditional first-person perspective

T.J. Hafer at

Since Morrowind, the default way to play any Elder Scrolls game has been in first-person, with your weapons and/or sizzling magic hands visible in front of you. In an interview with Digital Spy, Game Director Matt Firor revealed that this will not be the case in The Elder Scrolls Online. While zooming into first-person will be possible, as in most MMOs, your hands and gear won't be visible, and the game isn't designed to be played from that perspective.


Morrowind Overhaul 3.0 mod out now

Tom Senior at

The Skywind project, which plans to port Morrowind into the Skyrim engine, is still some way off. But perhaps you have the terrible urge to play a glorious, updated Morrowind right now. There are two options. You can go to your nearest park, carve out a hole, stuff some hay in and then hibernate until Skywind is out (not recommended) OR you can install the latest version of the splendid Morrowind Overhaul mod (recommended!). It's just been updated to version 3.0, which means its slimmer, less buggy and easier to install than ever.