DICE general manager Karl-Magnus Troedsson confirmed to PC Gamer at E3 that Battlefield 4 will not support mods. Troedsson caveated that user-generated content is something that DICE finds “very interesting,” and that it’s something the studio has been talking about at a high level.
Ever since I saw an Imp attack a Zombieman in the original Doom, I've been fascinated with NPCs fighting each other in games. (My recent attempt to review a Doom mod, which devolved into hours spent making Half-Life 2 and Doom entities fight each other, is a good example.) The Endless Warfare mod for Fallout: New Vegas allows you to easily spawn as many monsters and NPCs as your computer can handle, and watch them engage in pitched battles with each other in the Mojave Wasteland. If you feel like joining in, you can also spawn dozens of different companions to help you out. War never changes? Clearly you haven't met my army of loyal prostitutes.
So, you've played Dishonored a few times. You had a mostly (or entirely) non-lethal run, followed by a decidedly more lethal run (to see the game's bummer ending), and maybe, for good measure, a combat run where you just got into deliberate, chaotic sword fights the whole time. Well, unfold your sword and clutch your weird mechanical heart, because it's time for another trip through Dunwall with the Ultimate Difficulty Mod. The mod presents you with some new challenges by shaving down your leaning ability to a sliver and by vastly improving your enemies' perceptions and combat prowess.
Welcome to Panau's number one morning news show, "Good Morning Panau!" I'm your host, Skip Tripson! Regular viewers will know that our top story every single day for the past few years is the chaos and destruction caused by Rico Rodriguez as he battles the Panau military. This morning, however, the country seems to be in the grip of a new and unusual phenomenon. To be more precise, every single citizen driving a car, truck, motorcycle, or airplane seems to have gone completely insane!
For more on this, let's go to our traffic reporter Brock Phosphorus in Traffic Copter One!
If you give PC gamers a chance, you'll see some special things happen. The deep and fascinating community that operates behind the Witcher 2 has begun to assemble and release tutorials for the REDkit mod tool set that recently entered its public beta phase.
The days in Minecraft seem so short, the nights so very long. Who hasn't been out exploring, lost their bearings, and realized, as the sky grows dark, that they'll have to dig a hasty hole and spend the night in it? RikMuld's Camping Mod is here to make those long nights bearable, by adding recipes to craft tents, sleeping bags, camping tools, roaring campfires, and even marshmallows for toasting, to make the groaning zombies, hissing spiders, and exploding creepers a bit easier to bear.
Remember your first fight with a dragon in Skyrim, and how exciting it was? The powerful leathery wings, the blasts of magical breath, the earth-shaking rumble as it landed... thrilling! Now, remember your most recent fight with a dragon? How you sighed and rolled your eyes as you climbed off your horse, how you killed it with one or two blows, how you were already a half-mile away when you absorbed its soul, and how you didn't even bother to take its bones because you already have a dresser full of them in one of your mansions?
Enhanced Mighty Dragons is a mod that restores dragons to their rightful perch as the most feared and deadly creatures in Skyrim by adding sixteen new dragons, each with its own powers, abilities, and fighting styles. Finally, dragons feel truly legendary.
The problem with Duke Nukem Forever - other than that it was bad - was that it didn't provide the classic FPS experience that Duke Nukem 3D fans wanted, while also failing to be a decent modern shooter in its own right. That's why this is such a beautiful thing: with Duke Nukem Forever 2013, modders Gambini and Mikko Sandt have created the "game that was meant to be". Which apparently means a Duke Nukem 3D mod.
Adam Foster, creator of the brilliant Episode One mod Minerva, works for Valve now. Clearly then, the temptation for this Director's Cut news is to lead with the implication that Valve are releasing a new Half-Life game on Steam. I'm not that mean - plus, it's early in the morning, and I'm worried the shock and subsequent disappointment would be too much for you all. Admittedly, then, it's not new, or even particularly official, but the Steam release of Minerva does promise to be the definitive version.
I haven't really played many community-made Portal 2 maps. Whenever I get the urge for more Portal, it's usually because I'm in the mood for the biting insults of GLaDoS, the goofy earnestness of Wheatley, or the brusque instructional tones of Cave Johnson, as opposed to simply wanting more puzzles. This week, though, I decided to finally see what the Portal community has been up to, and I managed to find a decent seven-part single-player campaign called Dilapidation, set in a damaged and deeply unstable corner of Aperture Science.
Omri mentioned a mod called gmDoom last month, which allows you to bring the Doom experience, including weapons, enemies, HUD, and entities, into Garry's Mod. After watching a few weeks pass as bugs were squashed and updates were released, I decided it was finally time to pull-start this particular chainsaw and take it for a spin. I also decided, instead of just playing around, to really play. Specifically, I wanted to play through the entirety of the Half-Life 2 campaign, using only the gmDoom HUD and weapons. Space Marine, welcome to City 17!
The creator of the Iron Man mod for Grand Theft Auto IV returns with a sequel: the Iron Man IV mod. It adds several different incarnations of Iron Man's suits and complements your hand and chest repulsors with new weapons like micro-missiles, shoulder darts, and a minigun. Once again, you can streak through the skies over Liberty City as Iron man, battling cops and choppers, causing millions of dollars in property damage, and terrifying citizens. And who wouldn't want to do that?
Ubisoft Toronto Managing Director Jade Raymond believes more developers should focus on user-generated content as a means to expand communities and drive down development costs, according to a Gamasutra interview. Raymond didn't explicitly use the word "mod," but confusingly said "custom experience."
There must be some sort of magical lure for stories dealing with trenchcoated, cybernetic soldiers wearing sunglasses indoors and uncovering nefarious schemes from world-domineering organizations, because Deus Ex just keeps augmenting itself with fantastic-looking mods. Nihilum has kept hidden in its development lab for a few years, but its ready to emerge this June as a fully voiced alternate tale involving the green-loving UNATCO and a mission to a futuristic Hong Kong.
Yes, there's actually a bunch of Sonic games on Steam. They're easy to miss in the piles of other action games, but 2011's Sonic Generations deserves special notice for its thriving mod community. That's right, mods and Sonic is a thing, a pair as expected as hedgehogs and racing. The latest user-generated triumph is the Unleashed Project, a massive port of some of the daytime (read: good) levels from the console-only Sonic Unleashed.
As far as giving an older game the Source treatment, GhorsHammer's gmDoom port project is probably the quickest to elicit a "Holy %)#@" out of me since Black Mesa. It chainsaws out the UI, enemy, and weapon sprites from the proto-FPS and stitches them into Garry's Mod with astonishing smoothness. I can't imagine how downing a Strider with a blast from the BFG would work, but after seeing it in action in GhorsHammer's video, I can't imagine how it wouldn't work.
If you think you've reached the end of Legend of Grimrock's twisting stone warrens and clever traps, the Master Quest is here to remind you that the mighty crawl never ends. Creator Komag's substantial work is a custom super-dungeon that tosses in more challenging enemies, puzzles, and even a value tracker for all the loot your party lugs around.
Counter-Strike: Global Offensive has a lot of custom maps. Seriously, browse its Steam Workshop page and see for yourself. We've talked about some of our favorites (all of which appear in our CS:GO sessions on our server), but a classic map layout we've yet to see a worthy update for is de_rats' bomb-defusal play in an oversized kitchen. DJ PC820 and TastySlopsicle's de_dolls_csgo is perhaps the best spiritual iteration we've spotted yet.
Crytek sparked hope for TimeSplitters fans last year when it bestowed its blessing upon the community-driven TimeSplitters Rewind PC mod to use the powerful CryEngine 3. And there was much rejoicing, for although Crytek bought series developer Free Radical Design a few years ago, it left any future TimeSplitters games in question as it refocused the team's talents onto Crysis development. It's been a while since the Facebook-turned-mod-group announced the good news, so project manager Michael Hubicka shares a whole bunch of new info in a Cooking with Grenades interview (via Escapist). Monkeys: confirmed.
Luftahraan is a mod for Skyrim that—yes, yes, I know I talk about Skyrim mods a lot. How can I not? When ambitious projects such as this collaborative work from modding team Archon Entertainment challenge the depth and scale of Bethesda's own professional add-ons, it's only proper to acknowledge their quality. That's why I'm looking forward to stepping foot onto the streets of Luftahraan (bless you), the titular city-state of Nordic flair housing a full storyline, voiced NPCs, custom music, and optional activities.