MMO

Shroud of the Avatar E3 interview: Lord British speaks to his people

Wes Fenlon at

E3 2014 is the first time that many in the press have been able to see Shroud of the Avatar, the new crowdfunded role-playing game from Ultima creator Richard Garriott. But that doesn't mean its backers are in the dark. Garriott, aka Lord British, says the people who have backed his game are included in every step of the process—some have even created art or music that will be used in the game.

PC Gamer spoke with Garriott and executive producer Starr Long on the E3 floor about the game, and how transparency—and the Unity engine—has changed the game development process for the better.

The Crew gets a release date at E3 2014, open beta in July

Cory Banks at

Ubisoft unveiled a new cinematic trailer for The Crew, its massively multiplayer racing game, at the publisher's press conference today at E3 2014. Even better, we now have a date for when The Crew will hit PCs, as well as news of an upcoming beta for the racer.


Wildstar review

Phil Savage at

In the nine years since World of Warcraft's release, plenty of other MMORPGs have tried to capture Blizzard's magic. The problem, for many, was a fundamental misunderstanding of what that magic was. Rather than start with an earnest wish to give people expansive, varied worlds, deep systems and engaging lore, they were instead conceived with the realisation that having millions of regular subscribers would look good on an annual earnings report.

I don't know the circumstances that led to Wildstar's creation, but, having played it for more than 50 hours, what impresses me is that it feels less cynical in its approach and less insecure about its inspirations. The World of Warcraft DNA is unmistakably present—you can see it in the questing, the structure, and, more than anything, the chunky, expressive cartoon style. But from that, Carbine have built, tweaked and created something distinct. Wildstar's biggest lesson is that you don't have to fundamentally revolutionise the genre to make a great MMO. You can instead use what's come before and, through a systematic and rigorous examination of every system, make it better.


CCP's World of Darkness failure detailed in The Guardian

Andy Chalk at

It was disappointing (but not terribly surprising) when CCP pulled the plug on development of its World of Darkness MMO in April. The unique success of EVE Online led to some very high hopes for the studio's take on White Wolf's dark RPG setting, but after nearly a decade of development with nothing to show for it, a bad ending felt almost inevitable. But perhaps more disappointing than the cancellation of the game is discovering the extent of the managerial gong show that precipitated it.


Guild Wars 2 announces 'save and replay' feature for season two of its Living World

Phil Savage at

After a much needed holiday from its fortnightly releases, Guild Wars 2 is again preparing for a new season of time-limited updates and story content. This time, though, they won't be quite so time-limited. ArenaNet have announced a new Journal feature, which, they say, will let players save and revisit each season two episode.

From the first episode, due out July 1st, players will be able to 'bank' Living World content by logging in during the two-week period that it's active. Should players miss an episode's window, they'll be able to buy replay access through in-game gold.


Wildstar review in progress part two: Shiphand missions, housing and battlegrounds

Phil Savage at

In part one of our Wildstar review in progress, Phil examined character creation and explored the starting areas of Destiny, Levian Bay and Ellevar. Now he breaks out of levelling a bit to explore Shiphand missions, build a house, and take on other players in Wildstar's Battlegrounds.

Looking for a Wildstar guild? PC Gamer UK have one

Phil Savage at

If you're wandering Nexus, lonely, adrift and in possession of improbable sci-fi weaponry, we've got a home for you. PC Gamer's Wildstar guild is a Dominion community active on the EU's Eko server. They're accepting applications, so go, and help make them the most powerful force in an extremely silly world.


Eleven essential Wildstar addons and how to configure them

Chris Thursten at

I've been playing Wildstar since headstart access began on Saturday. Like Phil, who's detailing his experiences in our review in progress, I'm really enjoying the game. This is the most fun I've had with a traditional MMO since Guild Wars 2, and its mix of new and old ideas has arrived at exactly the right time - just when I've been starting to feel nostalgic for vanilla World of Warcraft, raiding, and worrying about my rotations.

As with World of Warcraft, Wildstar has a substantially moddable interface and there are already hundreds of addons available on Curse. Many are useful, but a few fix problems with the base game - either improving quality of life substantially or resolving oversights in the design of the basic interface. Below, you'll find the set I'm currently using. I imagine that as I level up I'll add to the list, but this is a good place to start.


Wildstar review in progress part one: character creation and starting areas

Phil Savage at

After a head-start period that began last Saturday, Wildstar officially launches today. Phil's review of the game will be published following at least a week of play on the game's live servers. In the meantime, this 'review in progress' will document his experiences with the game as they happen. Find the first part below.


Guild Wars 2 launches "Living World Season 2" in July

Phil Savage at

Since the end of March, the players of Guild Wars 2 have had a much needed break from foiling evil plans. The first season of the Living World ended with a destroyed city and a newly awakened dragon; both of which are plot points deserving of some resolution. Instead, we've had a big party and a bigger war. That revelry can only last so long, and ArenaNet have announced that a new season of content updates will begin in July.


World of Warships promises "No submarines!" in debut developer diary

Andy Chalk at

World of Warships is an unusual military vehicle MMO. Instead of single-seat fighters or tanks with crews of three or four, players will command some of the mightiest ships to ply the seas, with crews of hundreds, or even thousands, of sailors needed to keep them moving and fighting. But it also looks awfully sexy, and not just because of the glorious cinematics in this developer diary, which of course place hotness over accuracy, but because Wargaming.net seems to have a pretty good handle on how to make it manageable and, hopefully, fun.

The Elder Scrolls Online content update adds Craglorn zone, 12-man trials

Omri Petitte at

Reaching the peak of your power in The Elder Scrolls Online is a tale of heroism worthy of a bard's song, but less gallant are the rather abbreviated set of end-game activities for the month-old MMO. The sprawling PvP zone of Cyrodiil has been the go-to destination for some Emperor roulette, but outside of the Imperial heartland, there wasn't much to do beyond running through the same dungeons and boss camps. Thankfully, ZeniMax wants content releases quick and regular, and we're getting the first new chunk of Tamriel today with a huge patch opening up the lands of Craglorn with group- and raid-sized challenges for max-level players.


EVE Online remembers epic battle at B-R5RB in new video

Patrick Carlson at

Calling it "the most remarkable confrontation ever to take place inside a computer game," EVE: Online developer CCP Games has released a new video recalling the battle at B-R5RB. Developer hyperbole aside, the January conflagration—which began with a missed bill payment—does shine a light on the story-generating possibilities of an MMO long known for its undeniable complexity.


Blizzard releases level 90 primer videos for all World of Warcraft classes

Omri Petitte at

When World of Warcraft's Warlords of Draenor expansion finally completes its march to reshape Azeroth as we know it, we'll have a new level cap of 100. Blizzard has already introduced some services to prep new, returning, and current players alike for the next adventure—the most noticeable being a $60/£35 (or free on pre-order) boost to level 90 for a selected character. For fresh heroes, that's a nice jumpstart for Warlords' content—unless you've no idea how Shamans shoot lightning out of their hands or where to even begin with your magical zombie Mage.


Wildstar developer says it wants to do WoW right this time

Cory Banks at

Wildstar developer Carbine Studios thinks it can do better than World of Warcraft. The team aims to reinvent many of the genre's tried-and-true (and pretty tired) systems, includes plenty of content for solo players, and brings back massive scale battles in 40-man raids and 40 vs 40 PvP combat. A new interview with executive producer Jeremy Gaffney reveals that the team was torn on the best way to out-WoW WoW.

Landmark closed beta now on Steam Early Access

Tyler Wilde at

Landmark, which as of a couple months ago was "EverQuest Next Landmark," is now on Steam Early Access. The voxel building MMO was pitched as both a standalone creative game and a testbed for the RPG features and environments of the new EverQuest, and that remains the case despite the new title. As of right now, though, Landmark is all about exploring, mining, crafting, and crazy projects like the manor above (see more like that in Tim's gallery of the best creations).


Wildstar trailer shows raids in action, promises they're not for the faint-hearted

Phil Savage at

As part of Wildstar's quest to release eccentric videos about every element of the game, the latest DevSpeak covers raiding. The upcoming MMO's 20-40 person raids will take the form of challenging gauntlets filled with traps, mini-bosses and not-so-mini-bosses. Specifically, the video shows off how the telegraph combat system combines with the large-scale battles to result in a series of barely-avoidable death patterns.


Guild Wars 2 teases the rebuilding of Lion's Arch in Festival of the Four Winds

Phil Savage at

ArenaNet are celebrating this Thursday's Chinese release of Guild Wars 2 with a global festival, one that will be available to update-hungry players everywhere. Festival of the Four Winds marks the return of the Zephyrites—the kite-ship flying traders that were inserted into last year's Living Story. As part of the event, players will be able compete in challenges and activities, raising money towards the eventual rebuilding of Lion's Arch, the game's central city.


Wildstar's open beta is live, new trailer teases conflict and mystery

Phil Savage at

Wildstar's planet of Nexus is about to receive some new arrivals. The MMO's ten-day open beta has launched, giving potential purchasers a chance to try out a generous thirty levels of content. Head to Carbine's open beta page to collect a key. Alternatively, stick around and watch the new Wildstar story trailer. It'll tell you exactly why you're travelling through a bunch of zones, beating up the wildlife.


Eve Online monument vandals found, permanently banned from the game

Phil Savage at

At last week's Fanfest event, CCP and the mayor of Reykjavik unveiled a giant monument to EVE Online. At the base of the sculpture are thousands of names—a tribute to the pilots that make EVE what it is. Unfortunately, four days after its reveal, one of those names was vandalised—a tribute to the fact that some EVE players really don't like each other. CCP have now found those responsible, and, in addition to any criminal charges that may be issued in the real world, have also taken steps to remove them from the game.