Ah, 2002. A year when you could legitimately use Papyrus and still be a beloved TV show. Despite the font, Firefly remains much missed by its fans. Firefly Online, then, is hoping to capture some of that enthusiasm—and has enlisted the original cast to help. At this year's San Diego Comic Con, it was announced that all of the primary cast will be reprising their roles for the MMO, which is being developed for Windows, Mac and mobiles. A new trailer has also emerged, showing the first footage from the game.
Back at E3, Final Fantasy XIV producer Naoki Yoshida announced that the upcoming 2.4 update would allow any two players to marry in-game, regardless of race, nation or gender. To celebrate, one in-game guild organised a "Pixel Parade", taking to the virtual streets for a rainbow-themed party. Finally, a good reason for the MMO genre's obsession with dyes.
What's next for Wildstar? After the bio-terror of the Strain update, Ultradrop 2: Sabotage is based more on the act of hitting fellow players with sharp weapons, or shooting fellow players with laser pistols... Or, as shown by the new DevSpeak video, exploding fellow players with sabotage-enabling bombs.
This was a long time coming. Guild Wars 2 is—like all fantasy games are—about dragons. One of the major complaints about the game's first season of story updates was the lack of anything to do with dragons. This might seem petty, but if you've got giant dragons tearing up the place, you might think they're more important than a local election. In the end, it was all a ruse: the story ended with the awakening of a new dragon. Now the effects of that awakening are being felt. Dragon stuff is happening, and will continue to happen in the upcoming update, The Dragon's Reach: Part 1.
Maxis has been around for the better part of 30 years, during which time it's developed an awful lot of Sim-stuff, from SimCity to The Sims. Now it's working in something new, which based on a recently-posted job listing may be a free-to-play MMO.
An ancient evil has awakened. That's pretty much par for the course in MMOs. Almost everything is an ancient evil. That tree? Probably an ancient evil. That NPC? Yup, ancient evil. The crafting economy? Definitely an ancient evil. It's time to add another to the list: at the heart of Season 2 of Guild Wars 2's Living World is an ancient evil that's now terrorising the Maguuma Wastes, and the new zone of Dry Top. That story continues with the Entanglement update, due out later today.
World of Warcraft's upcoming expansion will feature a major graphics overhaul for the almost-10 year old MMO. Blizzard have been slowly teasing the new character models of Warlords of Draenor; most recently with a new look at the male Draenei. As you can see from the new screenshots, the model has had a pretty subtle redesign – most noticeably gaining HD head ridges.
In any MMO, a sense of commonality can develop among its players. It's a genre that encourages you to expend significant time and, occasionally, money, and so which MMO you choose can say a lot about the type of experiences you prefer. Of course, that kinship doesn't stop you from then further splitting into smaller groups for the purpose of more micro-conflict. Hence guilds, the focus of The Elder Scrolls Online's third major post-launch update.
Firefall was first shown to the public way back in 2010, but nearly four years later, it still hasn't officially released. The free-to-play MMO shooter has been in open beta for the past year—almost to the day—which in many cases is the same as being 'released' in all but name, but not in this case, according to Red 5 Studios CEO James Macauley. This month's launch won't just pull down the 'open beta' label, it's also Firefall's "biggest update ever."
The second season of Guild Wars 2's Living World story is well underway, with last week's Gates of Maguuma taking players to the arid Maguuma Wastes, which I hear are lovely this time of year. Now, ArenaNet have begun to tease the next episode, Entanglement, which will arrive on July 15th—exactly one week from today. The trailer suggests we're in for a viney, gianty old time, which would mean that my horoscope was right.
It's a double-whammy of weather news, courtesy of SOE's John Smedley. The studio's CEO dropped falling facts across Twitter last night, showing a series of snow-covered landscapes from the upcoming H1Z1. In addition, Smedley revealed that weather effects are being planned for Planetside 2.
Wildstar's upcoming Strain Ultra Drop will take the already infectious MMO and a new zone filled with pox and pestilence. Carbine previously gave a brief overview of this first major update, and revealed the customisation options it will add. Now, in the new DevSpeak video, game design producer Stephen Frost explains how different players might enjoy this new land of contagious content.
A look at the Star Conflict FAQ indicates that the free-to-play space combat MMO focuses heavily on PvP action, with PvE present but relegated to the status of something you can do but probably won't find very interesting. The newly-announced "Invasion Mode" may change that to some extent, however, by introducing a new AI-controlled enemy that can appear anywhere, at any time.
Two years in development, the Hossin continent is now accessible in PlanetSide 2 thanks to a major update rolling out as we speak. Originally scheduled for an April 2013 launch, Hossin is a swampy, infantry-oriented map which should please fans of mud and shades of brown. It also boasts an Interlink Facility and 80 new bases in a brand new biome.
Over the last few months, Blizzard have been previewing the revamped character models of World of Warcraft's Warlords of Draenor expansion. We've already seen Orcs, Taurens, Draenei and Night Elves, but now it's time for the most fantastical species of all: Humans. As improbable as they are, with their weird faces and stubbly hairs, the Humans have proven a popular choice among MMO players. And for the nearly 10-year-old WoW, they're also one of the models most in need of an upgrade.
Last week, Carbine introduced us to Strain Ultradrop, the first major content update since the game's release. Only a month after the game's launch—and all the excitement, demands, complaints and requests that such an event naturally brings—the developers are unleashing a deadly plague upon us all. Hopefully there's nothing to be read into that.
Since the update's announcement, Carbine have been filling in the details of what to expect. In addition to a new area and Adventure, they've today revealed the housing and customisation options that plague-battling players can expect to earn.
The Guild Wars 2 update machine is slowly creaking back to life. After a short break, ArenaNet have begun teasing Season Two of their Living World—a long-running story chain that aims to provide far-reaching consequences for the game's inhabitants. The season will begin next week with Gates of Maguuma, which is briefly previewed in a new trailer.
MMO naysayers often complain about the interminable grind required to keep up in World of Warcraft. Well, next time someone has a whinge about the grind you can relate the tale of the brave Doubleagent, a World of Warcraft Pandaren who has managed to reach the level 90 level cap by grinding in the most excruciatingly slow way possible.
Back in April, SOE launched an All Access subscription service designed to unify membership across SOE's free-to-play games—including Planetside 2, DC Universe Online and Everquest 2, as well as the upcoming Everquest Next, Landmark and H1Z1. In Europe, though, it's a less attractive offer. SOE's EU portfolio is more fragmented, as their existing games are managed and distributed by ProSiebenSat.1 Games.
That soon won't be the case. SOE and ProSiebenSat.1 have today announced that, going forward, all ProSiebenSat.1 accounts for SOE games must be migrated to Sony's service. For EU players of Planetside 2, DC Universe Online and Everquest 2, existing accounts must be transferred from July 1st in order to keep playing. In addition, SOE have removed their region lock, so new accounts can be created directly on their system.
The process of reviewing Wildstar was a bit like that scene from A Clockwork Orange. After finishing our review, I decided to take a little break. And also, to watch E3, which... you guessed it. That's why I'm only just finding out that the CREDD Exchange has launched, answering one of its still lingering mysteries. Through it, we get an idea of how much work it'll take to earn a month's subscription in-game. The answer, it seems, is quite a lot.