Looking for reasons to watch this year's EA conference? How about Mirror's Edge 2, Battlefield Hardline, The Sims 4 and Dragon Age: Inquisition, plus any new announcements they're secretly planning, and probably some sporty-sport-sports? There are plenty of Mirror's Edge fans here in the office, so imagine some "ooohs" and "aaahs" when DICE show more of ME's gleaming city, or "nyaaaarghs" if they've put a minigun in it. You never quite know, do you? But that's what makes it exciting. Head below to watch the show.
Last year EA dropped news of a Mirror's Edge sequel then went radio silent. Teasing tomorrow's E3 conference with a first look at the long-awaited follow-up to 2008's divisive-but-shut-up-it's-actually-good free-running FPS, EA has revealed a first image on Twitter of what we can expect to see of Faith's new game. Like, you know, improbably shiny buildings and familiar white sports pants/trousers.
Every week Andy celebrates a great map, level, or location from a classic PC game in On The Level. This week it’s the unnamed dystopian city from DICE’s Mirror’s Edge.
Faith might be the protagonist of Mirror’s Edge, but the city is the star. While most dystopian science fiction uses the Blade Runner model—grime, neon, perpetual rain—the artists at DICE went in the opposite direction. Their futuristic city is every bit as sinister as Ridley Scott’s Los Angeles, but also serenely beautiful. Glance at a screenshot for a fraction of a second and you’ll know it’s Mirror’s Edge, which is a testament to its stylish, vivid art design. The gleaming skyscrapers, contrails streaking across the sky, and use of bold primary colours are instantly recognisable.
Every Monday, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
Mirror's Edge was the game that proved dystopia didn't have to be dirty. The crisp, elegant, angular city was in beautiful contrast to the corruption and double-dealings happening inside it. Throughout, the game drew the player's eye with a restrained use of colour across the clean white and glass backdrop. It was in parts muted and vivid, as Faith travelled over, around and inside the distinct architecture. To celebrate the gorgeous setting, here's a selection of the best Mirror's Edge locations, captured in a gloriously detailed 4K resolution.
The announcement of Mirror's Edge 2 has inspired parkour production house Ampisound to bolt a camera to a runner's face and send them flipping and rolling across some rooftops in tribute to DICE's first-person jumper. Sure, there are no snipers, no armed police, no trace of an oppressive yet remarkably clean dystopia; even so, it's a spectacular array of acrobatics that mirror the game in a way that's made more stomach churning through real life's annoying lack of checkpoints.
The Humble Origin Bundle is over. The Electronic Arts-sponsored sale concluded yesterday with a grand total of $10.5 million in sales according to the Humble Bundle Twitter account.
Ever since DICE unveiled the much-anticipated Mirror’s Edge 2 back at this year’s E3, the question “Where is Mirror’s Edge 2?” has shifted to “Why’d it take so long to announce a sequel?” According to DICE head honcho Patrick Bach, the developer wasn’t ready to pitch a sequel to EA until just recently.
EA getting a Humble Bundle sounds like a thing that should raise eyebrows, but considering how much money is being raised for charity right now - and how many normally-quite-expensive games can be had for pocket money - I'm finding that my cynicism chip is just not activating. The explosion-studded bundle has raised nearly $8.5 million already, with EA's entire share going to charities the Human Rights Campaign, watsi, the American Cancer Society, the American Red Cross, and the San Francisco AIDS Foundation. In addition to the likes of Dead Space 3, Mirror's Edge and Battlefield 3, you can now get C&C: Red Alert 3 - Uprising and Populous if you pay over the average of $4.84.
The Humble Origin Bundle is live, allowing you to pay what you want for Dead Space, Dead Space 3, Burnout Paradise, Crysis 2, Mirror's Edge, and Medal of Honor. Paying more than the average (roughly $5 at the time of this post) unlocks Battlefield 3 and The Sims 3 with some DLC.And all of EA's share goes to charity.
Electronic Arts may not have introduced too many new IPs at its E3 press conference, but with a new Mirror’s Edge and Battlefront game underway, it didn’t really have to. The internet has been salivating over those two franchises for years, hoping beyond hope that the massive publisher would come through. Thanks to an CVG interview with Executive Vice President of EA Games Label Patrick Söderlund, we now know more about what was going on behind the scenes.
What's this? It looks like the Mirror's Edge prequel/reboot might be an open world affair according to EA Labels president Frank Gibeau. CVG note that he described Mirror's Edge as an "open-world action adventure game" in the EA E3 2013 analyst call.
Mirror's Edge appears in EA's "new & reimagined" category alongside Ultima, Command & Conquer, Star Wars Battlefront and Titanfall. Gibeau also says "there are probably about five or six new IPs that are fully owned and we haven't announced yet," though they could easily be part of EA's IOS and console plans.
To a chorus of internet cheers, DICE finished the EA E3 2013 press conference with a trailer for the forever-rumoured long-awaited sequel to Mirror's Edge. It seems to have retained every glimmer of the clean, polished vibrant environments that made the first game so unique.
"We are still in early stages of development writes senior producer Sara Jansson on the Mirror's Edge site. "We don’t want to rush anything. We want to make sure we create an experience that lives up to high expectations" She adds "I feel privileged to be leading the charge on a new Mirror’s Edge featuring one of gaming’s most inspiring and true heroines."
Apparently it will be out "when it's ready." Watch the first trailer right here.
Mirror's Edge was beautiful - a fluid freerunning game set in a gleaming city, with smartly designed platforming and the loveliest office furniture in videogames.
It was also flawed in interesting ways. How might you fix the sluggishness of its combat? How might you avoid the frustration of losing momentum, or improve the pacing of the game without alienating one group of fans or another? How might you develop its story?
Naturally, we have some ideas.
In the last week, listings of Mirror's Edge 2 have been spotted on various retailer websites and, most recently, as a page on EA's own Help Center. While promising, it's far from confirmation that a sequel to 2009's freerunning adventure is on the way. Instead, think of it as that slow, early build of momentum that could well lead to a glorious leap into existence. That, or it'll awkwardly stumble, and fall into a chasm of "nope, not going to happen."
There are two amazing things about this video. The first is what its showing: DICE's first-person freerunner Mirror's Edge running (mostly) smoothly in the Oculus Rift. The second is the reaction cam, and the chance to see someone responding to a VR playthrough of a game that heavily features head-twisting balance challenges and running face first into a wall.
Okay, three amazing things. Those googly eyes should be an out-of-the-box feature.
Contrary to popular belief, the anticipated Oculus Rift virtual reality headset doesn't run on pixie dust and elf tears. Like all hardware, it needs software drivers. And while its 20-year-old creator, Palmer Luckey, focuses on manufacturing more developer kits to meet the exceedingly high demand, enthusiastic 3D fans are already planning homebrewed custom drivers. One such project is CyberReality's Vireio Perception which extends Rift 3D support to first-person greats such as Portal 2, Skyrim, Mirror's Edge, and Left 4 Dead.
In a Game Trailers interview at E3, president of EA Games, Frank Gibeau all but confirmed that EA is planning to make Mirror's Edge 2, adding that it will likely be powered by Battlefield 3's Frostbite 2 engine.
"We haven't killed Mirror's Edge," Gibeau told Game Trailers. "We're actively looking at how to bring it back in the right way. We love that franchise. The DICE guys really created something I think special the first time around. You've got to have a big idea to be able to do the next one and that's what we're working on."
EA have seen a prototype of Mirror's Edge 2 and decided to can the project, moving the small team of DICE developers who were working on the sequel to other projects.