In Minecraft it's never a matter of 'if' but 'when'. One day every conceivable location will be recorded in-game, but you can strike Diablo II off the list because someone has finally applied themselves to the task. No doubt there were whole online communities out there baying for this.
In the above video you can watch Bethesda Vice President of PR and Marketing Pete Hines play The Evil Within for an hour. The footage is taken from chapter nine of the Shinji Mikami-helmed survival horror game, and appears to be set in some form of creepy mansion populated by grizzled, aggressive sub-humans.
Alpha and Early Access reviews offer our preliminary verdicts on in-development games. We may follow up this unscored review with a final, scored review in the future. Read our full review policy for details.
The TUG described in its Kickstarter pitch video is a slight deviation from Minecraft's formula of crafting and surviving in a procedurally generated world. It promises future RPG elements and uses malleable voxels that make for rolling hills and round caves instead of Minecraft's fixed-size boxes. But there's a huge gap between what TUG wants to be and the terrible game you can currently buy on Steam Early Access for $10/£7.
Team Meat, the two-man studio behind the indie hit Super Meat Boy, is apparently working on something entirely new called A Voyeur For September. You can ask me what it is, but I will tell you only this: It is a riddle, wrapped in a mystery, inside a trailer.
Back when I was playing (and loving) Homeworld, I would occasionally zoom in to the faux-cockpit view of a fighter and enjoy the scenery as it slashed through convoys of capital ships. It was an exciting perspective, even though the ships weren't directly controllable, which is why I'm so very much looking forward to Enemy Starfighter. As the newest trailer shows, it's the same kind of visual vibe, but now you actually get to fly.
The ESL One Cologne 2014 CS:GO championship went down as the most-watched Counter-Strike event in history, with over 400,000 combined viewers watching live in-game or through the ESL stream over the weekend. There were plenty of memorable frags, clutches, and comebacks during the 16-team, four-day event, the best of which I’ve collected here.
Like many triple-A games these days, Middle-Earth: Shadow of Mordor will offer fans a "season pass," providing access to a future DLC releases at a discounted price. Among the coming content is a mission that will let players step into the ghostly boots of Cerebrimbor and an "exclusive" face-off against Sauron's best troops.
Sacred 3 didn't go over particularly well with fans of the franchise, primarily because it doesn't really seem like part of the franchise at all. While the first two games were fairly straight-up action-RPGs, Sacred 3 is more of a Gauntlet-style brawler, with linear hack-and-slash action for up to four players at once. That's not necessarily a bad thing in and of itself, but it's a real departure for the series; and for that, according to one of the developers who worked on the game, you can thank Deep Silver's marketing department.
Minecraft creator Markus "Notch" Persson was not a happy camper when he heard that Oculus Rift had been acquired by Facebook. He was so put off by the news, in fact, that he pulled the plug on early-stage talks about developing an Oculus version of his game, because, as he put it, "Facebook creeps me out." But apparently it was just a passing thing, and now he's more concerned about the state of his socks.
Surgeon Simulator was released on 19 April, 2013. That makes its Anniversary Edition DLC a little late, as it released last week. Still, given the uncoordinated flailing of its central protagonist, a few mistakes are to be expected. The paid-for pack enhances the game with new graphics, extra environments and two new operations.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
Say what you will about the game itself, but Thief's setting is as evocative as they come. Known simply as The City, this moody hub is equal parts Victorian Gothic and supernatural steampunk, sporadically illuminated by the light leaking from clouded windows and drowning in low-hanging mist.
There's little respite from the blue-black colour scheme besides the seedy rouge decor in the House of Blossoms and warmer tones of the Baron's manor, but that's what makes it so oppressive: it's always night, and it's nearly always raining. I actually took 40 shots in all, so if you'd like to see the ones not linked below, click here.
It takes a lot to make me pay attention to Star Citizen's funding total. It's like how if a black hole was inexorably growing at the edge of the solar system, you probably wouldn't check its progress towards the ultimate consumption of your reality. Not on a daily basis, at least.
Still, $50 million is the sort of milestone worth making note of. Unfortunately, we can't, as the game's crowdfunding total sped straight passed that number and into the paradoxically less notable $51 million. The game both raised and exceeded $50 million over this last Gamescom weekend, all thanks to the reveal of new videos and the sale of new ship package micro-transactions.
UK WoWers: time to schedule an appointment with your bank manager. When Warlords of Draenor releases this November, the game's £9 per month subscription will be sky-rocketing for those not already nestled in its auto-renewing charge. The cost? One whole pound.
It's janitorial time at PCG Towers, as we mop up the last few stories of Gamescom. Here's one: the announcement of Cities: Skylines, the new game from the people behind Cities In Motion. This time, rather than create and manage the transport system of pre-built city, you'll create and manage every aspect of a non-pre-built city.
Team Fortress 2 has shown that people will pay good money for virtual headclothes that sit upon the crown of the cartoon murderers they control in first person. Now Valve are trying something daring: seeing if people will pay for non-hats—not in the game, but in real life. The TF2 Workshop is now accepting community designs for new lines of merchandise to be sold through the Valve Store.
Having spent a long time using 4K monitors I’ve become a bit jaded about next-gen gaming resolutions. They don't tangibly deliver anything above what you can get from a beautiful 27-inch IPS 1440p screen. The problem is, while 4K does deliver a huge upgrade in terms of pixel count, it doesn’t make a huge difference in games where the texture resolution hasn’t changed. All you’re really doing is shanking your frame rate in return for the possibility of being able to knock your anti-aliasing settings down a notch. If you want a dramatic upgrade of your gaming monitor you should have a good think about the new ultrawide 34-inch 21:9 screens trickling out of all good monitor manufacturers’ factories at the moment.
Crusader Kings II is the perfect game for creating alternate history, and full conversion mods (like those for Lord of the Rings and Game of Thrones) are great for creating alternate fictional history. How about alternate future history? After the End is a mod for CKII set in North America in the year 2666, after an unspecified cataclysmic event has shattered the planet and humankind is desperately trying to pick up the pieces, regain control, and understand its own murky past.
The new King's Quest game will not be a point-and-click adventure game, but it will be an adventure game, according to Activision's MacLean Marshall. Newly announced at Gamescom last week, King's Quest will release under the Sierra mantle, which Activision last week resuscitated for its digital, indie-leaning titles. While some no doubt hoped for a revamped point-and-click adventure in the vein of older King's Quest titles, that is not what we're going to get.
You've just got to have a MOBA nowadays. Crytek is aware of this, so Arena of Fate is the studio's entry into the extremely popular genre. Our first glimpse at the game in action arrived at Gamescom 2014, and here finally is the full video for your viewing pleasure. Watch as Red Riding Hood explains the rules in her (rather overdone, let's face it) regional British accent, and then watch as Alice (of Alice in Wonderland fame) helps slay her enemies.
Roberts Space Industries has teased Star Citizen racing and first-person shooting during its Gamescom livestream on Saturday. Embedded below, the racing video is generous enough, providing a pretty solid idea of where the team is headed. Meanwhile the first-person shooting module remains a bit of a mystery, with the fairly unhelpful video below revealing little except that more will be shown at PAX Australia in November.