The Behemoth's fourth game is a turn-based co-op tactical adventure

Tom Sykes at

The Behemoth's fourth game doesn't have a name, but it does have hexes, co-op, and (seemingly) the narrator from Battleblock Theater, which Chris Thursten liked to the tune of 86%. It's being described by The Behemoth as a "turn-based co-op adventure", though that hardly sells the wit, exuberance and charm apparent in the first, 44-second-long trailer. See the first glimpse of Game 4 after the break, then join me in my seething jealousy of everyone who got to play the game at PAX.


Mighty No. 9 is now in beta, Comcept celebrate with excitable new trailer

Tom Sykes at

Unless you forked out $80 or more (!) during the Kickstarter for Mighty No. 9, you're not going to be playing the beta version of Comcept's robo-based platformer, which has been released to backers today. The good news is that other people are, and as is the way of things, they've been uploading footage to the popular video-cataloging service 'YouTube'. If you're interested in the game, there are worse ways you could spend your lunch hour than by going through recent videos, or indeed sticking around after the break to see a big, new trailer from Comcept themselves.


Galactic Civilizations 3 can support a 100 faction game

Phil Savage at

PC Gamer's Magic Early Access 8-ball—or, in this case, Richard Cobbett—says the outlook for Galactic Civilizations III is good. Most promising is how, by dropping 32-bit support, the game can operate at a scale unreachable by its predecessor. An example of this was shown over the weekend, when Stardock designer Derek Paxton detailed a 100 faction game.


Resident Evil Revelations 2 announced; first trailer for remastered Resi 1

Tom Sykes at

I have some good news for fans of Chris Redfield and Jill Valentine, and some bad news for fans of Chris Redfield and Jill Valentine. I'll start with the good. Capcom has released the first trailer for their twice-remastered Resident Evil 1—and Chris and Jill (and, of course, Barry) are all present and correct, in their Gamecube iterations that hadn't yet been 'roided or sexed up for more recent games. Capcom revealed the trailer after Sony's pre-TGS 2014 conference, during which a sequel to Resident Evil Revelations was announced.

The bad news is that Revelations 2 won't feature Chris or Jill, instead starring a new set of characters. The other bad news is that a PC version of 2 wasn't mentioned, but seeing as the original eventually wended its way onto Steam, it seems likely that we'll be getting the sequel too.


Mod of the Week: #WatchDogsIV, for Grand Theft Auto IV

Christopher Livingston at

Like me, you've probably spent dozens of hours in Grand Theft Auto IV's Liberty City, but often wish there was some way to cause a little destruction and mayhem. Finally, there is! The #WatchDogsIV mod summons the sullen Aiden Pearce from Watch Dogs, and more importantly, brings along Aiden's awesome Phone of Hacking +4. Traffic lights, payphones, ATMs, security cameras, and those poles that shoot up out of the street: they're now yours for the hacking! The once utterly peaceful Liberty City is about to get flip-turned upside down.


Civilization: Beyond Earth trailer proves that krakens and polite society don't mix

Tom Sykes at

I'm going to try my hardest to get through this whole post without putting the words 'release', 'kraken' and 'the' in a particular order, but the soothing tones of the robotic Civ lady from Beyond Earth's latest trailer should help a lot with that. It's six minutes of calming narration about the game's affinity system, with a big lovely kraken fight roughly halfway through. Release the...no. No. I'm stronger than that. Stick around for the releasethekraken trailer after the break.


You can now hack CCTV cameras in Grand Theft Auto IV, thanks to this Watch Dogs mod

Shaun Prescott at

That's the problem with Grand Theft Auto IV: you can't hack, you can't ride on the roof of trains and you can't use nuclear weaponry. The latter isn't likely to change any time soon, but two clever GTA IV modders have managed to add a lot of the functionality of Watch Dogs into the six-year old game.


Alone in the Dark: Illumination will feature cooperative multiplayer; teaser trailer released

Shaun Prescott at

Atari has gone horror crazy. The publisher is rebooting two of its classic horror properties, with both scheduled to release before the end of the year. Teaser trailers for both Alone in the Dark: Illumination and Haunted House were shown at PAX Prime at the weekend, along with a wealth of new information.


Mortal Kombat X PAX gameplay is ten minutes of unrelenting violence

Shaun Prescott at

Are you ready for an even more photorealistic Mortal Kombat game? I’m not sure I am. The below gameplay video is ten minutes of Mortal Kombat X gameplay footage captured from a PAX Prime stream. It shows Scorpion and Sub Zero having a very serious argument. Skulls are snapped from spines and, well, other stuff happens, but I couldn’t bring myself to watch.


Darkest Dungeon gameplay footage and demo from PAX 2014

Evan Lahti at

Darkest Dungeon continues to be one of the games I'm looking forward to most. Red Hook Studios has cherry-picked its favorite aspects of XCOM, roguelikes, and turn-based strategy, and wrapped Darkest Dungeon in a gloomy fantasy art style that's evocative of Dark Souls while still feeling inexplicably cute. It also has one of the most fitting mechanics I've seen featured in a roguelike partly inspired by Lovecraft: a "stress" meter for representing the mental health of your party members.

The demo that Red Hook walked me through at PAX Prime this weekend was the first glimpse of Darkest Dungeon's town metagame, as well as four new classes, of the planned 16.

Team Meat's Mew-Genics on hold, and details of Super Meat Boy Forever

Tom Sykes at

In case you missed it: Team's Meat's teased A Voyeur for September turned out to be Super Meat Boy Forever, an auto-scrolling platformer starring everybody's favourite sentient cube of meat. Now, more details have come to light at PAX: details like it's "not an endless runner", and lots of other interesting stuff. Also the sad news that Mew-Genics—Team Meat's cat-based cat game about cats—is now on hold.


Evolve interview: Turtle Rock on moddability, competitive FPS, and why Evolve was delayed

Evan Lahti at

We've had a few opportunities to play Evolve this year, but not since the game's delay from its original October release date. I caught up with Chris Ashton and Phil Robb from Turtle Rock to ask them what the delay's allowing them to do, what modes or monsters we might see added to the game next, and whether moddability on PC is out of the question.


Icewind Dale: Enhanced Edition announced at PAX

Tom Sykes at

I should probably have seen this coming, what with Beamdog's 'Enhanced' editions of Baldur's Gate 1 and 2, but the news that a new version of Icewind Dale is on the way still came as a pleasant surprise. Beamdog's rejigged Baldur's Gate isn't the one we'd recommend, but it's always nice to see old BioWare/Black Isle favourites back in the limelight, even if buying the originals and modding the heck out of them is probably the best approach. Icewind Dale: Enhanced Edition will add new spells, weapons, items and classes to the first game and its expansions, in addition to changing the interface, restoring/finishing cut content, and allowing cross-platform multiplayer between PC and Mac.


PAX 2014 photos - cosplay, booths, and the PC LAN area

PC Gamer at

Saints Row: Gat Out of Hell hands-on: fighting Satan in a weaponized La-Z-Boy

PC Gamer at

It’s hard to imagine what developer meetings must be like now for Saints Row. They have to just be constantly asking themselves “Well, where do we go from here?” From a series that started off as a paint-by-numbers copy of Grand Theft Auto, it has since made us President, given us super powers, even blown up the Earth. How far we’ve gone from the streets of Stilwater.

And now, we’re in Hell. Because where else could we go? The Saints' boss has been kidnapped by Satan, to be wed to the daughter of the Big Man in Red. So it’s up to everyone’s favorite antihero Johnny Gat to kill every denizen of hell and get him out.


Grim Fandango remaster will feature live orchestra soundtrack, original art assets

Ian Birnbaum at

Tim Schafer and Double Fine blew the doors off of E3 this summer with the announcement that Grim Fandango would be being remastered and re-released. After a horrifying few hours where it was rumored that the release would be exclusive to the PS4, we now know that Grim Fandango will be returning home to the PC. At a special panel at PAX Prime 2014, artists who worked on the original talked about their efforts to overhaul the classic.


Intel shows off 4K gaming laptops at its PAX Prime 2014 booth

PC Gamer at

Evan stopped by the Intel booth at PAX to talk about the 3K and 4K laptops on display, and what kind of gamer might want one. He also picked up an ASUS ROG GL551 laptop, which we're getting signed by everyone we interview at PAX (Chris Roberts and Tim Schafer among them so far)—we'll be giving it away to a reader next week!


Tim Schafer: "There is a large machine that makes a lot of the entertainment you experience"

PC Gamer at

Evan stopped by Double Fine's PAX Prime 2014 booth today to chat with Tim Schafer about the studio's new publishing efforts, social gaming and the invention of couches, and what it means to be independent in games today—outside of the big publisher "machine."


League of Legends devs talk depth and player engagement at PAX Prime

Ian Birnbaum at

Members of Riot, the dev team behind the popular MOBA League of Legends, gathered at PAX Prime 2014 to talk about their design philosophy and how they carefully balance the game’s dozens of playable characters. With over 27 million players logging into LoL per day, they cite player feedback as one of their key guides.


First-person mystery story Firewatch revealed by Campo Santo at PAX

Ian Birnbaum at

Firewatch was announced by Campo Santo earlier this year, but the details were left unknown until we got our first look during PAX 2014. During today’s panel in Seattle, the development team talked about their goals for the game and played it live for the first time. Firewatch, it turns out, is a mystery story set in the 1980s Wyoming wilderness.