Do Double Fine have all of the world's money, or none of the world's money, or just some of it? Perhaps it's time for a really tall person to hang Tim Schafer by his boots so we can see how much is in his pockets - either that or we keep an ear out for what the team are saying in interviews/Kickstarter updates/on the phone to their mums. In a chat with GamesIndustry International, Schafer has revealed that the studio has made enough money from sales of the first half of Broken Age to create its concluding chapter - which is good news, particularly for the people who thought they were funding the whole thing a couple of years ago. “We’ve made enough that we can make the second half of the game for sure,” Tim says in the above interview, confirming what I just wrote.
Fresh meat! This week we introduce the two, new conscripts to the PCG Intern Corps: Ben and Jake. They join veterans Logan, Evan, and T.J. to discuss the looming gorgon of E3, the state of MMOs in the West, and the exact mass of Double Fine's chalice.
Double Fine, the company that kickstarted Kickstarter games with last year's Broken Age, has returned to the fields of crowdfunding flying the banner of Massive Chalice. Helmed by Iron Brigade creator Brad Muir, this new offering is a tactical, turn-based strategy game with a kingdom management layer that tasks you with fostering heroic bloodlines over multiple generations.