Mark of the Ninja

Former Walking Dead, Mark of the Ninja designers form new indie studio

Patrick Carlson at

Campo Santo is a new indie development studio formed by former developers from games like The Walking Dead and Mark of the Ninja. The San Francisco-based studio will work on a as-yet untitled project for PC, Mac, and Linux, according to its official blog.

Humble Indie Bundle 9 is out: includes Fez, FTL, Mark of the Ninja and more

Phil Savage at

The Humble organisers aren't afraid of side-projects, but now that they've had their fill of stand-up comics and corporate overlords, they're returning back to the very source of their humility. The ninth Humble Indie Bundle has just gone live, and, in a move that shouldn't surprise anyone, it stars Polytron's gorgeous platformer Fez. You'll also find FTL, Mark of the Ninja, Trine 2, Brutal Legend and Eets Munchies.

Mark of the Ninja's special edition DLC dated

Phil Savage at

Earlier this year, Tom Sykes managed to scribble down a description of Mark of the Ninja's Special Edition DLC before it disappeared into the shadows. Since then, we've been searching for more information on the elusive update - poking around in bins, and shining lights down rat-ridden alleyways. It turns out that all we needed to do was follow developer Klei's twitter feed, as they've now announced August 16th as the date of the DLC's release.

Mark of the Ninja and Don't Starve developer unveils tactical espionage game Incognita

Perry Vandell at

Don’t Starve has only just begun avoiding malnutrition post-launch and developer Klei Entertainment already has an entirely new project in the works.

Mark of the Ninja to get Special Edition content, including non-lethal takedowns

Tom Sykes at

The first thing I ask of any stealth game is "Can you get through it without killing anyone?" It's not because I'm unsettled by the sight of blood, or I think that Goon #76 deserves to see his family again, but because a master thief should be able to sneak in and out without leaving so much as a fingerprint on the world. Being a ninja, the guy from Mark of the Ninja understandably wasn't too bothered with keeping people alive, but thankfully for us Ghosty types we'll soon be able to decide that for ourselves. The game's Special Edition DLC - released this Summer - will add non-lethal takedowns, in addition to a developer commentary and a new flashback level.

The five rules of stealth game design, according to Mark of the Ninja designer Nels Anderson

Tyler Wilde at

In a talk with Gamasutra, Mark of the Ninja lead designer Nels Anderson outlined his five stealth design guidelines, which he's dubbed the "heresies of the ninja." Anderson has a sturdy platform on which to talk about the genre: Mark of the Ninja's sidescrolling stealth was critically acclaimed, and despite only having played a couple hours of it, I've already recommended it to everyone within talking range. It seems successful execution of Anderson's recipe makes a very tasty stealth pie (but don't try to actually eat it, it's full of deadly poison and snapped necks).

Steam Big Picture mode launches with controller-friendly deals

Tyler Wilde at

Steam's Big Picture mode, a full-screen interface with controller support, has left beta and entered the top-right corner of your client. To use it as intended, I'd have to run an exceptionally long HDMI cable from my bedroom to my TV and use a wireless controller, but I'm starting to think a mid-range PC in a small case might look real nice in my living room. In the meantime, I'll just use it to launch Peggle from bed.

Mark of the Ninja review

PC Gamer at

There’s a guard in my way. I need to get to the air vent he’s stoically defending, and there’s about ten yards of well-lit room between him and the shadow-shrouded gantry I’m hiding in.

This is a serious problem. Not because I can’t figure out a way to stalk past the dunce and continue on my journey through to the top of this mercenary-infested skyscraper, you understand. Quite the opposite, in fact. There are just so many options at my disposal that I’m struggling to choose one.

Mark of the Ninja now available on Steam

Tyler Wilde at

Mark of the Ninja, a 2D stealth platformer and critical darling on XBLA, appeared on Steam today. I only wish the date hadn't been previously announced, so I could call it "Marketing of the Ninja." Oh well -- it's selling for $14.99/£11.99, and while our review is forthcoming, the Xbox 360 version has already been bombarded by love shurikens from the press. They sting, but in a good way.

Mark of the Ninja sneaks onto Steam on 16 October, trailer inside

Marsh Davies at

Ninjas aren't known for taking things by storm, but this one assuredly has: carving a path straight through the console crowd and making off with a full sack of high-scoring reviews. And now Mark of the Ninja is set to turn its 2D sneak-em-up charms to Steam. It arrives on 16 October at a price of $14.99.