Crysis 1 had so many graphics that running it on the highest settings became the dream of every mid-late 2000s system builder. Crysis 3 had moving ropes so advanced (read: poorly optimised) that it tested even the most powerful of modern GPUs. But middle-child Crysis 2 never set the world - or graphics hardware - alight with its texture work. Luckily, modders have been all too happy to dose it with steady injections of pure pixels and effects. BlackFire's mod is a Crysis 2 lighting overhaul, designed to remove the smoky atmosphere of the vanilla game for a clearer and brighter experience.
MaLDo, creator of the exceptionally pretty Crysis 2 graphics update and spotter of Crysis 3's ropey optimisation issues, has released a new tool for Crytek's latest PC punisher. OnTheFly lets you easily tweak Crysis 3's CVAR values in-game with a single button press. New shortcuts let you hide the HUD, tweak Depth of Field, and load a selection of custom presets. It should be perfect for keeping your frame rate high while your rig's assaulted by the sheer graphical powerhouse that is the first level's moving ropes.
We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s. Have Crytek prettied the game to a point where high-end GPUs can't handle the show? Not quite.
The problem, it seems, is ropes.
I'm pretty sure at some point in the future, Crysis 2 will be in a Steam or Origin sale. And you might buy it and then be sickened to the core by the vile March 2011 level graphics. Ugh, I'm embarrassed that we accepted it as a game back then, with its DX11 shaders and an official HD texture pack that looks as muddy as the Mississippi. If you end up being that person, don't throw your monitor out the window. It would be expensive to replace and a purposeless waste. Instead, think back to the time when the handsome, witty PC Gamer writer told you all about MaLDoHD for Crysis 2, and made your textures sing.