Mad Max: Fury Road
Last year filming finally wrapped on a fourth Mad Max movie, subtitled Fury Road, after decades of stop-start development. We’ve known for some time that a tie-in game was also in the making, with God Of War 2 director Cory Barlog mentioning the project as early as 2008.
Since then Barlog has moved on but the screenshot above, tweeted by Avalanche Studios founder Christofer Sundberg, seems to give weight to persistent rumours that the Just Cause developer is now making the game. This would be a good thing, Just Cause having a blend of open-world freedom, vehicle-heavy mayhem and attaching people to exploding objects that scream “YES, THIS” to anyone familiar with Mel Gibson’s pre-sugar titted big screen heyday. Here are some other things we think would make for an excellent Road Warrior game.
When I was 14 years old, I sat down on a Sunday and watched two films back to back: Mad Max, and Akira. I lay awake that night until 4am, in a cold sweat, convinced there would be some kind of apocalyptic scenario which would result in everyone furiously driving fast cars and motorbikes.
Both films would prove instrumental in the games that followed - Fallout’s dusty vision of a radiated America seems particularly inspired by Mad Max, minus the vehicular combat. Max is returning to the cinema screens in Fury Road, and during this very interesting interview with Australian Financial Review - linked by Kotaku - director George Miller says he wants to do a Mad Max game, too.
“After resisting the impulse for years, and watching imitators clean up, Miller is now finally going to make Mad Max, the game,” says the article. The game was originally going to be made in Sweden (we guess Just Cause 2 developers Avalanche Studios would be the perfect fit) until Miller met LA Noire creator Brendan McNamara, who seems to be working on the game.