The short answer is photogrammetry, a method of scanning photographs (a *lot* of photographs) to create and texture highly-detailed 3D objects without any of the repetition associated with common video game techniques. A longer, but far more edifying, explanation can be found over at The Astronauts' tumblr…
Peter Molyneux is known for grand statements, some of which turn out to be incorrect later. His most recently stated opinion is about the rising popularity of smaller indie games. Speaking with CVG, Molyneux said that we should “enjoy this time, because it won’t last.”
Since Electronic Arts and Disney agreed last year to team up and produce games in the Star Wars universe, we've haven't heard much about what they have in mind other than a new take on Battlefront. That being said, a new interview with EA CEO Andrew Wilson at CNN Money makes it clear the publisher plans to go its own way rather than tie its games to the stories being developed for the next set of Star Wars films.
Here’s a little language lesson: "luft" in German means air, and "raus" means empty. "Rausers" is a made up word, but it roughly translates into "emptiers". Dutch studio Vlambeer’s modular vocabulary is apt, because Luftrausers (or Airemptiers) is about grafting together plane parts you've earned from blasting things out of the sky, creating hybridised monstrosities, and blasting things again.
Because lots of people paid serious money to buy up all the GTX Titans Nvidia could make, they've decided to push things further. The twin-GPU GTX Titan Z is a $3,000 graphics card announced at the GPU Technology Conference (GTC) in San Jose. According to Nvidia CEO Jen-Hsun Huang it exists simply because “the market just wanted so much more performance,” but is it really worth all that money?
With Titanfall now out (and good), the Respawn team are working on the next updates for their pilot-'n-robot buddy war game. Some of those updates will form DLC, but not all of the planned future content will be hiding behind a paid mini-pack. Last night, Respawn co-founder Vince Zampella confirmed that future multiplayer modes will be released for free, and not tied up as part of expansions.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, we dive beneath the waves and try to keep our voices down in Silent Hunter II.
Slicing through the frigid North Atlantic waters, my wounded Type VII-C U-boat is one well-placed depth charge away from bursting open like a cheap German piñata and sinking rock-like to the ocean floor. Those British destroyers circling manically overhead show no signs of bugging off and leaving me to lick my wounds. Probably because I sunk two of the fattest ships in their convoy 15 minutes ago with a perfectly-aimed torpedo spread. But the sense of elation I felt is transforming into terror. After my fish made contact and turned the freighters into flaming steel coffins, the convoy’s three destroyer escorts descended on me, peppering my crash-diving sub with hull-ripping depth charges.
When all you expected to be able to do in a third person action game was press a button to jump over a gap, 'traversal' in level design wasn't that hard. Adding the odd bit of scenery you can vault over isn't much harder: level designers place markers that tell your character they can vault, and what animation to play to make it look right.
But full free-running over complex terrain has become an expected feature, and the job of manually marking which bits of a level you can climb, vault or scramble over has become dauntingly huge. At GDC in San Francisco last week, Ben Sunshine-Hill of Havok explained a solution they're offering to developers as middleware: AI.
A short minute-long teaser for the Deus Ex: Human Revolution fan film was released back in December 2012. Fifteen months later, and you can finally see the short film's extra eleven minutes. They contain improbable hair, piercing arm-spikes, and the non-standard use of a cigar clipper. As was the case back then, it's still a brilliantly realised recreation of the looks and feel of the game.
On a platform where Euro Truck Simulator 2 can be celebrated as a compelling mix of trade and A-roads, you don't need the romanticism of space to sell your economic simulation. Still, it doesn't hurt - especially when you're also simulating the close-quarters claustrophobia of your spaceship's crew. That's Cosmonautica's aim: a mixture of space management, trading and combat, that, if this trailer is anything to go by, is all backed up by some cheery tunes.
Let's hide away from the strange new reality of virtual reality, and into the escapist fantasy of a silly score-attack video game. A new Trials is on the way, and I couldn't be more excited. Many were the hour spent swearing at the warehouses of Trials 2: Second Edition, and many more words were cursed at the open-air obstacles of Trials Gold. For the upcoming Trials Fusion, things take a faintly futuristic turn. Rather than just being more Trials - as fine a thing as that would be - a new FMX trick system will provide plenty more opportunities for foolhardy failure.
Less than two years ago, we were describing the Oculus as something that began as a “garage project.” Today, Facebook has bought Oculus VR for $2 billion in stock and cash, surprising all and horrifying some. Here in the PC Gamer office, we all have our own theories and thoughts on what Facebook’s involvement means for the future of VR gaming—and how the deal will impact PC gaming as a whole. Here are our reactions to the Oculus purchase, written shortly after the deal was announced.
The news that Facebook will acquire Oculus VR for $2 billion in a combined cash/stock deal has, understandably, taken over the internet. Everyone on Twitter is posting reactions—some are excited, many are shocked, and almost everyone is surprised. Mojang's Markus "Notch" Persson has weighed in on the news by canceling talks for an upcoming, official version of Minecraft for the Oculus Rift.
Facebook has reached a "definitive agreement" to buy Oculus VR for around $2 billion. Oculus is the clear leader in virtual reality headsets—only recently challenged by Sony's Project Morpheus—and though it hasn't yet released a consumer product, the company announced last week that the second version of its Oculus Rift Development Kit will ship this summer.
On Wednesday SOE will take EverQuest Next Landmark out of alpha and into closed beta, in the process taking a wrecking ball to the painstaking creations of its users so far. (The reason you haven't seen an angry petition is 1) this was always the deal, and 2) the users get to keep templates of the stuff they've made.) What better time, then, to look back at the weird and wonderful creations that the community has built so far. Beginning with this AT-AT homage made by Pharoso Fluoroso.
The MOBA genre already has colossal communities in both League of Legends and Dota 2, but what's missing is an arena where the greatest gods of mythology toss magic fireworks at each other and roast a couple thousand mortal minions. Enter Smite, Hi-Rez Studios' free-to-play god-on-god rumbler, which launches in full today after a lengthy beta period and is available for all to download on its official website.
One of three talks Valve delivered at the Game Developers Conference last week was “Building the Content that Drives the Counter-Strike: Global Offensive Economy,” a session by Technical Artist Bronwen Grimes. Grimes’ presentation mainly focused on how Valve developed its method for mostly-automating the creation of new weapon skins that roll out regularly in updates like Operation Phoenix and Winter Offensive.
Post-launch comments from indie game designers often get right to the heart of what's at stake for them during the development process. After the March 18 release of Vlambeer's aerial shooter Luftrausers, the devs took to Twitter two days later and put the game's apparently successful release in perspective.
Nvidia are currently on-stage at the GPU Technology Conference (think GDC for people who really love cores). They've just announced the GeForce GTX Titan Z, a $3,000 dual-Keplar GPU graphics card that can supercharge PCs with a total of 5,760 processing cores, and 12GB frame buffer memory. To my untrained eye, then, it essentially sounds like two Titan Blacks duct taped together. I'm sure that in practice it's a little bit more complicated.
A big draw for the Assassin's Creed series has always been the setting. Whether in ancient Rome, Jerusalem, or the pirate-city of Nassau, the look of the world helps make the game's sometimes strange mix of alternate history and sci-fi a bit more comfortable. With the upcoming Assassin's Creed: Unity taking place in revolutionary France, it's a great to hear the game's first released footage is truly "in-game," according to Ubisoft.