Elite: Dangerous leaves alpha May 30, gets shipped to Premium Beta backers

0 Comments
Phil Savage at

Elite: Dangerous is an exciting prospect. It consumed Andy, who—since first experiencing its VR potential—has almost entirely abandoned reality. He was last spotted attempting a direct connection with Frontier's space sim, using a jury-rigged USB brain-jack and multiple tubes of pain relief cream.

Previously, the game was only available to those crowdfunding backers who'd parted with £200. Now things get a little more complicated. As of today, the Pre-Premium Beta has started, providing £100 backers access to a single player combat build. That runs until May 30th, when the game leaves alpha, and the full Premium Beta is shipped.


Diablo 3 patch rebalances classes, makes Obelisks less clickable

0Comments
Phil Savage at

Diablo 3 is a game about clicking. If you see a place you want to go, you click. If you see an NPC you want to talk to, you click. If you see a goblin you want to incinerate with a cacophony of arcane effects, you click. With so much clicking, it'd be understandable if your frenzied fingers accidentally activated an unintended object. And if that object were a Nephalem Rift Obelisk, you'd waste some precious Keystone Fragments.

It's a nightmare scenario mild inconvenience that no longer applies, thanks to the new 2.0.4 patch. It's a mighty update, that not only relocates the obelisks to a less mouse-attracting area, but also significantly rebalances every class.*


EA's new MOBA, Dawngate, opens its doors to a public beta

0 Comments
Ian Birnbaum at

Dawngate has just leveled up and announced an open beta release. We wrote a bit about the closed beta almost a year ago, so EA's MOBA, developed by Waystone, has had a lot of time to marinate. If you’re game for a new MOBA, head to the Dawngate website to sign up.

SOE shows H1Z1, its new zombie MMO

10 Comments
PC Gamer at

New Source trailer teases a metroidvania with wings

0 Comments
Emanuel Maiberg at

You wouldn't know it by looking at it, but Source started out as an iPhone game. As indie developer Fenix Fire explains, it grew from a simple mobile idea to a full-fledged metroidvania, which is now headed to Steam Greenlight. It has a unique and beautiful look that reminds me of something between Tron and Descent. If that doesn't sound interesting to you, I bet the trailer will change your mind.


Goat Simulator dev makes the case for free DLC

0 Comments
Emanuel Maiberg at

As consumers, we’d prefer to get content updates for free rather than pay for them. Yesterday, Coffee Stain Studios announced that it will patch more content into Goat Simulator for free in May, and according to the developer’s game designer and PR manager Armin Ibrisagic, that's not only great for us, but also good for business.


Watch Dogs Season Pass adds single-player campaign with new playable character

0 Comments
Emanuel Maiberg at

Watch Dogs Creative Director Jonathan Morin previously said that it will take the average player 35-40 hours to get through the game’s story. Doing everything, he said, will take about 100 hours. If he’s accurate, that’s a lot of game, and even if that doesn't sound like it will keep you satisfied, there’s also enough DLC content coming to warrant a season pass. Today, GameStop updated Watch Dogs’ product page with some details about what it will include.


Cloudbuilt review

0 Comments
Emanuel Maiberg at

Cloudbuilt succeeds where Sonic The Hedgehog has failed for almost two decades. It’s a 3D platformer that challenges you to speed through levels, jumping, wall-running, and shooting enemies along the way. It’s a little ugly, but its short, devious levels are so much fun to beat, I fear for my wrists.


Building Crown part 3: collaborating with the Counter-Strike community

2 Comments
PC Gamer at

Building Crown is a three part series from mapmaker Shawn "FMPONE” Snelling and pro Counter-Strike player/mapmaker Sal "VOLCANO" Garozzo, revealing the inspiration and building process for their map Crown. Their goal with Crown is simple: build the best competitive Counter-Strike map ever. In part three, Snelling talks about iteration in map design and listening to community feedback to improve Crown.

Releasing de_crown has been a fascinating experience for Volcano and I. When we decided Crown was ready for broader community testing, we released the first public build with the same mixture of anxiety and excitement that always accompanies a new map release. Thankfully, the launch went smoothly! Crown received over 1000 favorites in its first week on the map workshop (the highest rated map on the workshop is over a year old, and has about 1500). Crown ranked within the top five maps of all time virtually overnight. Crown was also the most played map on AltPug’s community Matchmaking service during that time period, and the feedback we received there was generally positive.

The community was engaged, but Counter-Strike fans are used to playing high quality, nuanced maps with years of competitive polish. This is a high standard for any brand new map to compete with. Not all the news was positive. In public beta testing, several issues were identified which needed fixing, some of which—such as the addition of a new path—would require major surgery.

The Wargaming.net League Grand Finals: Inside World Of Tanks' 'Cyber Olympics'

0 Comments
bgriffin at

Wargaming.net has offices from Sydney to Singapore and a player base of 60 million, but their recent tournament in Poland was the biggest eSports event in their 16-year history. I speak, of course, of the Wargaming.net League Grand Finals. It was bloody massive.

From April 4-6, 14 teams waged war in World of Tanks for the chance to take home $300,000 and a safe-sized trophy carved from steel intimidatingly called ‘The Monolith’. These were the best of the best: Fnatic and SIMP from America, Energy Pacemaker and E-Sports Club from China, ARETE and NOA from South Korea, PVP Super Friends and UAD from Southeast Asia, Na’Vi and RR-UNITY from CIS region, and Lemming Train, Team WUSA, Virtus.pro and Synergy from Europe. These eight-man teams (and they were all men, late teens to twenty-somethings) qualified from a pool of over 300,000.


Reinstall: Mafia: City Of Lost Heaven

2 Comments
Samuel Roberts at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts revisits Mafia: City Of Lost Heaven.

Both Mafia games share one thing that I’d totally forgotten until I reinstalled the original: they both challenge you with mundane tasks before the fun kicks in. In Mafia II, you stack crates in a van for as long as you can stand it. In City of Lost Heaven, you go through five horrendous taxi fares in Tommy Angelo’s pathetically slow car before you sack it off and enter a world of organised crime.

Borderlands: The Pre-Sequel video report – impressions on the space-based not-a-sequel

0Comments
PC Gamer at

Okay, yes, technically this isn't Borderlands 3. Very clever, Gearbox. In any case, Tim has seen the next iteration of the franchise, Borderlands: The Pre-Sequel, in action. He and Evan sat down to talk about the lunar-set sequel prequel interquel that 2K Australia are building to bridge the gap between the first two games.


Middle-Earth: Shadow of Mordor system requirements are even higher than Watch Dogs'

0 Comments
Phil Savage at

Do you remember Shadow of Mordor? You're forgiven if not, because, as generic fantasy names go, it's almost memorably unmemorable. If you need a refresher, the announcement trailer is an adequate primer for Warner Brothers' upcoming Assassin's Creed-meets-Lord of the Rings fantasy action-'em-up.

In preparation for its October release, a Steam listing has appeared. With it, are the game's PC system requirements. For those recently stung by Watch Dogs' high demands, these specifications may provide a familiar feeling of computational inadequacy.


The Evil Within trailer is a master of understatement, and blood rivers

1 Comments
Phil Savage at

"There's something wrong with this place," states the voiceover in this new trailer for The Evil Within. That's the sort of thing I usually say after Chris and Andy finish another Christopher Walken impression-off, or when Ben says... well, anything, really. But in the midsts of a blood river gushing down a corridor? Something of an understatement. Clearly, then, the protagonist of Shinji Mikami's next survival horror is made of sterner stuff than I. A good job, too.


Borderlands: The Pre-Sequel interview — Randy Pitchford on why this isn't Borderlands 3, and how he "loves to play on PC"

8 Comments
Tim Clark at

As part of our first look at Borderlands: The Pre-Sequel, we got to fire some questions at assorted Gearbox and 2K Australia developers, alongside other members of the press. These are those…


Borderlands: The Pre-Sequel takes the loot 'n' shoot series into space

3 Comments
Tim Clark at

It's due out this fall, and as the name suggests it plugs the gap between the previous games. And it's (at least partly) set on Pandora's moon. And you can play as Claptrap. Who wears a beret.


Chaos Reborn enters final week of Kickstarter, releases demo for all

0 Comments
Phil Savage at

Tactical game-wizard Julian Gollop wants to recreate Chaos, the tactical game about wizards. To do so, the X-Com creator has summoned up a Kickstarter, asking for $180,000 of crowdfunded support. That Kickstarter is now in its final week, and with only $135,000 raised, Chaos Reborn's chances are uncertain. So how do you secure some last-minute interest in a game? You let people play it.


H1Z1 is probably Sony Online Entertainment's next game, but what is it?

0 Comments
Evan Lahti at

What is H1Z1? We’ve spotted what seems to be a game homepage for Sony Online’s next project. We’ve heard the name H1Z1 before, actually: in January, when we learned that SOE had registered it as a trademark.


Age of Wonders 3 review

0 Comments
Richard Cobbett at

There's always been much to like about Age of Wonders, a fantastical fusion of strategy and tactics last seen back in 2002's Shadow Magic. But really, it doesn't get better than the penguins. Dire penguins, to be exact. Dedicated to evil, and summonable to join the armies of goblins and dragons and elves and magic. "These were no men," declares the in-game tome. "They were far more deadly. They were killer penguins." If this game had brought us nothing more than that quote, the wait would have been well worth it. Lucky for us, it did. A lot more.


World of Warcraft: Warlords of Draenor alpha patch notes preview multiple class changes

0 Comments
Omri Petitte at

Blizzard's powerful Text Wall spell hit the Warlords of Draenor website late last week, conjuring a tome-sized post previewing planned class, ability, and content updates for the alpha version of World of Warcraft's fifth expansion. I would pull out the "too long, didn't read" excuse, but that got nerfed 10 press releases ago.