Lifeless Planet

Lifeless Planet review

Andy Chalk at

A failed mission to an alien world is standard stuff for games, but the Lifeless Planet twist—the discovery of an old, abandoned Soviet outpost on that world—is a good one. What happened to this planet that was thought to be so full of life when your mission began 15 years ago? Is this really a Soviet base, or is it some bizarre alien scheme of unknown purpose? And who is this woman—if she is a woman—dogging your steps? So many questions, so much mystery. And so much disappointment when the big secret proves to be far less intriguing or imaginative than I expected.

Lifeless Planet gameplay trailer is epic, verging on cosmically confusing

Katie Williams at

If you cast your eye back to the Kickstarter greats of 2011, you'll remember Lifeless Planet. The fledgling action-adventure-mystery of Russian spaceman paraphernalia on what is supposed to be an uninhabited planet was incredibly intriguing, even back then in its early alpha stages. Now that the Lifeless Planet is hurtling towards release, it's got a gameplay trailer to show how far it's come.

Lifeless Planet aims to put "adventure" back in "action-adventure"

Nathan Grayson at

I hate getting my hopes up only to have them brutally dashed against overwhelming odds, but sometimes I can't help it. Case in point: Lifeless Planet. Based on the creator's description and trailer, it's a game I'd kill to play. Luckily, that won't be necessary, as Kickstarter isn't powered by any sort of human sacrifices (that I know of). Instead, you need only drop a few coins into the project's hat, and you'll even be generously rewarded for your troubles.

So, what's the game about? In a nutshell, it takes place in a universe where humanity's taken to the stars, and one astronaut stumbles across what he assumes to be an uninhabited planet - which sort of goes with the whole "lifeless" territory. Before long, though, he stumbles across the abandoned remains of a Russian civilization. That's right: space Russians. Here, though, is the part that really sold me on the project: