I love how death is such a versatile tool in games. It can mean failure, total defeat, or be the first of many; it can be tragic, it can reveal new information, it can be funny. In Life Goes On, collapsing into a heap of silly limbs is the only way forward. Using death as a puzzle solving tool is a smart and inventive subversion of the usual fail state, and I’m surprised I haven’t seen it done like this before. I'm also disappointed that it was executed so weakly.