Mortal Kombat X PAX gameplay is ten minutes of unrelenting violence

Shaun Prescott at

Are you ready for an even more photorealistic Mortal Kombat game? I’m not sure I am. The below gameplay video is ten minutes of Mortal Kombat X gameplay footage captured from a PAX Prime stream. It shows Scorpion and Sub Zero having a very serious argument. Skulls are snapped from spines and, well, other stuff happens, but I couldn’t bring myself to watch.


Darkest Dungeon gameplay footage and demo from PAX 2014

Evan Lahti at

Darkest Dungeon continues to be one of the games I'm looking forward to most. Red Hook Studios has cherry-picked its favorite aspects of XCOM, roguelikes, and turn-based strategy, and wrapped Darkest Dungeon in a gloomy fantasy art style that's evocative of Dark Souls while still feeling inexplicably cute. It also has one of the most fitting mechanics I've seen featured in a roguelike partly inspired by Lovecraft: a "stress" meter for representing the mental health of your party members.

The demo that Red Hook walked me through at PAX Prime this weekend was the first glimpse of Darkest Dungeon's town metagame, as well as four new classes, of the planned 16.

Team Meat's Mew-Genics on hold, and details of Super Meat Boy Forever

Tom Sykes at

In case you missed it: Team's Meat's teased A Voyeur for September turned out to be Super Meat Boy Forever, an auto-scrolling platformer starring everybody's favourite sentient cube of meat. Now, more details have come to light at PAX: details like it's "not an endless runner", and lots of other interesting stuff. Also the sad news that Mew-Genics—Team Meat's cat-based cat game about cats—is now on hold.


Evolve interview: Turtle Rock on moddability, competitive FPS, and why Evolve was delayed

Evan Lahti at

We've had a few opportunities to play Evolve this year, but not since the game's delay from its original October release date. I caught up with Chris Ashton and Phil Robb from Turtle Rock to ask them what the delay's allowing them to do, what modes or monsters we might see added to the game next, and whether moddability on PC is out of the question.


Icewind Dale: Enhanced Edition announced at PAX

Tom Sykes at

I should probably have seen this coming, what with Beamdog's 'Enhanced' editions of Baldur's Gate 1 and 2, but the news that a new version of Icewind Dale is on the way still came as a pleasant surprise. Beamdog's rejigged Baldur's Gate isn't the one we'd recommend, but it's always nice to see old BioWare/Black Isle favourites back in the limelight, even if buying the originals and modding the heck out of them is probably the best approach. Icewind Dale: Enhanced Edition will add new spells, weapons, items and classes to the first game and its expansions, in addition to changing the interface, restoring/finishing cut content, and allowing cross-platform multiplayer between PC and Mac.


PAX 2014 photos - cosplay, booths, and the PC LAN area

PC Gamer at

Saints Row: Gat Out of Hell hands-on: fighting Satan in a weaponized La-Z-Boy

PC Gamer at

It’s hard to imagine what developer meetings must be like now for Saints Row. They have to just be constantly asking themselves “Well, where do we go from here?” From a series that started off as a paint-by-numbers copy of Grand Theft Auto, it has since made us President, given us super powers, even blown up the Earth. How far we’ve gone from the streets of Stilwater.

And now, we’re in Hell. Because where else could we go? The Saints' boss has been kidnapped by Satan, to be wed to the daughter of the Big Man in Red. So it’s up to everyone’s favorite antihero Johnny Gat to kill every denizen of hell and get him out.


Grim Fandango remaster will feature live orchestra soundtrack, original art assets

Ian Birnbaum at

Tim Schafer and Double Fine blew the doors off of E3 this summer with the announcement that Grim Fandango would be being remastered and re-released. After a horrifying few hours where it was rumored that the release would be exclusive to the PS4, we now know that Grim Fandango will be returning home to the PC. At a special panel at PAX Prime 2014, artists who worked on the original talked about their efforts to overhaul the classic.


Intel shows off 4K gaming laptops at its PAX Prime 2014 booth

PC Gamer at

Evan stopped by the Intel booth at PAX to talk about the 3K and 4K laptops on display, and what kind of gamer might want one. He also picked up an ASUS ROG GL551 laptop, which we're getting signed by everyone we interview at PAX (Chris Roberts and Tim Schafer among them so far)—we'll be giving it away to a reader next week!


Tim Schafer: "There is a large machine that makes a lot of the entertainment you experience"

PC Gamer at

Evan stopped by Double Fine's PAX Prime 2014 booth today to chat with Tim Schafer about the studio's new publishing efforts, social gaming and the invention of couches, and what it means to be independent in games today—outside of the big publisher "machine."


League of Legends devs talk depth and player engagement at PAX Prime

Ian Birnbaum at

Members of Riot, the dev team behind the popular MOBA League of Legends, gathered at PAX Prime 2014 to talk about their design philosophy and how they carefully balance the game’s dozens of playable characters. With over 27 million players logging into LoL per day, they cite player feedback as one of their key guides.


First-person mystery story Firewatch revealed by Campo Santo at PAX

Ian Birnbaum at

Firewatch was announced by Campo Santo earlier this year, but the details were left unknown until we got our first look during PAX 2014. During today’s panel in Seattle, the development team talked about their goals for the game and played it live for the first time. Firewatch, it turns out, is a mystery story set in the 1980s Wyoming wilderness.

The PC Gamer Top 100

PC Gamer at

These are the games we love. The international PC Gamer team has spent hundreds of hours sweating over this list across timezones—meticulously drawn from the PC’s decades of history, these are the games we’ve decided you absolutely need to play today. It’s as simple as that. If you’ve played most of these before, well done—you have dedicated your life to a worthy cause and deserve a small ceremonial jig. If some of these games are new to you, that’s great too. This list has been entirely and honestly compiled by us, reflecting the diverse tastes of our writers and contributors. The PC Gamer Top 100 sums up the amazing legacy of PC gaming’s past, and the great games available today. Enjoy.


The Best Free Games of the Week

Tom Sykes at

Spotted in the free games safari this week: a game about listening and bartending and CYBERPUNKS and liquid ratios, the new game from them what made A Dark Room (be excited), cat puns and an interactive space toilet. Today I watched a jettisoned pixel poo pirouette into the infinite, and so can you. Enjoy.


Middle-Earth: Shadow of Mordor trailer introduces your orc chum Ratbag

Tom Sykes at

I like the orcs from the Lord of the Rings films, because they're cockneys, and they're called things like Gorbag or Shagrat or Plopbog. It makes a nice contrast from all the floaty elves named Elendermenderil or Alenduil or Katefromlost. Middle-Earth: Shadow of Mordor contains an Uruk orc named Ratbag, which is obviously great. Ratbag "plays a critical role in the story", apparently, and he can act as your personal, rather smelly informant if you choose to let him live. But how does Ratbag look, sound, and get on with our troubled ranger hero Talion? These are things we can glean from the following trailer.


Dragon Age Keep detailed at PAX; Inquisition's tactical UI shown off too

Tom Sykes at

I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.


Saturday Crapshoot: Afterlife

Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, when you get to Hell, tell 'em this game sent you. Where 'em is probably middle management. Overworked middle management. Who are suffering more.

The strangest thing about Afterlife is that nobody else has done it. At least, not really. The whole appeal of the god game is giving us, well, god-like powers over a world, so it seems an easy jump from there to the likes of Sim Hell, and not the kind that Maxis went through the other year. Sim Heaven? Well, that doesn't quite have the same kick. But in the mid-90s, Lucasarts - yes, them - not only realised the obvious potential, but figured, "What the... heck! We'll let you look after both of them at once."

The second strangest thing about Afterlife is how much it, well, didn't work. At all.

Dragon Age: Inquisition multiplayer interview at PAX Prime 2014

PC Gamer at

Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.


Star Citizen interview with Chris Roberts at PAX

Tyler Wilde at

What a surprise: On my way to find an iron for my shirt, I just happened to run into Star Citizen director Chris Roberts outside of PAX Prime in Seattle, and we were both wearing microphones and standing in front of cameras. Weird, that, but awfully convenient!

A little before Seattle, Roberts was in Germany showing his massively-crowdfunded space sim at Gamescom, where he announced some upcoming releases. We talked about the next Arena Commander update and beyond, the challenges of releasing a game as you go, and how much things have changed since the crowdfunding campaign started two years ago.


A Voyeur For September becomes Super Meat Boy Forever at PAX

Andy Chalk at

Remember A Voyeur For September? You should. After all, it was only two weeks ago that Team Meat, the studio behind Super Meat Boy, released a bizarre teaser for the project, which it said would be revealed in full on August 29 at PAX. There was some speculation at the time that it might be a stealth game of some sort, but the big day is here and what we've actually got is an endless runner called Super Meat Boy Forever.