let's play

A newbie plays Dwarf Fortress: Ep. 8

Wes Fenlon at

In episode 8 of PC Gamer's Dwarf Fortress Let's Play, the dwarves have to fight to defend their fortress! Wes and Will also get to work on an office, making cheese, and building a nest box for their geese.


A newbie plays Dwarf Fortress: Ep. 7

Wes Fenlon at

In episode 7 of PC Gamer's Dwarf Fortress Let's Play, the dwarves finally get around to fishing! Wes builds a fishery, expands his fortress, and learns about drawbridges and levers.


A newbie plays Dwarf Fortress: Ep. 6

Wes Fenlon at

In episode 6 of PC Gamer's Dwarf Fortress Let's Play, Wes and Will begin to suspect that their leader Sibrek is a bit of a bum. Also, they learn all about cooking and brewing!


A newbie plays Dwarf Fortress: Ep. 5

Wes Fenlon at

In episode 5 of PC Gamer's Dwarf Fortress Let's Play, Wes and Will discuss mermen and learn all about trading when the first caravan arrives arrives at their fortress. Turns out, trading involves a lot of menus.


A newbie plays Dwarf Fortress: Ep. 4

Wes Fenlon at

In episode 4 of PC Gamer's Dwarf Fortress Let's Play, Wes builds a kitchen, expands his underground fortress, and starts a farm!


A newbie plays Dwarf Fortress: Ep. 3

Wes Fenlon at

In episode three of our Dwarf Fortress Let’s Play, Wes learns all about building and using workshops, assigning stockpiles, and giving dwarves their own bedrooms. Even dwarves need their privacy!


A newbie plays Dwarf Fortress: Ep. 2

Wes Fenlon at

In episode two of our Dwarf Fortress Let’s Play, Wes and Will talk through the early steps of building a fortress: setting animals out for grazing, chopping down trees, and digging underground. A fortress is born!


A newbie plays Dwarf Fortress: Ep. 1

Wes Fenlon at

In early July 2014, Dwarf Fortress received its first major update in two years. We wrote about why now is the time to get into the game with our guide Into the deep. Reading about all the new features in Dwarf Fortress 2014 gave me the bug: I'm determined to learn how to run a fortress and how to navigate Dwarf Fortress' labyrinthine menus. But I'm not embarking alone. I pulled in PC Gamer video producer (and DF veteran) Will Chesney to teach me the ways of Dwarf Fortress' bloody world.

This is episode one of our Dwarf Fortress Let's Play. It's aimed at newcomers like me who want to learn the game. As we play, we'll talk through the complex process of beginning a fortress, controlling our dwarves, and learning new mechanics. It may all end in blood and tragedy, but at least we'll learn something along the way. Look for new episodes of our series every Tuesday and Thursday. Now: let's strike the Earth!


PC classic commentary: King's Quest VI with Jane Jensen

Wes Fenlon at

PC Gamer's classic commentaries are special interviews with the developers of some of our favorite games. Join us for an hour with a classic game and the inside stories of its creation.

Zounds! Before legendary adventure game designer Jane Jensen worked on King's Quest VI: Heir Today, Gone Tomorrow, she was, herself, a fan of King's Quest. Jensen and Sierra co-founder Roberta Williams collaborated on King's Quest VI, and Prince Alexander's adventures in the Land of the Green Isles may be the fan favorite of series. Over the course of an hour, Jane Jensen tells stories from the King's Quest's development and her career at Sierra as she plays the game for the first time in 20 years.

PC classic commentary: Tyrian 2000 with Alexander Brandon

Wes Fenlon at

PC Gamer's classic commentaries are special interviews with the developers of some of our favorite games. Join us for an hour with a classic game and the inside stories of its creation.

Before he composed the music for Jazz Jackrabbit, or Unreal Tournament, or Deus Ex, Alexander Brandon helped design one of the PC's all-time great SHMUPs. That game was Tyrian, which Epic MegaGames published as shareware in 1995. Compared to most Japanese SHMUPs, Tyrian was utterly packed with features—a story mode and an arcade mode, tons of weapons and upgrades, secret levels, secret modes, multiple ships. And at the time, its smooth 2D parallax scrolling was a mini technical marvel. Brandon wrote music for Tyrian, but he also contributed to writing and design. Our hour-long chat is full of stories from the early days of Epic and the 1990s freeware scene.

PC classic commentary: Ultima Underworld with Paul Neurath

Cory Banks at

PC Gamer's classic commentaries are special interviews with the developers of some of our favorite games. Join us for an hour with a classic game and the inside stories of its creation.

Ultima Underworld is the first game from the studio that became Looking Glass Studios, and it has all of the legendary developer's trademarks: immersive design, emphasis on cutting-edge technology, and a passionate following. It was one of my most formative PC gaming experience, exploring the Stygian Abyss and discovering the civilizations that live in the pit. So it was an honor to play and discuss the game with Paul Neurath, Underworld's designer—especially since his new company is bringing Underworld back. For an hour, we revisited the Avatar's adventure in the abyss, and he told me stories of how he and his team created one of the most iconic RPGs of all time.