Larry's awkward journey with the ladies has undergone all sorts of delays, but he's truly beat the odds and is now ready to come again. Shudder. The Kickstarted remake of the first Leisure Suit Larry game has finally reached a climax with today's release, and a Larry 2 might already be in the works.
Leisure Suit Larry
Greenlight, Steam's community-voted popularity contest, has revealed the fourth selection of games to make it through the service and win Steam eligibility. As usual it's a nice and broad selection of games, featuring everything from Leisure Suit Larry in the Land of the Lounge Lizards to American McGee's latest project, Akaneiro: Demon Hunters.
Replay Games is "jumping on the Kickstarter bandwagon" to fund its remake of 1987 Sierra On-Line adventure game Leisure Suit Larry in the Land of the Lounge Lizards. In Replay's words, by contributing to the project's $500,000 goal, you can "make Leisure Suit Larry come again." Oh, you guys and your double entendres.
Of all the old adventure games to get a modern re-release, Leisure Suit Larry seemed one of the most unlikely, but nonetheless EGM are reporting that the series will be making a comeback (disgusting pun not intended). Replay Games have acquired the rights to Larry, and are teaming with original creator Al Lowe to create re-mastered versions of the original games and start work on new adventures.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, we pick up the shield, reach for a nightstick, and prepare to retread some very, very mean streets with the Lytton PD's top Sierra suicide squad .
LA Noire is coming soon to the PC. But crime? Crime has always been with us. Laura Bow's notebook saw her through two major cases back in the 1920s. Discworld Noir was funny, clever, and a brilliant spin on Terry Pratchett's most famous creation. On the indie side, The Blackwell Legacy games are doing a great job of telling mysterious ghost stories. During the FMV era, it turned out The Dame Was Loaded, and then of course, there was a game simply known as 'Noir' - and a personal favourite of mine, the (later, not sucky) Tex Murphy games, which took those classical stylings into the Future. Who knows what evil lurks in the hearts of men? We do. We've painstakingly dug it out a million times.
But few of those cases are stranger, quirkier, or just plain messed up as gaming's original interactive police procedural adventure. Prepare for the insanity that awaits... In Pursuit of the Death Angel.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, it's the black sheep of one of adventure gaming's most misunderstood franchises, and the weirdest cruise you'll ever take.
Sequels are funny things. Usually, they're relatively predictable - taking an idea that worked or struck a chord, ramping it up in the hopes that people will splash out more cash for a second helping, and putting a '2' on the end. Sometimes though, they just go crazy. The first Leisure Suit Larry was an adventure about a software salesman trying to lose his virginity. Leisure Suit Larry 2: Looking For Love (In Several Wrong Places) ends with him fighting a supervillain in a volcano lair. Yes, really.
In a world of clones and copycats, it’s worth remembering that every idea was once new.
Whether it’s Richard Garriott turning himself into the world’s first cosplayer by showing up at conventions dressed as his alter-ego Lord British, or Westwood inventing the RTS in Dune II, these are the moments that defined the games we play today. On PC, anyway. Herzog Zwei? What’s that?
But what about some of the more obscure firsts? Who made games talk? Who made film ratings part of our industry? Which FPS first came up with the idea of mixing driving and shooting, in much the same way that the genius who first combined salt and vinegar crisps and broken up pieces of Kit-Kat created the most delicious snack of our age? That is the question.
We’ve gone back into the archives in search of the geniuses, the dreamers, the designers and games that proved there were still ideas left to explore – just as today’s designers continue to prove how much more can be done.