Pillars of Eternity beta for Kickstarter backers goes live in August

Andy Chalk at

Obsidian's old-school RPG Pillars of Eternity is slowly but surely coming into the home stretch, and in fact the initial round of beta testing isn't much more than a month away—but only for those who backed the game on Kickstarter.


Twin Souls: The Path of Shadows video shows new footage, level editor

Phil Savage at

It's the final week of Twin Souls: The Path of Shadows' Kickstarter campaign, and things aren't looking great for the Tenchu-inspired third-person stealth-'em-up. So far, the game has raised just $25,000 of their $70,000—less than that given to the potato salad guy. Undeterred, the development team have released the first in a series of video updates, showing new footage of both the game and its level editor.


Steelseries talk mouse design, sensors, weight and the wireless future

Wes Fenlon at

A good mouse is instantly forgotten. Whether you prefer a finger-grip or a flat-palm stance, once you've found a good mouse it seems to vanish from consideration the moment you touch it. It's just an extension of your will. A lot of work goes into the design and construction of the modern mouse to achieve this effect, so we asked Steelseries' chief technical officer, Tino Soelberg, what constructors consider when creating new designs, and to speculate a little on the future of these vital peripherals.


Dragon Age: Inquisition second E3 video offers a further fourteen minutes of footage

Phil Savage at

The first part of Bioware's E3 demo for Dragon Age: Inquision was released (in video form) two days ago. It featured a dragon fight and, as such, was exciting. The second part of that demo features a castle. Naturally, it's a little bit less exciting. That's not to say castles aren't still somewhat exciting, but dragons are huge and monstrous and fun to hunt. Luckily for anyone wanting to see fourteen more minutes of the game, inside the castle are bad guys, battles and dialogue choices.


The week's highs and lows in PC gaming

Phil Savage at

Every Friday, the PC Gamer team pile into the war room to fight over the best and worst of the last seven day's in gaming. Up first, the best bits. Read them quick, before the bombs fall...

Mount and Blade: Warband available to try free this weekend, gets Steam workshop support

Phil Savage at

Hold position troops! Before you go charging towards Mount and Blade: Warband's Steam page, at least finish this paragraph. The mostly excellent, somewhat rough-around-the-edges RPG is now free to try until Sunday, 1pm PDT. And for those intent on conquering its brand of questing, troop-management and tactical battling, the game is 75% off until Monday.

In addition, the game now offers Steam Workshop support—hopefully meaning its wealth of great mods will soon be available for easier install.


Is silicon doomed? IBM invests billions in quest to find alternative

Dave James at

The days of silicon sitting inside our CPUs and GPUs are numbered, according to a recent announcement by chip giant, IBM. They’re betting a cool $3 billion dollars on being able to find a decent alternative before silicon starts to hinder hardware progress.


Alien: Isolation pre-order DLC will be available for purchase after release

Phil Savage at

Alien: Isolation's pre-order reward is two bonus missions based on scenes from the original film. Since learning of those missions, fans have been in an increasingly sickly state—made weak by the conflict between desirable extras and sensible pre-order scepticism. Now, bursting explosively from their chests, is the information that those missions—which feature original cast members reprising their roles—will also be released as DLC, to be made available after the game's launch.


PayDay studio Overkill Software is preparing to announce something

Shaun Prescott at

PayDay developer Overkill Software has posted a big counter on its website. It's more than a month until we find out what it's counting down to, which suggests something significant. What could it be? Well, it's going to be a video game, probably. Hopefully it's not just more PayDay 2 content, or a big song and dance about the PS4 and Xbox One editions of that game, because that's not very signficant.


Skullgirls studio outs pirate on Twitter with strange end-game message

Andy Chalk at

"What is the square root of a fish?" the message at the end of the Skullgirls single-player campaign asked. "Now I'm sad." Perhaps thinking he'd discovered some kind of oddball Easter egg, player Dan Hibiki took to Twitter to ask what it meant. But the answer, he was dismayed to learn, was that it meant he'd pirated the game.


Powerhoof announces delay for Crawl with an apologetic gif

PC Gamer at

If you have to admit you’ve made a mistake, it’s best to do it in a blaze of pixelated glory. At least, that’s the tactic Powerhoof used to announce the delay of its upcoming dungeon crawler, the aptly named Crawl. With the game set to release on Steam Early Access in just a week, Powerhoof was forced to push back the game’s launch. Then the two-man team decided to pacify the inevitable anger by breaking the news in the form of a gif, and boy did it work.


Wasteland 2 Early Access sales helped double the game's Kickstarter budget

Andy Chalk at

Early Access releases on Steam can be a bit dicey, the state of pre-release games always being something of a crapshoot, but there are sometimes big upsides, too. Wasteland 2 is one example of a game that was particularly well-served by its Early Access release late last year: In the most recent Kickstarter update, project lead Chris Keenan wrote that "every penny" earned through pre-release sales was put back into the game, which has helped double its initial Kickstarter budget.


Three Lane Highway: unstoppable forces, immovable objects, and other thoughts on the metagame

Chris Thursten at

Three Lane Highway is Chris' weekly column about Dota 2.

'Metagame' is a sharp, cyberpunkish word for a pretty cloudy and unscientific concept. Which is not to say that it's impossible to get an exact read on a game's competitive landscape, but that sense of certainty is usually unsustainable. The moment a team does something that nobody expects and it works, questions are raised. Figuring out the answers to those questions - or watching other people do it - is one of the major draws of this part of the hobby. It's natural to chase certainty, to be sure, but it's doubt that creates drama.

StarCraft II: Heart of the Swarm and Wings of Liberty prices dropped to $20 on Battle.net

Andy Chalk at

If you've been holding off on picking up StarCraft II: Heart of the Swarm (or, for that matter, Wings of Liberty) out of poverty, cheapness or a plain old lack of interest, today may be a good day to reconsider your position.


Cliff Bleszinski talks a blue streak in a BlueStreak AMA

Andy Chalk at

Former Gears of War guy Cliff Bleszinski didn't have much to say about his return to game development beyond the fact that he's doing it with a free-to-play arena shooter called BlueStreak. But yesterday he took to Reddit for an AMA in which he touched on topics ranging from how he'll handle the "pay to win" challenge to how he ended up in a publishing deal with the company behind Maple Story.


Assassin's Creed Unity marks a "new narrative start" for the series

Phil Savage at

Assassin's Creed is a video game series about a procession of rakish rogues (and Connor) exterminating historical wrong'uns. Assassin's Creed is also, for some reason, a video game series about magic internet wizards, an evil corporation and using improbable VR machines to stop the Sun from breaking. For Assassin's Creed Unity, Ubisoft have wisely decided to drop much of their meta-fictional baggage, marking what they say is the series' "best entry point" since the first game.


Kerbal Space Program's next update to add contracts, budget and reputation systems

Phil Savage at

There's something about Kerbal Space Program's current update path that I find extremely charming. They've already added the ship-building, space exploring, physics simulation stuff; now they're slowly adding the admin. The next update for SQUAD's space program, titled First Contract, will further expand the career mode with a mission system that ties into new Funds and Reputation systems.


Shattered Planet review

Richard Cobbett at

What’s a roguelike? It’s getting harder to find an answer these days, with more and more games taking the basic idea of randomly generated worlds and adding enough of a spin that a single pseudo-genre can’t really cover it. Shattered Planet features most of the tropes, including randomised worlds full of painful death. You play as a series of disposable clones, sent down from a spaceship to Planet Hey, Isn’t This Bastion? to document wildlife and hunt for treasure on behalf of an occasionally generous employer. Where most roguelikes treat each life as a fresh, all-inclusive experience, here the currency found on each jaunt can be spent on permanent character upgrades. Does that disqualify it? Who knows. But it certainly helps when facing an army of killer aliens for the fiftieth time.


The Elder Scrolls Online trailer shows the fancy guild features of Update 3

Phil Savage at

In any MMO, a sense of commonality can develop among its players. It's a genre that encourages you to expend significant time and, occasionally, money, and so which MMO you choose can say a lot about the type of experiences you prefer. Of course, that kinship doesn't stop you from then further splitting into smaller groups for the purpose of more micro-conflict. Hence guilds, the focus of The Elder Scrolls Online's third major post-launch update.


Battlefield 4: DICE announce Battlefest in-game event

Phil Savage at

DICE are launching Battlefest, an event they describe as a "festival built for gamers". Picture crowds gathered in massive tents, raising their lighters in appreciation of an on-stage presentation on the merits of mid-range firefights with an AR160. And now forget that image, because this "festival" takes place entirely in-game. It begins this Saturday with a double-XP weekend.