Last week Konami revealed a new Silent Hill game. After a succession of underwhelming sequels that spectacularly failed to capture the dark, subversive magic of the originals, you’d be forgiven for shrugging this news off. But this new Silent Hill is being developed by Hideo Kojima, creator of the Metal Gear series, in collaboration with Hellboy and Pan’s Labyrinth director Guillermo del Toro. Konami, it seems, are finally giving their flagship horror series the love it deserves.
Now that Metal Gear Solid V: The Phantom Pain has been confirmed for PC, we can indulge in gameplay footage knowing one day we'll walk in Snake's weary footsteps. The footage below was aired during a Gamescom livestream earlier this week, but thanks to YouTuber Shirrako it's available to those who missed it.
Metal Gear Solid V: The Phantom Pain is releasing on PC, and that’s great news. Rise of the Tomb Raider isn’t releasing on PC, not right away, at least, and that’s not so great. But what it does mean is that console manufacturers see us as competition, and we’re doing pretty well. We attracted a massive game with MGSV, and we’re scary enough that Microsoft has gobbled up Tomb Raider for the Xbox.
According to a headline on Konami's official site, Metal Gear Solid V: The Phantom Pain and Ground Zeroes will release on Steam. It says exactly that: "Metal Gear Solid V: The Phantom Pain And Ground Zeroes Coming To Steam." On the other side of the link is a 404 page, but we expect the announcement to be made during Konami's livestream in about 30 minutes (11 a.m. PDT, 2 p.m. EDT, 7 p.m. BST).
PES 2015’s marquee feature this year is PES ID, which makes the world’s star players move and act like they do in real life. Does that mean Robben will be doing lots of crying then? #footballjoke
Konami have given over 1000 players bespoke animations and playing styles - from Ronaldo’s unique running to Neymar’s silky tricks. PES ID applies to teams as well. The most famous clubs adopt their real-life game plans, whether that’s Barcelona’s tiki-taka, Chelsea’s counter-attacks, or Stoke’s ‘hoof it to the big man’ approach.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, Andy returns to the foggy streets of Silent Hill 2.
Having finished Silent Hill 2 more times than I can remember, I know what lies around every corner, but the atmosphere is so thick and oppressive I still can’t play it for more than an hour at a time. This is partly down to the filthy, flyblown grime of its hospital corridors and fogbound streets, which seems to seep through your monitor. But mostly it’s because of how it sounds.
The audio design is rarely talked about with the same adoration as the wonderfully dark story and surreal, twisted art style, but it’s just as important. Audio director Akira Yamaoka used sound and music in interesting, unusual ways to create an air of both low-key melancholy and gnawing terror – whether it’s a lonely, solemn piano playing after a particularly harrowing moment in the story, or the sound of some unfathomable horror lurking in the shadows. If you haven’t played Silent Hill 2 – and I don’t blame you, because the PC version is difficult to track down – the game stars James Sunderland, who receives a letter from his wife, Mary, who died three years earlier. She says she’s in the town of Silent Hill, in their ‘special place’, and James travels there to meet her, only to discover that the town is abandoned and crawling with bizarre creatures. It’s one of the best videogame stories ever told, with unforgettable twists and turns that I wouldn’t dream of spoiling. It sidelines the series’ bloated mythology of cults and magic to tell a tragic, human and oddly romantic tale.
Nathan Brown's thoughts on Castlevania: Lords of Shadow 2 could probably be summarised by a protracted period of screaming, but for the sake of your eardrums you may want to have a read of his review instead. In short, it's a "miserable blend of flawed game mechanics that's a giant leap backwards from its predecessor" - so why am I kind of excited about the announcement of some DLC? Alucard, that's why. Revelations will replace moody Drac Belmont with his moody goth son Alucard, star of the first (and possibly best) Metroidvania ever, Symphony of the Night. He'll even be able to transform into a wolf and a swarm of bats, as per his appearance in SOTN. None of this means that Revelations will be any good, of course, but at least we won't have too long of a wait to find out: the DLC will be out March 25th. More details after the break.
Hideo Kojima, taker of excellent self-promotional images and overlord of all things Metal Gear Solid, has once again reiterated his desire to see the fifth full game in the MGS series appear on PC. Speaking about Metal Gear Solid V: The Phantom Pain with Gamepsot in Japan he said: "PC, that's my original background. I originally created PC games. A long time ago I didn't want to rely on platforms to release games, so if people want it, I cannot make a formal announcement, but that is definitely something that I would like to do."
By Nathan Brown
I am Gabriel Belmont, latest in a long line of renowned vampire hunters. At the end of Castlevania: Lords of Shadow, things went a bit south, and I became Dracula. At the outset of this sequel I awake from a thousand-year slumber in a future-Gothic London, stripped of most of my powers – but within a couple of hours of play I’m back up to full strength. I’m the prince of darkness, so why am I spending so much of my time cowering in it, disguised as a rat?
The game’s setup gives its Spanish developers MercurySteam a level of creative freedom unprecedented in Castlevania, a series which has spent 25 years casting players as the guy hunting Dracula, not playing him. It has been set in Gothic fantasy worlds, not grounded in reality. As a concept, Lords of Shadow 2 is full of potential. MercurySteam spend most of its 20-hour runtime squandering the lot.
All Gabriel "Dracula" Belmont wants to do is be left in peace. He longs to stare into the night sky and occasionally feast on the blood of the pure, but that stupid Satan just won't stop showing up and kicking over Dracula's Gothic sand castle. We'll soon get to stick our Void Swords right in the Devil's derriere when Castlevania: Lords of Shadow 2 hits PCs on February 25, but at least we can sate our bloodthirst in the meantime with the free demo available on Steam along with a 10 percent cut of the $60 pre-order price.
It's easy to forget that Castlevania: Lords of Shadow 2 is coming out in a few weeks, what with Thief and Dark Souls 2 to worry about. Will they live up to the incredibly high standards set by previous games? This is not quite a question we can ask ourselves about LoS 2, sequel to the OK God of War/Uncharted/Shadow of the Colossus mashup that was the original reboot. Lords of Shadow 2 moves the action to the modern day, giving Gabriel 'Begbie' Belmont a more open world to play around in, and adding Zelda/Metroid elements to the series' already unholy fusion of mechanics. It also features the creepy Toy Maker villain, whose boss fight you can spoil with the following video.
A new Castlevania: Lords of Shadow 2 video shines a bit of bright light on a very dark city. The MercurySteam developer diary gives us a look at how the upcoming sequel will fuse the Gothic sensibilities of a Castlevania game with its speculative, modern-day setting.
Metal Gear Rising: Revengeance is now available for downloadance on PC. As is a worryingly frequent occurranceance for after-the-fact ports, things aren't quite as silky smooth as you'd want a Platinum action brawler to be. A few hours after its release, Steam user reviews surfaced, claiming that the game was using always-online DRM. Their reports suggested that the game not only wouldn't activate in Offline Mode, but also that it would crash if you dropped connection while playing.
Fortunately, Konami publicly confirmed that, rather than an intentional 'feature', the offline errors were the result of a bug. Now, Konami's European brand manager Steve Key has tweeted to say that the issues have been fixed, and offline play has been restored.
Metal Gear Rising: Revengeance is not just a candidate for the best/worst-named game of all time - it's also a curious, OTT offshoot of Konami's famous sneak-'em-up series, made by the masters of fast-paced action titles, Platinum Games. A PC version was announced several months ago, but since then things have been unusually quiet for ridiculously outfitted cyborg ninja Raiden. UNTIL NOW. Konami have revealed on their official podcast, KP Alert!, that the port is in its "final stages" and coming "sooner than you might imagine". More than that, "you'll be seeing it pop up on Steam any day now". To paraphrase one of Metal Gear's stupid guards, "!"
Dracula's still angry. A new Castlevania: Lords of Shadow 2 trailer puts his rage on display and hints at a few of the likely showdowns set to take place in the sequel's mashup of a modern city and an ancient Gothic castle. This being Dracula, the new footage certainly deals with blood, but it's the blood that binds family that's the issue here, as we see what's become of Gabriel Belmont's son Alucard.
Written by Will Uhl.
The majority of fighting games are content to quietly iterate their core ideas. Skullgirls breaks new ground, creating one of the most impressive examples of the genre of the past five years.
Every fighter is distinct. To break past Peacock’s barrage of cartoon bombs, bullets and anvils, reassembling cat-girl Ms Fortune can toss her detached head and dash in while it gnaws away. If undead opera singer Squigly overwhelms sadistic nurse Valentine, the medic can slow her attacks with vicious poison. Where other games stuff their rosters with variants on the same few character types, Skullgirls’ dedication to diversity is refreshing.
As with the previous Lords of Shadow - which you probably haven't played yet - the God of War-esque combat in its Feb 2014 sequel might look button-mashy, it appears to be anything but. If this mid-level boss fight is any indication, you'll need to master another (fairly tricky) combat system, which sees you constantly switching between various states. In the first game it was Light and Shadow magic; here it seems to revolve around the Void Sword, which lets you steal health from the enemy when charged up. As someone who didn't really get on with the combat in the DmC reboot, I think this looks rather exciting. See if you agree after the break.
February 28th. Mark it in your calendar with a big bloody X, because that's the day that Castlevania: Lords of Shadow 2 is hitting the PC. It's a little later than I was expecting, but considering the original is still a week away from existing on desktops, I suppose it's a wait we can endure. To celebrate the occasion of a number being decided on, Konami and MercurySteam clubbed together to create some new screenshots - because everything is expressed in screenshot form now. See some in all their gothic splendor below.
Tread lightly, for I have bundled so much Castlevania news into this post, that at any moment it could burst into a grotesque shower of spiders, gothic scenery, and weirdly angry coffins with legs. Konami released a selection of screenshots for the updated, polished, and DLC-bundling Castlevania: Lords of Shadow - Ultimate Edition. Have a browse through, and anticipate the weird things you'll get to slice come the demo, which, according to the game's Facebook page, is due for a Steam summoning tomorrow.
Then, when you've filled your eyes with the horrors of 2010; gaze into the future courtesy of the extra screens depicting the PC-confirmed Lords of Shadow 2, due out this November.
Pro-Evolution Soccer is a game about kicking a ball around, as this completely pointless E3 trailer confirms. The only thing I took away from it is that sometimes football stars wear garish shoes while absurdly bombastic music plays - but thankfully the accompanying press release had a little more information on hand. PES 2014 features an "all-new engine allowing for the most comprehensive advance for the Pro Evolution Soccer series since its inception," apparently. Konami then bamboozle us with acronyms.