Kingdom Come: Deliverance is approaching £1 million in pledges, and entering its last day of Kickstarter funding. Star Citizen, meanwhile, has long since left the crowdfunding service, and is nearing $39 million. Both successes, then, albeit one astronomically more so than the other. The good news for those who've put money into either game, is that the two studios will be collaborating - sharing their knowledge between both projects. Unfortunately, that probably doesn't mean space jousting.
Kingdom Come: Deliverance
New Kingdom Come: Deliverance Kickstarter stretch goals include video combat lessons, tournament mode
New stretch goals have appeared in the Kingdom Come: Deliverance Kickstarter, a phrase that always means that things are going well. With over $1 million raised so far, the team at Warhorse have announced that they’ll be putting together in-game combat lessons and a tournament mode for the final game should funding reach $1.31 million and $1.47 million, respectively.
There's probably something really important happening in PC gaming news right now, probably involving a publisher saying their games will be good. That can wait, though, because we have some Hard Horse Facts to report. Kingdom Come: Deliverance, the upcoming RPG that's set in the world of non-fantastical medieval history, has released its third development video. This one is all about horses, which is a fine topic to dedicate an entire video to.
And if, right now, you think you don't care about the game's equine representation, I've got two words for you: horse inventories.
Kingdom Come: Deliverance video shows character customisation, Kickstarter raises double original goal
Kingdom Come: Deliverance - the "realistic RPG" that's currently making its way through the Kickstarter gauntlet - has posted the second development video of its campaign. This time, it's focusing on character customisation and clothing, which in medieval times meant wearing the scales of dragons.
What? What do you mean people only wear dragon bits in fantasy RPGs? Then what in the hell were real people wearing?
We were quite impressed with our first look at Warhorse Studios’ upcoming medieval role-playing game, Kingdom Come: Deliverance, and the internet seems to agree. The game hit its Kickstarter goal of £300,000 (almost $500,000) just 36 hours after it launched its crowdfunding campaign. It’s currently inching towards £360,000, and with 27 days to go it is likely to reach far beyond that.
Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.
The 'How to make an RPG" handbook contains two pages. On the first is written "Rule 1: set it in medieval times." On the second, it's "Rule 2: add a bucketload of dragons." Clearly then, Warhorse Studios - the Czech developers of the newly announced Kingdom Come: Deliverance - have torn that rulebook in half and thrown its latter section out of the window. It's a realistic medieval RPG, which means no dragons at all. Luckily, we've got until 2015 to recover from this shock. That's when the game - planned for PC and next-genish consoles - is due to appear. Probably because its makers need to work out what to put in it, if not dragons.