It's good that platformers can provide work for mis-shapen game characters. If their 2D pixel levels didn't require such easily parsable protagonists, where else would these proportionally big-headed, tiny-legged square-people find work? Super III hopes to be one such refuge – a puzzle-platformer with an emphasis on teleportation and screen-wrapping. Think Velocity-Ultra's insta-shifting, combined with a dash of VVVVVV's tower section.
Sienna Storm is a "unique interactive comic-style videogame" being developed by a new studio headed by veterans of Deus Ex, Neverwinter Nights 2 and the Star Wars Galaxies Trading Card Game. It's a tale about a retired black ops mercenary whose former life leaves him ensnared in a global conspiracy, and while that has an obvious Deus Ex ring to it, the Star Wars Galaxies TCG angle is important too. The game's "challenges"—combat, hacking computers, that sort of thing—will be resolved by way of a "short strategic card game using a customizable deck." And as is the fashion these days, its makers are now seeking support on Kickstarter.
My ears prick up whenever there is mention of 'roguelike' and 'platformer' in the same sentence. For anyone who has poured thousands of hours into either Spelunky or Rogue Legacy (wel'll never get those hours back, but who needs them?) Vagante is sure to be of interest.
The game once called Project Eternity isn't taking an eternity to make. This is good news, because—as a Baldur's Gate/Icewind Dale fan—I'm practically salivating at the prospect of playing Obsidian's upcoming RPG. For those who backed Pillars of Eternity at the $110 level, or who purchased the relevant add-on package, that prospect is now a reality. Congratulations, those people, I am suitably jealous.
Five scantily-clad teens arrive for a weekend sleepover at the Martin house. Little do they know that this is more than just an innocent slumber party: Lumbering, vampiric beasts are stalking the guests, and only you, a top-level S.C.A.T. operative with access to security cameras, bizarre traps, and Dana Plato's house, can save them! And not in 1992, either; I'm talking about early 2015. That's when Night Trap ReVamped will be delivered to Kickstarter backers.
X-Com, but... is an increasingly popular design choice these days. Hard West, for example, is X-Com, but in the Wild West. Pleasingly, it also appears to be drawing from other influences: nightmarish weirdness and horror join harsh landscapes and bloodshed for a interesting genre-mix of environmental exploration and tactical turn-based decision making. Before any of that, though, there's a Kickstarter campaign to complete.
The Stomping Land went to Kickstarter last summer seeking $20,000 and came away with more than $114,000. The Early Access launch took place on May 23, and the first big content update, focused on "balancing and optimization," was released a week later. Another Kickstarter update followed the next day, May 30, promising that "development is still in full force" and asking for suggestions on the future of the game. But since then, the developer has gone almost completely silent—the last communication appears to be a tweet on June 20—and backers are starting to worry that they've been left in the lurch.
Here's a news story you'll be familiar with: an RPG is being delayed. This time, though, it's not a big-budget slip from The Witcher 3 or Dragon Age: Inquisition, but rather the Kickstarter funded Wasteland 2. The reason is a little different, too. The game is likely to be pushed back a few weeks so that InXile can fulfil the physical side of their long-awaited sequel's release.
I tried to start this post a couple of minutes ago, but ran into trouble when I realised I didn't know what type of game Jotun was. Instead, I'd loaded up its Kickstarter page, seen its gorgeous art, and decided, "yup, I'll give that a post". Right, so what type of game is Jotun? Ah, it's a 2D, top-down action exploration game—set in a Viking purgatory and taking inspiration from Journey and Shadow of the Colossus. Yup, I'll give that a post.
In an email sent to Yogventures backers that's been posted on Reddit, Yogscast co-founder Lewis Brindley said the $150,000 it received from the Kickstarter went toward physical rewards, marketing and "supporting the project," and added that the amount of money it's put into the project is considerably greater than any it received through crowdfunding.
With a new, in-house Areal crowdfunding campaign underway, West Games founder Eugene Kim took some time to answer a few questions about why the Kickstarter was suspended, what he knows about the big, late-day contributions that pushed the project past its goal and why the studio continues to use Stalker assets to promote its new game.
The biggest question currently hanging over the collapse of Yogventures is the fate of the $150,000 in Kickstarter funds that Winterkewl Games founder Kris Vale says went to Yogscast shortly after the Kickstarter concluded. Vale claims a contract specifying how the money was to be used was never drawn up but the amount is roughly triple what the studio estimated as the cost for physical rewards, and he's "just as confused as everyone else" about what happened to the rest of it.
The Areal Kickstarter was pushed over and then well past its goal a few days ago thanks to a very sudden spike in support, but the saga has now taken an unexpected (or perhaps not) twist, as funding for the project has been suspended.
The failure of the Yogventures Kickstarter has taken what may well be the first step toward ugliness with an assertion by the developer, Winterkewl Games, that $150,000 of the money raised went to Yogscast, which was to use it to create physical rewards and hire a lead programmer for the project. But roughly two-thirds of that amount remains unaccounted for, according to figures released in a new, final Kickstarter update, and while Lewis Brindley of Yogscast insisted in a response that the update "omits much," he didn't explicitly deny the allegation either, saying only that "there's no value in going into detail."
Previously on the Areal saga, all this happened. To summarise: Areal turns up on Kickstarter, claiming to be a game "from the developers of the cult hit STALKER". People—including the ex-Stalker devs of Vostock Games—were unhappy that, in their pitch video, West Games used footage taken from Stalker and various off-the-shelf Unity assets, without clearly mentioning that neither are reflective of the product they're creating. The scepticism surrounding Areal hasn't dissipated—culminating most recently with a Reddit AMA in which many users accused West Games of avoiding their questions. Now, still short of their $50,000 goal, the team are instead trying the one thing that might help their PR problem: releasing game footage. It hasn't worked.
Enemy first came to my attention last year, when its Kickstarter campaign promised to deliver X-Com-a-like turn-based tactics with a retro game twist. Its items, abilities and, yes, enemies, are all drawn from gaming's 8-bit era, but the action takes place across fully destructible and randomly generated voxel environments. Enemy recently appeared on Steam Greenlight, and a new trailer shows how things have progressed.
The latest Mighty No. 9 Kickstarter update has the mighty Beck running, climbing and dashing through in-game environments as it explains some of his unique powers, including the ability to absorb the "Xel" of weakened enemies and turn it into power-ups. The second crowdfunding campaign, meanwhile, has been changed up a bit, and now promises both English and Japanese voice acting for another $200,000.
Obsidian's old-school RPG Pillars of Eternity is slowly but surely coming into the home stretch, and in fact the initial round of beta testing isn't much more than a month away—but only for those who backed the game on Kickstarter.
It's the final week of Twin Souls: The Path of Shadows' Kickstarter campaign, and things aren't looking great for the Tenchu-inspired third-person stealth-'em-up. So far, the game has raised just $25,000 of their $70,000—less than that given to the potato salad guy. Undeterred, the development team have released the first in a series of video updates, showing new footage of both the game and its level editor.
Early Access releases on Steam can be a bit dicey, the state of pre-release games always being something of a crapshoot, but there are sometimes big upsides, too. Wasteland 2 is one example of a game that was particularly well-served by its Early Access release late last year: In the most recent Kickstarter update, project lead Chris Keenan wrote that "every penny" earned through pre-release sales was put back into the game, which has helped double its initial Kickstarter budget.