The third act of the celebrated indie adventure game Kentucky Route Zero came out last week, released with little to no warning. We’ve been wondering when we might see the next stage of this tense, atmospheric story, and as recently as February there was no release date being discussed.
Kentucky Route Zero
Kentucky Route Zero act three is "significantly more involved" than previous acts, has no firm release date
From the outside, the Cardboard Computer had appeared dormant. The developers of lovely episodic adventure Kentucky Route Zero have been quiet on the status of Act III, refusing to divulge the episode's release status. Now, in a recent progress update on its progress, the studio has explained their silence, noting any previously planned launch dates had always been missed. As a result, the team are following game development trick #32: if you never announce a release date, it can never be delayed.
Damn near every retailer is holding some sort of mega sale at the moment, but if there's one thing better than cheap games, it's free games, and this week saw a bumper crop of fun, weird titles released for precisely no-monies. Read on for the best piece of theatre I've ever played, a stunning sci-fi glitchfest, theft of the highest order, Driver from Drive's favourite browser game (probably), and a game where oh God what have you done. Enjoy!
The Independent Games Festival has renewed its deal with Valve to give shortlisted finalists of the 2014 IGF Awards an automagical Golden Ticket onto Steam. All main competition finalists will be offered a distribution deal, whether they're nominated in the individual Excellence categories, the Seumas McNally Grand Prize, or the Nuovo Award. "Nuovo" being IGF speak for "kinda weird".
Steam is a distribution platform that thinks "because it's a Tuesday" is a good reason to cheapen up some games. As such, it's only to be expected that bigger milestones are an excuse for even bigger sales. Reasons like "because it's a Friday," or "because Greenlight is a year old". It's the latter that's cause for some series discounts, with an Anniversary event that flays up to 75% off some titles that have made it through the digital pageant.
Indie gaming has gotten kind of huge over the past few years, and the internet's beginning to bulge at the seams with all the indieness going on lately. Indie Game: The Movie—whose special edition is being released next week—last year documented the lives of four indie developers as they put together their little-budget, big-name concepts. What of the thousands of other indie developers out there, though? A pair of filmmakers are seeking to answer that question with their newly revealed Kickstarter campaign for GameLoading: Rise of the Indies, a documentary that seeks to zoom out and look at the entire indie scene globally.
The weekend is so near I can almost taste it. Here in Britland the sky is a blank grey texture, devoid of depth - a rubbish skybox. Beholden to the circadian law of Fridays, we'll no doubt retreat from that sky to the soft, warm glow of a pub and then run home to play some videogames. But which ones? The sky will no doubt have opened by then, drumming summer rain into our window panes. A cup of tea and an adventure game might suit, or a round or two of Civilization, perhaps. Here's a round-up of the games we're planning to install, and a question: what will you play this weekend? Let's chat.
The press conferences that precede E3 set the tone for the event, they determine the conversations and questions that follow. With no single unifying organisation to set up such an event, it's one of those rare occasions when the open nature of the PC can prove a detriment. The consoles have had their say, now we can't help but wonder what a similar a show for the PC would look like. Who would take the stage? What would they show? What song-and-dance numbers would we get?
Take your seat, make yourself comfortable and put those Doritos away as we welcome you to this year's purely hypothetical show, the E3 2013 conference that PC gamers deserve.
The second episode of Cardboard Computer's sorta-adventure-game has finally released, only a month or so after it was originally supposed to. The devs marked the occasion by shouting from the rooftops and releasing a series of fireworks - oh, they issued a quiet tweet instead. If you own the game on Steam, you should find that it's automatically been updated to include its second act; if you bought it via other means, you've likely just been handed a download link. Either way, the subterranean Kentucky Route Zero has just been excavated a little more, though it's probably just as opaque as ever.
It's that sad, age-old tale of a traveler never making it to his final destination. Or, in this case, the second part of an atmospheric adventure game not reaching its intended recipients in time. Cardboard Computer have announced, via email newsletter, that part two has been delayed by "a couple of weeks" - but to make up for it, they'll be releasing "small/weird screenshots" regularly on social media till then.
The first part of Cardboard Computer's magically real, really magic Kentucky Route Zero has been out for a while now, and if you liked it as much as we did, you were probably wondering when the second episode would be released. Wonder no more - well, wonder a little bit - because the next part's set for sometime this April. Speaking to Joystiq, CC also revealed that the story is "a tragedy", so don't expect it to end with a freeze-frame laughing shot like the final scene of any episode of Murder She Wrote.
The IGF winners will be announced on Wednesday alongside the GDC awards in San Francisco. The Independent Games Festival has turned out another strong field of nominees, some of which you can play entirely for free right now. Here's your guide to the Seumas McNally Grand Prize at the IGF awards 2013, with interviews and details on the five finalists, Cart Life, FTL, Little Inferno, Hotline Miami and Kentucky Route Zero.
The evocative adventure game Kentucky Route Zero has appeared on Steam, thanks to the support of dedicated Greenlight voters. For £17.09 you can pre-order the game's full five acts, receiving the currently released first part right now.
The game is currently 10% off, down from its regular £18.99 price point. Deal hunters should note that buying direct from the developers is actually cheaper, with the asked for $22.50 translating to just under £15. Thanks exchange rate! Both sale prices are due to end on March 1st.
If you're eagerly awaiting Act II of the magically real Kentucky Route Zero, then you're going to want to download Limits & Demonstrations, a strange, small, free interactive installation described on the website as a "retrospective exhibition of work by pioneering installation artist Lula Chamberlain, [comprising] a diagonal slice through time, space and form." As with sandwiches, it seems diagonal slicing is the done thing when it comes to carving up dimensions.
Kentucky Route Zero is a poetic point-and-click adventure featuring dreamscapes, predatory debt and, a few episodes down the line, a gigantic eagle. It's a delicately balanced title whose Kickstarter roots serve to echo two of the game's key themes - financial limitations and connecting with others. After reviewing the game, I got in touch with developer Jake Elliott (with whose previous title, A House In California, you may already be familiar) and artist Tamas Kemenczy to discuss pointing, clicking, and channelling the power of bluegrass for an introspective exploration of people living on the margins of society.
Graham, Chris and Marsh discuss Kentucky Route Zero, Dark Souls, Deus Ex and more in the latest episode of the PC Gamer UK podcast. Also featuring Increpare's Slave of God, NVidia Project Shield, Piston and your questions from Twitter.
The first serving of a five course point-and-click feast, Kentucky Route Zero is an otherworldly tale in which an antiques deliveryman searches for an address which may not be real. The only way to reach it is via a similarly existentially challenged highway - the titular Route Zero. What follows is a meandering, dream-like journey through a rural nightscape, evocatively rendered in an aliased vector style and accompanied by swelling ambient score.
Games Set in Caves are the new Games Not Set in Caves - I'm calling it now. Between Knytt Underground, Double Fine's The Cave, Cavenaut, and probably a million other gloomy splelunking games, the humble hole in the ground has been getting a lot of love of late. We can now add IGF nomineeKentucky Route Zero to the list. It's a beautiful adventure game about a "secret highway in the caves beneath Kentucky", and its first act has just been released for $7.
The shortlist for the 15th IGF award finalists has been revealed. There were more than 580 entries this year, across an incredibly diverse range of genres, requiring the attention of some 200 judges to help pare down the games into seven award categories, with five nominees apiece.