John Romero

Doom co-creator John Romero is working on a new shooter

Shaun Prescott at

After nearly five years spent developing social and mobile games with his studio Loot Drop, John Romero has let slip that he's working on a fully-fledged shooter. Speaking on the Super Joystiq Podcast, Romero said that he's working on "several" games at the moment, with one of them to release under the Romero Games handle, rather than Loot Drop.


John Romero says PC is "decimating" consoles thanks to free-to-play and Steam sales

Andy Chalk at

Former id Software designer John Romero says the PC is once again dominating the videogame industry, not because of any inherent technological superiority over consoles but because of the rise of the free-to-play payment model and ultra-cheap Steam sales.


Romero: upcoming indies should stop "waiting for permission"

Owen Hill at

Loot Drop's John Romero has been offering advice for upcoming indies during the "Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who've Just Arrived)" talk at GDC. Romero has previously worked on Wolfenstein 3D, DOOM and Quake, and is regarded as one of the first ever indie developers. He says these days there's too much too much procrastinating and not enough developing going on.

"This whole getting a job question, it hasn't really changed that much since the 80’s," he said.


Industry legends share their gaming inspirations

Owen Hill at

“It's not about what you show on the screen, it's what you cause to appear in the player's imagination.”

That’s what Firaxis’ Sid Meier took from The Seven Cities of Gold, a game he lists as a major inspiration. “Even today ... it's still the player's imagination that's the most powerful tool we can stimulate and use to bring the experience to life,” he says.

As reported on Gamasutra, Side Meier, John Romero, Will Wright and Cliff Bleszinski have been talking gaming inspirations at GDC.