John Romero

Romero: upcoming indies should stop "waiting for permission"

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Owen Hill at

Loot Drop's John Romero has been offering advice for upcoming indies during the "Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who've Just Arrived)" talk at GDC. Romero has previously worked on Wolfenstein 3D, DOOM and Quake, and is regarded as one of the first ever indie developers. He says these days there's too much too much procrastinating and not enough developing going on.

"This whole getting a job question, it hasn't really changed that much since the 80’s," he said.


Industry legends share their gaming inspirations

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Owen Hill at

“It's not about what you show on the screen, it's what you cause to appear in the player's imagination.”

That’s what Firaxis’ Sid Meier took from The Seven Cities of Gold, a game he lists as a major inspiration. “Even today ... it's still the player's imagination that's the most powerful tool we can stimulate and use to bring the experience to life,” he says.

As reported on Gamasutra, Side Meier, John Romero, Will Wright and Cliff Bleszinski have been talking gaming inspirations at GDC.