Jay Crowe

Arma 3 interview - AI, map design, mods, and a response to "Will Arma 3 break my PC?"

Evan Lahti at

In advance of the Arma 3 alpha dropping on Tuesday for Steam pre-orderers, I launched a salvo of questions at Project Lead Joris-Jan van ‘t Land and Co-Creative Director Jay Crowe. We'll have in-depth coverage of the alpha when the embargo lifts on Tuesday, March 5.


An explanation of Arma 3's ballistics modeling: everything that happens when you fire a gun

Evan Lahti at

Authentic ballistics modeling continues to be a distinguishing aspect of Arma. But even though I've dumped hundreds of hours into the game, I realized I couldn't identify all the things that the system simulates. To alleviate me (and you) of this ignorance, I asked two of Bohemia's leads to break down what variables go to work when you pull the trigger in Arma 3.


Day Z + Arma 3 interview -- optimization, map design, radios, porting Day Z into Arma 3

Evan Lahti at

I interviewed the creators of Arma 3 and Day Z at E3. This is a continuation of that conversation (read part one of the interview over here), with discussion ranging from engine optimization and what hardware you'll need to run Arma 3 to the possibility of baby monitors appearing in Day Z as usable radios.

PCG: Whenever we post an Arma 3 article, we get comments like, "I can hear my graphics card crying." I noticed that you guys recently announced some revised system specs.