Here's a strangely refreshing consequence of Kickstarter's success. If Wasteland 2 had been a publisher-led project, its trailer would likely be a showy affair full of isometric drama, tension and violence. Here, though, that isn't the case. While the trailer InXile have produced does contain some violence, it also features an extended sequence in which someone picks their team's skills. And if that's got your heart racing, you'd better prepare yourself for the unedited inventory management.
Eagle-eyed readers (and, indeed, human-eyed eagles) may have noticed that Wasteland 2's beta version was released to Kickstarter backers yesterday. There was much rejoicing among those who stumped up to fund the game, because Wasteland 2. But what about the rest of us? When do we get to click and talk and shoot our way across inXile's scorpion-infested post-apocalyptic wasteland? Right now, in fact - the game is now on Steam Early Access for your consideration.
Do you trust inXile to pause your combat for you, or would you rather do it yourself? That's what the Torment: Tides of Numenara developers would like to know before they lock the game's scrapping down, and they're hitting up Kickstarter backers for their opinions on the matter. The team posed the question - turn-based or real-time with pause? - as part of a typically lengthy development update, giving backers plenty of information on both approaches before they vote with their keyboarding fingers. In turn, I'm going to ask you the same question: would you prefer Torment to feature turn-based combat like Fallout 1/2, or real-time with pause like Baldur's Gate? Your opinions won't change anything, but hey: opinions are fun.
Wasteland 2 backers could be receiving the original Wasteland on GOG or Steam before the end of the week
Stumbling through the irradiated wilderness, we come to an serene and untainted grove. Is it real? Could it be? Is Wasteland 2 finally ready? Alas, no. These aren't glorious faux-isometric trees, but top down sprites. It was all a mirage - it's not Wasteland 2 we're approaching, but instead its precursor. The re-release of the original Wasteland - promised during the sequel's Kickstarter - should soon be delivered to backers, possibly as early as tomorrow.
InXile have released more footage from the first of their two Kickstarter backed old-school RPG projects. Wasteland 2 is steadily approaching the revised October beta test date, and you can get a solid idea of the progress that's been made with this 20 minute demo of the Prison level. In it, you'll find turn-based combat, Ambiguous™ moral choices, and a goat with unnatural fondness for screaming.
Wasteland 2 isn't due until late this year, but InXile and EA have a little something to keep us entertained in the meantime. It's a re-release of the original Wasteland - and it will run on modern PCs. The game's already been promised as a free token to backers of Wasteland 2, but as the latest Kickstarter update reveals, the rest of us will soon be able to pick it up in exchange for some of our pre-post-apocalyptic currency, at some point before 2's release. The team also showed off a bunch of new screenshots, which I've scavenged and presented below.
InXile lead Brian Fargo talks timing in the latest update for the Kickstarter-funded Wasteland 2. The upcoming RPG is around "6 weeks" behind schedule, but should enter beta testing in October, according to Fargo.
Wasteland 2 will partner with publisher Deep Silver to distribute and market the in-progress title, according to a new announcement from the game's developer inXile Entertainment. Currently crowdfunded through Kickstarter, the team behind Wasteland 2 says the new deal gives its studio help with the physical release of the game, still a vital area even in the age of digital distribution.
It's been awhile since we last heard from the Wasteland 2 team and their 17-minute gameplay video. What've they been working on in the months since? Succinctness, apparently, as well as their inventory system, which we're getting a glimpse of today.
At over $4,150,000 (including PayPal donations), inXile's Torment: Tides of Numenera has become the most successful Kickstarter game of all time, beating out its old school RPG renaissance cousin, Obsidian's Project Eternity. The devs are having a big wrap party for the last hour or so, which you can check out inside (assuming it hasn't already ended before you read this).
Torment: Tides of Numenera is about 24 hours from being Kickstarted. To round out our previous chats with inXile's Brian Fargo and Obsidian's Chris Avellone about their roles on the project, we snagged a tag-team interview with two of the principle writers. Colin McComb is the creative lead on the project, having helped develop Planescape: Torment, and the Planescape campaign setting itself. Patrick Rothfuss is a New York Times best-selling author, known for the Kingkiller Chronicle novels (The Name of the Wind, The Wise Man's Fear), making his game writing debut with Torment.
inXile's "Leader in Exile," Brian Fargo, is doing pretty well lately. Wasteland 2 represented one of the first successes for Kickstarter games, and the studio's second such foray, Torment: Tides of Numenera, has pulled in $3.3 million, with a few days left to go. I caught up with him at GDC in a hotel named after a pirate to discuss the new Torment, the PC RPG renaissance, and why projects like this can be so successful, yet still get the upturned nose from big publishers.
InXile have released the first in-game screenshot of Torment: Tides of Numenera. At this point, you're probably thinking, "yes Phil, it's right there above these words. Can I go now?" Oh reader, you beautiful naive pixie - in order to fit our standard image size, that screenshot has been cropped by a scandalous width of seven pixels. Who knows what might lurk in that unseen border. You'd better read on to find out.
On my last day to explore GDC, I received a real-life quest via e-mail. "Meet me at Metreon Park, by the bronze statue with 3 hands." My quest-giver was none other than Obsidian's Chris Avellone, of Planescape: Torment and Icewind Dale fame, currently working on Project Eternity. He also holds the distinction of being a stretch goal in the Kickstarter for inXile's Torment: Tides of Numenera.
If you ever wanted quantifiable data as to how much old-school RPG fans really liked Planescape: Torment, just look at the Kickstarter for thematically linked follow-up Torment: Tides of Numenera. Within just six hours of inXile's launch, the game had secured its $900,000 target. And the money kept rolling in. The game is currently sat at $1.66 million - although who knows what that total will be by the time this article has been written, published and delivered to your eyeballs. Old-school RPG fans really, really liked Planescape: Torment.
Given that people are hurling fistfuls of dollars at them, inXile have announced the first round of Torment stretch goals. Most of them have already been hit.
InXile's Torment: Tides of Numenera has just gone live on Kickstarter. Billed as a sort of thematic successor to the acclaimed Planescape: Torment, the team are looking to raise $900,000 to secure its future. It's been running less than an hour and backers have already pledged over
$150,000 $185,000 $200,000... Yeah, it's going to be hard to get an exact figure while people excitedly throw handfuls of cash at their screen.
InXile are winding up for their second major Kickstarter campaign with Torment: Tides of Numenera, a sort of thematic follow-up to Planescape: Torment. Based on Monte Cook's Numenera pen and paper RPG, this spiritual successor will lay down the internet's equivalent of a busker's hat this Wednesday, March 6th, looking for a currently unspecified amount to ensure the game's existence.
And while Chris Avellone, the original Torment's lead designer, is currently busy with Project Eternity, Obsidian's own Kickstarter RPG success, he has given the inXile team his blessing, in the form of a video presentation of post-it notes and thumbs ups.
Not content with one successful crowd-funding project, inXile are gearing up to try for a second. They've gone live with a new website for the Planescape: Torment spiritual sequel, which they're now calling Torment: Tides of Numenera. And rather than guess what shiny baubles and trinkets the fickle public want as backer bonuses, they're asking instead.
Typical. You wait months for even a sliver of Wasteland 2 footage, and then seventeen-odd minutes of it turns up at once. The following [Edit: now reinstated!] video appears in the game's latest Kickstarter update, 'Without Further Ado'; the accompanying text going on to describe it in detail, making sure we're aware that there are a lot of missing or unfinished elements in place. Even so, this early build of Wasteland 2 (minus sound effects) is looking remarkably robust, containing an environment rife with atmosphere, sweary conversation and typically grisly narration - oh and the occasional giant mutated bug.
After much speculation, inXile's Brian Fargo has announced the team are making a new "Torment" game as the spiritual successor to Planescape: Torment.
In an interview with Rock, Paper, Shotgun, Fargo outlines their plans, and confirms the game will be worked on by Planescape designer Monte Cook, as well as key members from the original team.