Notch is "over being upset," Minecraft on Oculus Rift may happen after all

Andy Chalk at

Minecraft creator Markus "Notch" Persson was not a happy camper when he heard that Oculus Rift had been acquired by Facebook. He was so put off by the news, in fact, that he pulled the plug on early-stage talks about developing an Oculus version of his game, because, as he put it, "Facebook creeps me out." But apparently it was just a passing thing, and now he's more concerned about the state of his socks.


Surgeon Simulator gets Anniversary Edition DLC

Phil Savage at

Surgeon Simulator was released on 19 April, 2013. That makes its Anniversary Edition DLC a little late, as it released last week. Still, given the uncoordinated flailing of its central protagonist, a few mistakes are to be expected. The paid-for pack enhances the game with new graphics, extra environments and two new operations.


4K Screenshot Showcase: Thief

Ben Griffin at

Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Say what you will about the game itself, but Thief's setting is as evocative as they come. Known simply as The City, this moody hub is equal parts Victorian Gothic and supernatural steampunk, sporadically illuminated by the light leaking from clouded windows and drowning in low-hanging mist.

There's little respite from the blue-black colour scheme besides the seedy rouge decor in the House of Blossoms and warmer tones of the Baron's manor, but that's what makes it so oppressive: it's always night, and it's nearly always raining. I actually took 40 shots in all, so if you'd like to see the ones not linked below, click here.

Star Citizen's crowdfunding total shoots past $50 million

Phil Savage at

It takes a lot to make me pay attention to Star Citizen's funding total. It's like how if a black hole was inexorably growing at the edge of the solar system, you probably wouldn't check its progress towards the ultimate consumption of your reality. Not on a daily basis, at least.

Still, $50 million is the sort of milestone worth making note of. Unfortunately, we can't, as the game's crowdfunding total sped straight passed that number and into the paradoxically less notable $51 million. The game both raised and exceeded $50 million over this last Gamescom weekend, all thanks to the reveal of new videos and the sale of new ship package micro-transactions.


World of Warcraft to get a (slight) subscription hike in the UK

Phil Savage at

UK WoWers: time to schedule an appointment with your bank manager. When Warlords of Draenor releases this November, the game's £9 per month subscription will be sky-rocketing for those not already nestled in its auto-renewing charge. The cost? One whole pound.


Cities: Skylines announced by Cities In Motion developer

Phil Savage at

It's janitorial time at PCG Towers, as we mop up the last few stories of Gamescom. Here's one: the announcement of Cities: Skylines, the new game from the people behind Cities In Motion. This time, rather than create and manage the transport system of pre-built city, you'll create and manage every aspect of a non-pre-built city.


Team Fortress 2 now accepting merchandise designs through the Steam Workshop

Phil Savage at

Team Fortress 2 has shown that people will pay good money for virtual headclothes that sit upon the crown of the cartoon murderers they control in first person. Now Valve are trying something daring: seeing if people will pay for non-hats—not in the game, but in real life. The TF2 Workshop is now accepting community designs for new lines of merchandise to be sold through the Valve Store.


LG's 34-inch 21:9 monitor has convinced me that ultrawide is better than 4K

Dave James at

Having spent a long time using 4K monitors I’ve become a bit jaded about next-gen gaming resolutions. They don't tangibly deliver anything above what you can get from a beautiful 27-inch IPS 1440p screen. The problem is, while 4K does deliver a huge upgrade in terms of pixel count, it doesn’t make a huge difference in games where the texture resolution hasn’t changed. All you’re really doing is shanking your frame rate in return for the possibility of being able to knock your anti-aliasing settings down a notch. If you want a dramatic upgrade of your gaming monitor you should have a good think about the new ultrawide 34-inch 21:9 screens trickling out of all good monitor manufacturers’ factories at the moment.


Mod of the Week: After the End, for Crusader Kings II

Christopher Livingston at

Crusader Kings II is the perfect game for creating alternate history, and full conversion mods (like those for Lord of the Rings and Game of Thrones) are great for creating alternate fictional history. How about alternate future history? After the End is a mod for CKII set in North America in the year 2666, after an unspecified cataclysmic event has shattered the planet and humankind is desperately trying to pick up the pieces, regain control, and understand its own murky past.


King's Quest Reboot "is not a point-and-click game" but it's still an adventure

Shaun Prescott at

The new King's Quest game will not be a point-and-click adventure game, but it will be an adventure game, according to Activision's MacLean Marshall. Newly announced at Gamescom last week, King's Quest will release under the Sierra mantle, which Activision last week resuscitated for its digital, indie-leaning titles. While some no doubt hoped for a revamped point-and-click adventure in the vein of older King's Quest titles, that is not what we're going to get.


Arena of Fate gameplay video features an aggressive Red Riding Hood

Shaun Prescott at

You've just got to have a MOBA nowadays. Crytek is aware of this, so Arena of Fate is the studio's entry into the extremely popular genre. Our first glimpse at the game in action arrived at Gamescom 2014, and here finally is the full video for your viewing pleasure. Watch as Red Riding Hood explains the rules in her (rather overdone, let's face it) regional British accent, and then watch as Alice (of Alice in Wonderland fame) helps slay her enemies.


Star Citizen FPS, exploration and racing modules shown off at Gamescom

Shaun Prescott at

Roberts Space Industries has teased Star Citizen racing and first-person shooting during its Gamescom livestream on Saturday. Embedded below, the racing video is generous enough, providing a pretty solid idea of where the team is headed. Meanwhile the first-person shooting module remains a bit of a mystery, with the fairly unhelpful video below revealing little except that more will be shown at PAX Australia in November.


H1Z1 airdrops will encourage tense interactions between survivors

Shaun Prescott at

Survival simulators tend to generate a lot of awesome stories, but most of the time when I play DayZ I spend hours just... walking. Eventually I starve to death. It looks like Sony Online Entertainment are devising ways to get players together and interacting in H1Z1, as the airdrop reveal video below demonstrates.


Project CARS trailer veers slowly, melodramatically out of Gamescom

Shaun Prescott at

Project CARS is looking very beautiful indeed, but you won't appreciate the full extent of its beauty until you've seen the above Gamescom 2014 trailer. With its plaintive piano accompaniment, it really captures the inherent melancholy of driving expensive cars around in circles for fun.


Metal Gear Solid review — December 2000, US edition

PC Gamer at

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.

Metal Gear Solid V: The Phantom Pain is coming to PC! The last Metal Gear game to release on PC was Metal Gear Solid 2: Substance over 10 years ago (unless you count Revengeance), and before that, Metal Gear Solid, which was published on PC by Microsoft a couple years after its PlayStation release.

Shadowrun: Dragonfall Director's Cut coming next month

Tom Sykes at

Shadowrun Returns' Dragonfall expansion was a huge improvement over the main campaign, so it was a little frustrating that you were required to fork out for Returns in order to play it, particularly when it only shared a setting with the original game. As mentioned last month, the situation is thankfully about to change, with a new standalone version of Dragonfall that will be available for free for existing owners (and Kickstarter backers). A few more details have just come to light about what the new version entails, and it sounds like there will be quite a bit of additional content on offer, along with changes to the combat system and interface. There is also a release date: 18th September.


Space Hulk: Ascension Edition announced, a standalone follow-up to last year's strategy game

Tom Sykes at

You can never have too many Space Hulks. If one of them is yer actual Hulk Hogan fighting bad guys on Mir, all the better, but for now we'll have to stick to titles based on Games Workshop's meaty sci-fi boardgame instead. Joining last year's Space Hulk, and some mystery future year's Space Hulk: Deathwing, is Full Control's standaloneapology for their poorly received strategy game of last year. Space Hulk Ascension Edition is an expansiony sequely do-over type thing that adds RPG elements and Ultramarines, beefy warriors who like long walks by the sea, killing, and the colour blue.


The Best Free Games of the Week

Tom Sykes at

Welcome to the blitmaze. It's a tetrachrome dungeon filled with noise and green—lots and lots of green—and it's joined this week by a game of light and bats and darkness, another reliably good Nifflas adventure, Planet of the Petunias and more. If that sounds like a pleasant way to spend your Saturday—spoiler: it does—stick around to sample this week's crop.


Ghost of a Tale trailer pits a mouse against its age-old enemy, the crab

Tom Sykes at

You don't know cute until you've seen a mouse in a suit of armour running away from an angry crab. Ghost of a Tale—our last mention was over a year ago, when it was looking for funding—is almost too adorable to process, but I'll bravely give it a go. It's an action-adventure-stealth type thing starring a mouse with a lute on its back, and it's one that appears to be coming along exceptionally well. The following trailer was shown at Gamescom this week during Microsoft's press thingy, but rest assured that it's "primarily a PC game".


Gabriel Knight: Sins of the Fathers trailer shows off remake's new art, music and mullets

Tom Sykes at

It's always a shame to see evocative pixel art binned in favour of awkwardly animated 3D character models, but this remake of the first Gabriel Knight doesn't look too bad, considering the weird, gangly Moebius was what Phoenix Online and Pinkerton Road brought us last time. (The new backgrounds, at least, are a real treat.) Gabriel Knight: Sins of the Fathers 20th Anniversary Edition redoes all the art and music, adds new content to the game, and buffs Gabriel's mullet with henna or something—I mean, it's glorious. Mullets and mystery reside in the trailer, below.