For all its liberties with reality, Probably Archery could still be a pretty accurate depiction of actual archery. I mean, if you get good enough with shooting out tiny spears of wood, everyone will start looking like mostly naked men with apples for heads to your trained eye. Good thing Probably Archery is finally available on Steam and the Humble Store for us untrained marksmen to acclimate ourselves to capping floating targets and rescuing balloon-headed burlap sacks. Archery is strange.
It would technically be possible to describe Project Stealth in a way that wasn't just, "it's like Spies vs Mercs from the old Splinter Cell games." Possible, but pointless, because, however you did it, you'd still be describing something that was just, "it's like Spies vs Mercs from the old Splinter Cell games."
It's a "community-driven" indie project that offers 2v2 multiplayer matches in which a team of spies tries to use their sneakability to outwit a team of mercenaries. It's being build in Unreal Engine 4 and, well, basically it's like Spies vs Mercs from the old Splinter Cell games. Its creators have now relaunched the game's website, and posted a new set of screenshots.
A playable music video. Images seared into your retinas. A copywrong-inspired puzzler. Two-player art. Two-player...duelling. Free, short games continue to explore virgin territory where Gun-Man Shooter 3: Now With More Controversial Bits fears to tread. Read on for new ideas, nicked ideas and a game where you crush puny humans with your massive fists. Enjoy!
Fract hails itself as "a first-person musical exploration game inspired by synthesizers." I call it the neon-drenched offspring of a Brian Eno album and a trip inside a Daft Punk helmet. It's been on a lengthy development ride since 2011, but a free beta demo has helped things along. A new trailer released this week comes alongside an announcement of a full release in the next few months, so it won't be long before we can all delve into Fract's abstract world.
This isn't the first time one of the grandfathers of adventure games was brought into modern gaming. The first version of realMyst released in 2000 as a fully 3D remake of the titular island, its cleverly designed puzzles, and the dramatic bicker-war between two trapped brothers. Developer Cyan Worlds has now given the remake a remake with the Steam release of realMyst: Masterpiece Edition which improves compatibility for modern PCs and adds a few navigation aids.
What if a game knew exactly how much it was stressing you out? With its biofeedback interface, indie adventure game Nevermind wants to put your own heart rate to the test. The horror project has launched a Kickstarter to move the game from academic test project to fully-developed commercial release.
While it's not quite the winner of the award for prettiest gifs on a Kickstarter page (that's Hyper Light Drifter), Rain World is undoubtedly one of the more striking 2D platformers that you'll see. That distinctive visual style has so far been rewarded with $44,782 in pledges, a significant increase on the original $25,000 goal. With eight days to go and a stretch goal to achieve, its creators have released a new video showing their slugcat in action.
From one successful PC Gamer alumni to another. Owen Hill - former PCG web editor, current Mojang word man, and secret Yordle - is hosting the new Radio Cobalt, a video podcast dedicated to explaining the Mojang published 2D arcade shooter. Talking to the game's developers, Oxeye Game Studios, this first episode provides a quick overview of the scope and breadth of the action.
Former PC Gamer editor Tom Francis' Gunpoint was lavished with praise last year, so it's only fair that we eagerly anticipate and dissect every bit of new information about his upcoming projects. A video he uploaded to YouTube today of Heat Signature, "a stealth space game about temperature," looks early, but promising.
The last time I wrote about Minecraft's sales figures - back when it shuffled just 13 million copies onto computers - I made the bold prediction that it wasn't going anywhere. Even in those early days of a month and a half ago, I knew it had some sticking power. And I was right: it's now sold 14 million copies. They grow up so fast.
Away from the sales statistics, Mojang continue to roll out the snapshots that will eventually lead to an official 1.8 release. The latest pair, snappily referred to as 14w05a and 14w05b, introduce a new spectator mode, letting players look in on multiplayer sessions like voyeuristic ghosts.
As well as being one of our most anticipated games of the year, Hyper Light Drifter is perhaps the prettiest indie action-RPG I've seen in some time. Although, given that the genre also contains the scatalogical pestilence of The Binding of Isaac, that shouldn't come as too much of a surprise.
The strength of its gif-laden Kickstarter page is surely a contributing factor to the $645,158 the team raised - 2,389% of its intended total. Having gone so far over the intended goal, though, the scope of the project has naturally increased. In a new Kickstarter update, the developers have announced what that means for the game's release.
Jack King-Spooner described Sluggish Morss: Ad Infinitum via email as "a kind of album with a game attached", and that's a fair assessment. It's an album of catchy dubby music, beautiful and horrible and just plain weird scenes, and hard-to-follow dialogue chock-full of meaning - a bit like the previous Sluggish Morsses, then. Conceived as a backer freebie for King-Spooner's successfully Kickstarted Beeswing, Ad Infinitum can be 'ad by the rest of us for the measly sum of £3/$4.95. Expect a sci-fi collage filled with creepy revolving doll heads, chilled out clay creatures and dozens of collectible coins.
This week's Best Free Games of the Week is brought to you by detachable robot heads, two plastic dolls doing it, a procedural ninja, “these are small, but the ones out there are far away”, a unique perspective on puzzle games, and an even uniquier perspective on science fiction. It's been a particularly good week for free games, and below you'll find the pick of the harvest.
If you haven't yet downloaded The Dark Mod, you should. It's an excellent stealth game, our Mod of the Year for 2013, and a refreshing reminder of Thief's better qualities ahead of what would seem to be a troubling sequel. If you have downloaded The Dark Mod, you should probably do it again (or at least run the game's update application). The standalone spiritual platform for larcenous levels has received a new update, bringing the game to 2.01. It's a minor update, as the one hundredth of an increase suggests, but it releases alongside details of some brand new missions for taffers to anticipate.
It's been a difficult day. I'd been sent to find Legend of Grimrock 2 news, and so journeyed out through the secret basement underneath PCG towers. I puzzled my way forward, avoiding the spectres of former editors, the skittering of malnourished freelancers and the unstable, towering pillars of graphics cards. Eventually, I came across a five-foot tall snail-beast, moving square-by-square in a rotating pattern that I could skilfully kite to avoid taking damage. "Could" being the operative word. Instead, I thought "bugger this", then returned to my desk and followed a hyperlink to Almost Human's latest dev update.
Starbound's update naming scheme takes the form of increasingly agitated koalas. It started back in early December with version Perturbed Koala. Less than two months later and we're already at Furious Koala. This is escalating far too quickly. Sure, Chucklefish can still patch a Seething Koala, or an Incandescent Koala, but what happens after that? Throbbing Veins Koala? Murderous Rampage Koala? Emotional Equilibrium Through Extensive Counselling And A Treatment Of Mood-Altering Drugs Koala?
Whatever the state of the 2D sandbox's future koala's, yesterday's one brings a whole heap of changes and additions. One of the fixes may ensure that things are a lot calmer in future: thanks to "massive changes to disk serialization" (no, me neither), Chucklefish will no longer need to wipe characters or ships, and are confident that worlds are safe too. In addition, players get more efficient mod distribution, as well as new biomes, monster attacks, tech, and an enforced PvP zone.
I have a tale for you friend. It's the story of the Domovoi, Slavic house spirit. It's the story of an elderly, lantern-wielding woman who enjoys incinerating bats. It's also the story of that most underrated of video game elements, the block. Typing and potion-brewing also await, in a fable storytellers everywhere are already calling “The Best Free Games of the Week”. Thank you friend, I'll continue.
Jazzpunk, eh? What's that all about? That was the question I was struggling to answer the last time we were treated to a Jazzpunk trailer. Since then I've not only learned what the game is, but also played a section of its IGF build - the very one that secured the game a Seumas McNally Grand Prize nomination. Given that, you'd think I'd be prepared to at least understand this new Jazzpunk trailer. And yet...
It's no secret that 2D platformers often turn to the past for inspiration. A followup to the famously difficult original, La-Mulana 2 is looking to embrace its own history as well as the "Metroidvania" tag as it hunts down support through a recently announced Kickstarter project. That the first game is sometimes called a 2D Dark Souls should also give us a clue about what to expect from the sequel.
Spelunky is brilliant. Part of the reason it's brilliant is the random generation, ensuring that each of your many retries are a chance to explore something new. Even the Daily Challenges - which randomly generate a new level each day, and share that level between every player - are brilliant. Here, then, is a community application that lets you completely bypass those randomised levels by setting your own custom creation seed. Will it still be brilliant? It's Spelunky, so probably.