The bad news is that Coffee Stain Studios, developer of Goat Simulator, has announced that it’s not planning to sell any DLC for its not-quite-a-simulation game. The amazing news is that the team plans to add a bunch of free content to the game some time in the middle of May.
You know what I really love about violence? Dealing with the consequences! That’s why I’m so excited to see that Viscera Cleanup Detail, the space station janitor simulation, is now available on Steam Early Access. The first-person mopper also has a new trailer, which celebrates some of the slapstick comedy inherent in such a horrible job.
It’s been a few quiet months for The Long Dark, the post-apocalyptic survival game successfully Kickstarted last fall. Now the first in-game screenshots have surfaced to herald the arrival of a new set of community forums, and they look handsome. The screens, I mean, they look handsome. The forums are nice, too.
Odditie-s, a small indie games blog curated by @moshboy, has assembled The Pirate Bay Bundle, a torrent that offers 101 indie games. As @moshboy explains, they are “small, weird, free (mostly ignored) video games that you probably haven’t played made by well over one hundred passionate game makers.”
Subset Games has announced on Twitter that FTL: Advanced Edition will release on April 3. The new edition of the game will release on iPad for $10 on the same day, but will be offered as a free upgrade to those who already own the original game on PC. As you should.
Ether One has been teasing us for quite some time, but next week the Oculus Rift–capable exploration game is finally free to mess with our minds. To celebrate, we’ve got a spanking-new release trailer to check out the weird world of the memory repair technician, also known as a Restorer.
At first glance, Orbit doesn’t seem to have a hook. The game, made by a three-person team based out of Cambridge, England, features a boiled-down pixel aesthetic and squat, jumping character. In the long line of platformers that share DNA with Mario and Luigi, this is so far pretty unremarkable. Don’t dismiss Orbit just yet, though—plug in your headphones, watch the video below, and pay attention.
Big names from the studios that created Call of Duty, Spec Ops: The Line, and Tomb Raider stand behind Daedelus, a new indie horror title being developed by a small team called Tangentlemen. The full reveal of the game’s core mechanics and screens will come later, but for now, the devs are opening up about why they decided to “jump ship” and go into indie games.
Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack.
GOG has reversed its decision to include regional pricing on some upcoming games, calling it a “mistake” after nearly 10,000 (mostly negative) comments poured into their forums. In a thorough apology, GOG co-founders Marcin Iwinski and Guillaume Rambourg write that they should never have made that call.
Costume Quest 2 is really happening, according to an interview Double Fine’s Tim Schafer gave to IGN. A direct follow-up to 2010’s Costume Quest, the sequel will have “more costumes” and “deeper combat.” Brother-and-sister duo Wren and Reynold also return as the main characters fighting their way through Halloween and collecting absurd amounts of candy.
Tangiers is one of the most bizarre, interesting looking games to come along in ages, and new screenshots show that strangeness is turned right up to 11 and stapled there. Inspired by DADAist art, Tangiers revels in the off-the-wall weirdness of its environments—and after years of gray/brown military shooters, the truly strange and beautiful is quite a breath of fresh air.
New Kingdom Come: Deliverance Kickstarter stretch goals include video combat lessons, tournament mode
New stretch goals have appeared in the Kingdom Come: Deliverance Kickstarter, a phrase that always means that things are going well. With over $1 million raised so far, the team at Warhorse have announced that they’ll be putting together in-game combat lessons and a tournament mode for the final game should funding reach $1.31 million and $1.47 million, respectively.
Spelunky, that addictive roguelike that stole our hearts to win our Game of the Year last year, is getting a bit of a facelift. A new update will include an option to enable a smaller, more streamlined user interface, as well as various tweaks and bug fixes. The update is available as of today for download on Steam.
We love it when a new, promising indie game pops up on the radar, and the Syndicate-meets-MechWarrior vibe of the newly announced Matador has us especially interested. Developed by Stellar Jockeys, a small studio that includes brothers Jack and Hugh Monahan, Matador puts you in the driver’s seat of a one-night vehicular revolution.
Former PC Gamer editor Tom Francis' Gunpoint was lavished with praise last year, so it's only fair that we eagerly anticipate and dissect every bit of new information about his upcoming projects. A video he uploaded to YouTube today of Heat Signature, "a stealth space game about temperature," looks early, but promising.
Well that was fast. Rain World, the stealth platformer featuring the most adorable slugcat I’ve ever seen, has been fully funded on Kickstarter after only a couple of days. The team has set new goals, but not before celebrating its funding and successful Greenlighting with a new batch of alpha gameplay footage.
Let’s just put this out there: creative people are bad at finishing things. This applies doubly to creative people with dayjobs, as their creative pursuits are chased in off-hours stolen from friends, family, and sleep. For every half-finished screenplay and novel taking up space in a desk drawer, there is also an unfinished game languishing on the back corner of developers’ hard drives. Enter: the Omega Jam, a game jam devoted to finishing some games already.
Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.
After three years of development, indie platformer Rain World hit Kickstarter this week, seeking additional funding to finalize the game. Set in a 16-bit industrial hellscape, you play as an unnamed slugcat, trying to hibernate your way through life. When you get hungry, you’re forced to get out, stalk, and pounce on things to eat while other, larger animals try to do the same to you.