indie games

Spaghetti Western brawler Secret Ponchos coming to PC

Ian Birnbaum at

Secret Ponchos is a spaghetti western fighting game set in some amazing alternate universe where Once Upon a Time in Mexico was a graphic novel by Frank Miller. It’s fast-paced and looks like a lot of fun, but up until recently it was presumed to be exclusive to the PS4. Not so, according to developer Switchblade Monkeys yesterday: Secret Ponchos is headed to Steam.

Goat Simulator gets free maps and multiplayer mode in May patch

Emanuel Maiberg at

The bad news is that Coffee Stain Studios, developer of Goat Simulator, has announced that it’s not planning to sell any DLC for its not-quite-a-simulation game. The amazing news is that the team plans to add a bunch of free content to the game some time in the middle of May.


Viscera Cleanup Detail hits early access, fulfills your compulsive cleaning fantasies

Ian Birnbaum at

You know what I really love about violence? Dealing with the consequences! That’s why I’m so excited to see that Viscera Cleanup Detail, the space station janitor simulation, is now available on Steam Early Access. The first-person mopper also has a new trailer, which celebrates some of the slapstick comedy inherent in such a horrible job.


The Long Dark's first in-game screenshots crashland with new community forums

Ian Birnbaum at

It’s been a few quiet months for The Long Dark, the post-apocalyptic survival game successfully Kickstarted last fall. Now the first in-game screenshots have surfaced to herald the arrival of a new set of community forums, and they look handsome. The screens, I mean, they look handsome. The forums are nice, too.


The Pirate Bay Bundle gets you 101 indie games you might have missed

Emanuel Maiberg at

Odditie-s, a small indie games blog curated by @moshboy, has assembled The Pirate Bay Bundle, a torrent that offers 101 indie games. As @moshboy explains, they are “small, weird, free (mostly ignored) video games that you probably haven’t played made by well over one hundred passionate game makers.”


FTL: Advanced Edition out April 3

Emanuel Maiberg at

Subset Games has announced on Twitter that FTL: Advanced Edition will release on April 3. The new edition of the game will release on iPad for $10 on the same day, but will be offered as a free upgrade to those who already own the original game on PC. As you should.


Surreal psychodrama Ether One lands next week

Ian Birnbaum at

Ether One has been teasing us for quite some time, but next week the Oculus Rift–capable exploration game is finally free to mess with our minds. To celebrate, we’ve got a spanking-new release trailer to check out the weird world of the memory repair technician, also known as a Restorer.

Hack computer systems with sound waves in indie platformer Orbit

Ian Birnbaum at

At first glance, Orbit doesn’t seem to have a hook. The game, made by a three-person team based out of Cambridge, England, features a boiled-down pixel aesthetic and squat, jumping character. In the long line of platformers that share DNA with Mario and Luigi, this is so far pretty unremarkable. Don’t dismiss Orbit just yet, though—plug in your headphones, watch the video below, and pay attention.


Former Call of Duty, Tomb Raider developers announce horror Daedelus, talk going indie

Ian Birnbaum at

Big names from the studios that created Call of Duty, Spec Ops: The Line, and Tomb Raider stand behind Daedelus, a new indie horror title being developed by a small team called Tangentlemen. The full reveal of the game’s core mechanics and screens will come later, but for now, the devs are opening up about why they decided to “jump ship” and go into indie games.


Unity 5 unveiled at GDC 2014

Ian Birnbaum at

Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack.

GOG drops regional pricing as "mistake," apologizes

Ian Birnbaum at

GOG has reversed its decision to include regional pricing on some upcoming games, calling it a “mistake” after nearly 10,000 (mostly negative) comments poured into their forums. In a thorough apology, GOG co-founders Marcin Iwinski and Guillaume Rambourg write that they should never have made that call.

Costume Quest 2 officially announced, arrives this Halloween

Ian Birnbaum at

Costume Quest 2 is really happening, according to an interview Double Fine’s Tim Schafer gave to IGN. A direct follow-up to 2010’s Costume Quest, the sequel will have “more costumes” and “deeper combat.” Brother-and-sister duo Wren and Reynold also return as the main characters fighting their way through Halloween and collecting absurd amounts of candy.


New Tangiers screenshots show off gorgeous, DADAist world

Ian Birnbaum at

Tangiers is one of the most bizarre, interesting looking games to come along in ages, and new screenshots show that strangeness is turned right up to 11 and stapled there. Inspired by DADAist art, Tangiers revels in the off-the-wall weirdness of its environments—and after years of gray/brown military shooters, the truly strange and beautiful is quite a breath of fresh air.

New Kingdom Come: Deliverance Kickstarter stretch goals include video combat lessons, tournament mode

Ian Birnbaum at

New stretch goals have appeared in the Kingdom Come: Deliverance Kickstarter, a phrase that always means that things are going well. With over $1 million raised so far, the team at Warhorse have announced that they’ll be putting together in-game combat lessons and a tournament mode for the final game should funding reach $1.31 million and $1.47 million, respectively.


Spelunky update brings level timers, new HUD to the deadly caverns

Ian Birnbaum at

Spelunky, that addictive roguelike that stole our hearts to win our Game of the Year last year, is getting a bit of a facelift. A new update will include an option to enable a smaller, more streamlined user interface, as well as various tweaks and bug fixes. The update is available as of today for download on Steam.

Indie action strategy game Matador hits Greenlight

Ian Birnbaum at

We love it when a new, promising indie game pops up on the radar, and the Syndicate-meets-MechWarrior vibe of the newly announced Matador has us especially interested. Developed by Stellar Jockeys, a small studio that includes brothers Jack and Hugh Monahan, Matador puts you in the driver’s seat of a one-night vehicular revolution.


Gunpoint dev sneaks around space in Heat Signature prototype

Emanuel Maiberg at

Former PC Gamer editor Tom Francis' Gunpoint was lavished with praise last year, so it's only fair that we eagerly anticipate and dissect every bit of new information about his upcoming projects. A video he uploaded to YouTube today of Heat Signature, "a stealth space game about temperature," looks early, but promising.


Rain World celebrates successful Kickstarter, Greenlight campaigns with new alpha footage

Ian Birnbaum at

Well that was fast. Rain World, the stealth platformer featuring the most adorable slugcat I’ve ever seen, has been fully funded on Kickstarter after only a couple of days. The team has set new goals, but not before celebrating its funding and successful Greenlighting with a new batch of alpha gameplay footage.


Omega Jam invites indie teams to finish their games in 30 days

Ian Birnbaum at

Let’s just put this out there: creative people are bad at finishing things. This applies doubly to creative people with dayjobs, as their creative pursuits are chased in off-hours stolen from friends, family, and sleep. For every half-finished screenplay and novel taking up space in a desk drawer, there is also an unfinished game languishing on the back corner of developers’ hard drives. Enter: the Omega Jam, a game jam devoted to finishing some games already.


Kingdom Come: Deliverance first-look: "Dungeons and no dragons" in Warhorse's open-world RPG

Ian Birnbaum at

Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.