Big names from the studios that created Call of Duty, Spec Ops: The Line, and Tomb Raider stand behind Daedelus, a new indie horror title being developed by a small team called Tangentlemen. The full reveal of the game’s core mechanics and screens will come later, but for now, the devs are opening up about why they decided to “jump ship” and go into indie games.
Last week, we saw the news that the normally glacial pace of Steam Greenlight had just hit a thaw: 100 games were greenlit at once. Greenlight approvals were usually limited to a mere ten at a time, and the process seemed to be a magnet for controversy. Now, an indie developer writes that although more approvals are great, more approvals also mean less coverage and prestige for greenlit games.
The very cool tones of Blues News bring word that Natural Selection 2 developers Unknown Worlds have released their 'Decoder' IDE - their Integrated Development Environment, or Thing Wot They Used To Program The Game - for free, taking the exciting decision to make it open source as well. The team created Decoder in 2007 using the programming language Lua, and until now they've been licensing it out to other developers, using the money to fund the company. Now that NS2 is out, Unknown Worlds have decided to not only remove the licensing fee but to open its innards to the public, with the intention of making it "the best IDE out there!"
Minecon wasn’t only about Minecraft. Mojang were good enough to invite along the bright lights of the indie dev scene to give a series of inspiring, funny lectures, describing how they got into the business and what they’ve learnt along the way.
Taking to the stage in chronological order: Hello Games, purveyors of deceptively chirpy stunt-biking game Joe Danger; C418, Minecraft’s maestro of electronica; Introversion, creators of Uplink, Darwinia and the tremendously tempting crowdfunded clink-sim, Prison Architect; Suspicious Developments, aka Tom Francis, aka maker of Gunpoint, aka PC Gamer writer, aka man sitting two metres two my right as I type this and looking rather dashing too, I might add; Mike Bithell, the dev behind clever platformer Thomas Was Alone; and Mode 7, creators of simultaneous turnbased-tactics masterpiece Frozen Synapse.
Hit the jump for the videos of each talk, and watch out for our PCG-helmed indie dev round-table which we'll publish in the next few days.