Quake Live is a seriously beautiful game. The fluidity, the colours, the mindboggling levels of skill it can accommodate... it's easy to forget its appeal until you see the game in action. There's also a certain '90s nostalgia attached to the series as a whole, which is compounded by the Moby-esque music playing over this launch trailer. Take a look below.
In advance of Quake Live's debut on Steam, the game has undergone a major update that changes some fairly fundamental aspects of play. Players may now choose which primary and secondary weapons they spawn with, visual item timers have been added and an automated form of strafe-jumping has been implemented. The changes are all intended to make the game more welcoming to newcomers, and as you might predict, not everyone is happy about them.
Here's a fun mental game for you: imagine if Doom II never released. I know it hurts, but bear with me. Imagine if Doom II never released but somehow the engine, level editor and some map names were discovered. Now imagine what a community could cobble together based on this scant information.
Speaking to PC Gamer about yesterday’s Doom reveal at QuakeCon, Bethesda Softworks VP of PR and Marketing Pete Hines explained that the livestream cut out because Doom isn’t ready for a “formal announcement." Only QuakeCon attendees in the room were allowed to see the gameplay demonstration, and unless video of it leaks, we probably won’t see anything else about Doom until next year.
Tiago Sousa, a longtime Crytek employee who served as the R&D Principal Graphics Engineer in the company's Frankfurt studio, has announced that he's left the company to become the Lead Rendering Programmer at Doom developer id Software.
In the ten years since Doom 3 was released, Doom 4 has been fabled, rumored, delayed, and scrapped and started over at least once. Id finally pulled back the curtain on Thursday during an exclusive reveal at QuakeCon 2014. In front of a packed auditorium at the 19th annual LAN party/PC game convention, id played a pair of gameplay demos showing very different parts of the game. As a thanks to fans here in Dallas, the reveal wasn’t streamed online and was for attendees only.
The biggest question hanging over Doom 4 is what it will actually be. Can id Software get away with another slow-paced horror shooter in the vein of Doom 3, or will they return to the simpler and more brutal template of Doom 1 and 2? Whatever the answer (and it'll most likely be neither of these), there's a fair bit of pressure on id Software to make good on their long-in-hibernation series. Just ask Bethesda marketing VP Pete Hines.
Ready to feel old? It’s been a decade since Doom 3 came out. Game design and technology has come a long, long way since the olden times of 2004, so we’re excited about the prospect of a new Doom taking the shooter world by surprise. Now that there’s finally confirmation that we’ll learn more about Doom 4 at this year’s Quakecon, here’s everything we’d like out of the long-awaited Doom 4.
If you've been champing at the bit to see Doom 4, then you're probably excited for QuakeCon later this month. Last month's Doom 4 teaser trailer promised news out of the id Software event, but now we've learnt that it comes with a caveat: you have to actually be at QuakeCon. According to a new statement by publisher Bethesda, the convention's Doom 4 showing will be exclusive for attendees, meaning they don't intend to distribute any material on the internet.
Wolfenstein: The New Order has been made with love. This might not be obvious to you when you are giving a Nazi both barrels as the world around you collapses in a shower of bone and blood and concrete. It might not seem like the most pertinent observation to make as you hammer the middle mouse button to stab a cyberdog to death. I would forgive you for missing all this evident care and attention to detail when you wrench your first Nazi lasergun from its fixed emplacement and use it to mulch a charging column of Third Reich roboguys.
But it is there if you go looking for it. This alt-history vision of Nazi-dominated 1960s Europe has been constructed with extraordinary style. Every environment expresses a distinct identity through its colour pallette, architecture, and use of light. The interfaces, technology, even the typography of this speculative other-Earth feel correct and cohesive. The New Order is Tarantino's Inglorious Basterds by way of Moonbase Alpha—an x-rated episode of Captain Scarlet starring the world's most heavily militarised jacket potato.
Oculus VR has been on a high-profile hiring spree for the last few months. It nabbed id Software’s John Carmack last year, then Valve’s virtual reality experts Michael Abrash and Atman Binstock, and former Electronic Arts executive David De Martini is helping the company partner with developers of all sizes. We just learned of another high-profile Oculus hire, but this one is a little different than the rest.
ZeniMax Media, which owns id Software and Bethesda Game Studios, sent formal notice to Oculus claiming key technology the virtual reality headset relies on were developed by John Carmack while he was still employed by at ZeniMax. ZeniMax claims that only with its help, Oculus founder Palmer Luckey “was able to transform his garage-based pipe dream into a working reality," and now it wants compensation.
Bethesda have started firing out FPS news like bullets from the personal arsenal of B.J. Blazkowicz. One lodges into the head of our trusty robotic dog, announcing that Wolfenstein: The New Order has a release date. Another is drowned out by an Inception-like caterwaul, revealing Wolfenstein: The New Order's new trailer. The third arrived alongside the improbable buckshot of dual-wielded shotguns. It told us that pre-orders of Wolfenstein: The New Order would secure access to an upcoming beta for the next DOOM.
Quake Live still knows how to set the stage for a nicely-timed move. Seeking to avoid some of the pitfalls of a strictly browser-based existence, the free-to-play game now has its own standalone launcher, id Software announced today. The arena shooter first revealed the planned switch in November in order to get more control over the game and offer a smoother experience for players.
Id Software co-founder John Carmack has resigned from the company, according to a statement released to PC Gamer. Known for his influential work on games like Wolfenstein 3D, Doom, and Quake, Carmack will presumably focus more on his role at Oculus VR, the company he joined in August as chief technology officer.
Browser-based shooter Quake Live will be reintroduced as a standalone, downloadable game by the end of the year. An official update on its forums cites changes in the way plugin-based games are supported by popular browsers like Chrome and Firefox.
John Carmack, co-founder and technical director of id Software, gave a wide-ranging and detailed talk at QuakeCon 2013 in Dallas yesterday, addressing a series of issues that affect developers and consumers in the gaming industry. Well-known for his work on games like Doom, Quake and Rage, of particular interest were Carmack's comments on display technology and the way in which it may affect next-generation hardware like head-mounted displays.
Every week we pull an interesting review, feature, or bizarre ad from the PC Gamer magazine archive.
In the spirit of id Software's QuakeCon, we thought it'd be appropriate to share a Doom feature from our premier US issue in 1994. "Doom has taken control of my life," admits former editor Matt Firme. "And I'm not alone."
Doom's just not metal enough; thank goodness for Brutal Doom. Released in March last year, the beloved mod sought to make the classic even more hardcore and real—it introduced new death animations, gave objects shadows, and made headshots a thing. Now Brutal Doom's announced its 19th update, and after watching this trailer, I can say that I am very ready for this. (Though my ears, maybe less so.)