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I Am Alive dev retracts PC hate

Henry Winchester at

As we reported yesterday, I Am Alive’s creative director Stanislas Mettra’s comments have caused an uproar among PC Gamers. In an interview with IncGamers, Mettra said that his game wouldn’t be coming to the PC due to “bitching” (not in a good way) PC gamers and the levels of piracy apparently afflicting our beloved platform.

In a statement to Incgamers today, Mettra retracted his comments, putting it down to errors in translation. “I would really love to see a pc build of the game and I dont think I meant to say ‘the game won't happen on pc,’” he said. “It's probably an English language miscommunication (I am not native English speaker).”

Deathspank Review

Phill Cameron at

Deathspank is a platform for creating jokes. It uses the framework of a Diablo-alike role-playing game to hang gags from, but that’s what you’re here for. The fact that Monkey Island developer Ron Gilbert’s name is attached to the whole thing is what’s going to make you pay attention, and because of that you expect a certain amount of humour. And it’s there, keeping you on a level of constant amusement that occasionally bubbles over into laughter.

There’s a nonsense story in there about Ancient Evil and Kidnapped Orphans that moves from Demon Mines to Enchanted Sinister Forests, and the look of the game is as much of a facade as the premise; all the buildings are just cardboard cutouts, and it looks like the sky is on a runner, but that’s part of the joke.