How I Game

How I Game: Chris Roberts — CEO, Cloud Imperium Games

Ben Kim at

Chris Roberts is the creator of Wing Commander and CEO of Cloud Imperium, where he's leading the design of Star Citizen. He may not get much time to play games, but he sure as hell can make them.

How I Game: Dean Dodrill

Ben Kim at

Dean Dodrill is a one-man army—the lone designer and programmer on Dust: An Elysian Tail. He's come a long way from his days of working as an artist on Jazz Jack Rabbit 2.

How I Game: Teddy Lee — Co-founder, Cellar Door Games

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Most people read textbooks. Teddy Lee, Game Designer at Cellar Door Games, uses them as monitor stands. As the lead designer on Rogue Legacy, he says he also has to deal with dust clumps, screeching monitors, and ugliness.

How I Game: John Gibson — President, Tripwire Interactive

Ben Kim at

Guns, guns, and more guns might just be some of John Gibson's favorite things—he's the President of Tripwire Interactive, the studio behind Red Orchestra and Killing Floor.

How I Game: Brian Fargo — CEO, inXile Entertainment

Ben Kim at

Brian Fargo loves the intellectual engagement andentertainment value of video games. He's also the leader of inXile Entertainment, the studio behind Torment: Tides of Numenera and Wasteland 2.

How I Game: Brad Muir — Project Lead, Double Fine

Ben Kim at

Brad Muir may be busy running Double Fine's latest Kickstarter, Massive Chalice, but he's still got time for his greatest vice: Dota 2. "I'm extremely addicted," he says. "I'm playing all of the Dota 2 I can handle!"