Kerbal Space Program trailer shows First Contract features

Phil Savage at

Maybe you've read about Kerbal Space Program's next update, First Contract. Now you can see it in action, as SQUAD take you through the contracts, funds and reputation systems that it adds. Despite sounding like a largely administrative update, First Contract should give a big boost to the game's campaign. The contracts are randomly generated, and promise to be tailored to your style of play, hopefully making for an enjoyable series of escalating assignments.


4K Screenshot Showcase: Elite: Dangerous

Ben Griffin at

Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

With 400 billion stars across 100 billion star systems, there's almost endless variety in Elite's 1:1 scale Milky Way. Planets range from bright pink gas giants to asteroid-belted hunks of rock, while cosmic phenomena include pulsars, comets and black holes (although I've personally never seen those last three because space is quite large). Space stations are my favorite, looking like tiny floating jewels until you get close and see them for the mammoth, rapidly rotating constructs they are. If you're in the premium beta, make sure to pay a visit to the Orbis Starport in the Aulin System - it looks like something out of 2001: A Space Odyssey.

Spelunky speedrunner breaks world record with sub-2 minute run

Phil Savage at

Well this is a surprise. Not just the fact that someone has set a new Spelunky any% speedrunning record with a time of under 2 minutes, but also that you can use the game's Teleporter without immediately becoming fatally embedded inside of a wall. Both of these feats were performed by "Pibonacci", and have now been uploaded for all to see. Just make sure you've turned your speakers down... he becomes understandably, er, animated towards the end of the run.


Arma 3's Bootcamp update now live, promises to train you in the art of war

Phil Savage at

For those not familiar with its particular brand of simulation, Arma 3 can be a daunting thing to approach. Don't let our recent, barely competent shenanigans fool you; there's a deep vein of realism at the heart of Bohemia's shooter and, with it, a level of complexity that can be difficult to parse. Hope comes in the form of the just released Bootcamp update. More than just a tutorial, it's designed to teach you the underlying principles powering the game. And all without R. Lee Ermey screaming in your face.


Blizzard show off the new Draenei of World of Warcraft: Warlords of Draenor

Phil Savage at

World of Warcraft's upcoming expansion will feature a major graphics overhaul for the almost-10 year old MMO. Blizzard have been slowly teasing the new character models of Warlords of Draenor; most recently with a new look at the male Draenei. As you can see from the new screenshots, the model has had a pretty subtle redesign – most noticeably gaining HD head ridges.


Technicolour Rain is like Hotline Miami if you could possess and control the guards

Phil Savage at

It's Monday morning and the games industry is asleep. Before it wakes and starts vomiting news from every orifice, let's jump into a neat new game. From the top-down perspective, to the colour palette and soundtrack sensibilities, there's more than a little of Hotline Miami to be found in Technicolour Rain. Here, though, you can possess a level's guards, sending them to do your dirty work with no danger to your own fragile frame. The game is still in development, but you can now play an early demo for free.


Grand Theft Auto 5 for PC may release November 14, according to retailer

Shaun Prescott at

Gotta love those vague seasonal release windows, right? We know Grand Theft Auto 5 is releasing this 'Autumn' (or Spring in Australia), but there's a big question mark over whether it'll release before or after the annual October bottleneck, when about eleven million games will release. According to Danish retailer Coolshop Europeans will get the game November 14. It could be placeholder, but games usually release on Fridays in Europe so it's possible.


Counter-Strike: Global Offensive could get its own international tournament

Shaun Prescott at

Dota 2's The International has been immensely popular, with more than $10 million worth of crowdfunded prizes up for grabs. It's no surprise, given Dota 2's Steam domination. So it only makes sense that Valve should consider the same treatment for some of its other properties. Obviously, a Counter-Strike international tournament would not go astray.


Striker 96 review — December 1996, US edition

PC Gamer at

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. This week, Striker 96 is reviewed in the December 1996 issue of PC Gamer US. More classic reviews here.

To celebrate today's World Cup final, I've dug up one of the first soccer/football/who-cares-what-you-call-it games reviewed in the US edition. The first of them actually look to be FIFA International Soccer, Planet Soccer, and Sensible Soccer, all reviewed in the October 1994 issue. I chose Striker 96 over the much better FIFA debut (84%) in part because it's reviewed by Gary Whitta, who famously went on to become famous-er. I also happen to have it for some reason—probably for some ancient, abandoned feature idea—so I 'simulated' today's match with the help of DOSBox.

Metrocide is a stealthy, cyberpunk Grand Theft Auto starring a contract killer

Tom Sykes at

It's a shame the preferred view for city-set action games is now an over-the-shoulder one, as there's something enjoyably Police, Camera, Action!y to viewing a metropolitan crime spree from a bird's eye view. It's also, I'd imagine, a hell of a lot easier and cheaper to implement. Metrocide is the rare city-set game employing a Cpt. Birds Eye perspective to tell its story of a freelance assassin doing his murdery job in a cyberpunk dystopia. It's a bit like Grand Theft Auto 1 and 2 (only seemingly without a fully open world). It's a bit like Syndicate, for obvious cyber-reasons. It's also a bit like Hitman, what with you being a hitman and everything. See how these various influences coalesce after the break.


Don't Starve Together trailer shows haunting multiplayer, meaty effigies

Tom Sykes at

We already knew that Klei's beautifully illustrated survival game Don't Starve would be getting a multiplayer component this summer, but we hadn't yet seen a glimmer of it in action. If you think I'm leading up to a new trailer showing the new multiplayer mode in action...well, you're dead right. The following prototype footage reveals that it involves ghosts and meat-based effigies, just like my fourteenth birthday.


Mod of the Week: The Keep on the Borderlands, for The Temple of Elemental Evil

Christopher Livingston at

I was scrolling through ModDB's latest offerings, as I do most mornings, when the words "The Keep on the Borderlands" first caught my eye... then caught my memory. See, The Keep on the Borderlands was the first module I ever played in Dungeons & Dragons, the pen-and-paper RPG, back when I was in grade school in the early 1980's. It's been modded into The Temple of Elemental Evil, the 2003 D&D video game by now-departed developer Troika. Though the full-conversion mod is still in development, I couldn't pass up the chance to check it out while getting all nostalgic for my first D&D campaign.


The Best Free Games of the Week

Tom Sykes at

This week: a painful coming out, a girl named Tess, a subtly improved Swindon, yet more intentional glitches, terrifying shadow monsters in a monochrome mist world, and one more Hitler than the norm. Read on for some great games that won't cost you a penny/dime/credit/gil of your (presumably) hard-earned cash.


Battlefield 4 Dragon's Teeth trailer is 30 seconds of compressed explosive action

Tom Sykes at

This trailer for Battlefield 4's forthcoming Dragon's Teeth DLC might only be 30 seconds long, but only around 10 of those seconds have been wasted showing logos or release dates—the rest is riddled with gunfire and explosions and a bit where a train carriage is knocked clean off a track. (Yes, there is a small explosion resulting from that.) Also pictured: the ballistic shields that will be added in the content pack, along with liberal use of speedboats and quad bikes.


Nadeo release time-limited TrackMania 2 and ShootMania demos

Tom Sykes at

Nadeo's shooty ShootMania and drivey TrackMania 2 games have both been given sizeable new demos, with the intention of increasing the player count in both Mania titles. The demos are pretty generous, offering access to a good number of environments, modes, tracks and the full editing suite in both games, although this unlimited access will expire after 48 hours, to be replaced with something perhaps a little more reasonable (an hour of play every day, or more if the player count falls below 100). Head here to check out the TrackMania 2 demo, and here to check out the ShootMania one, or stick around to hear exactly what you'll be getting.


Saturday Crapshoot: The Palace Of Deceit

Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, as Cliff Bleszinski unveils his latest game plans, it's time for a quick round of Before They Were Famous. What happened before the 'overnight' success?

Of course, there's almost never any such thing - almost all success coming from much hard work, effort, a little bit of luck, and often less celebrated success. I for instance have been working on death rays for years, yet still write a weekly column on obscure games rather than composing lists of demands to world leaders. Game developers meanwhile often start with, unsurprisingly, games. They may not be great to begin with, they may have the spark of genius right from the very start, or be somewhere in the middle. All that matters is that when you dare to dream, you never know what might come next. Unless you're talking about the game Dare To Dream, in which case it's probably something really, really goofy.

But we'll get to that one soon enough. First, there's a much more obscure adventure to check out.

The PC Gamer Show episode 1: Killing Floor 2, Nidhogg, 4K gaming

PC Gamer at

It's The PC Gamer Show! For episode one, we talked to Tripwire Interactive about upcoming shooter Killing Floor 2, played a high stakes game of Nidhogg with serious embarrassment on the line, and got our hands on a new Samsung 4K monitor.


PC gaming hardware market worth more than $21.5 billion globally, new report says

Andy Chalk at

The overall demand for PC hardware may be in decline but the market for gaming specific hardware is actually doing quite well, according to a new Jon Peddie Research report (via MCV). The firm pegged the total worldwide market value of PC gaming hardware at more than $21.5 billion, and predicted that it will grow significantly over the next three years.


Blizzard CEO Mike Morhaime promises "more diverse heroes and content"

Andy Chalk at

Earlier this month, a blogger who goes by the name of "Starcunning" wrote an open letter to Blizzard CEO Mike Morhaime. He criticized the studio's move away from quality storytelling, and more specifically the lack of diversity among the characters in its games. Noting that recent comments from Rob Pardo and Dustin Browder seemed to reject the need for greater inclusiveness outright, he called on Blizzard to "makes the choice and commitment to reflect the diversity of their fans in the worlds and games they create." And in a response posted on the blog with his permission, Morhaime said that's exactly what the studio intends to do.


Mighty No. 9 shows off in-game animations in new Kickstarter update

Andy Chalk at

The latest Mighty No. 9 Kickstarter update has the mighty Beck running, climbing and dashing through in-game environments as it explains some of his unique powers, including the ability to absorb the "Xel" of weakened enemies and turn it into power-ups. The second crowdfunding campaign, meanwhile, has been changed up a bit, and now promises both English and Japanese voice acting for another $200,000.