Barely a fortnight after Blizzard outlined plans to introduce a new 'Artifacts' progression system to Heroes of the Storm, the functionality been removed. The controversial system was Heroes of the Storm's answer to League of Legends' Runes system, but thanks to a combination of community handwringing and balancing issues, it is now no more.
Heroes of the Storm
Wondering where you're going to spend all that Heroes of the Storm gold? Blizzard has announced it will introduce a whole new progression system in the next Technical Alpha patch. In a nutshell, it's basically HotS's equivalent to League of Legends' Runes: there are three Artifact slots all up, with the first available free once the player has reached Level 15. After that, players will need to pay gold in order to unlock the second two.
Blizzard's upcoming lane-pusher,
Heart Heroes Hearth of the Storm Swarm Stone doesn't feature an all-hero item shop. Instead, each character has a 'Talent System', designed to let players customise their build as they advance in level. In the new 'Behind The Nexus' video, Blizzard explain how the system works, and how different combinations can produce a more efficient build—depending on the map.
Playing games online can be difficult in Australia. Not because we're bad at playing games (though some of us no doubt are), but because we live at the bottom of the world. Servers tend to be located in the Northern Hemisphere, or Japan if we're lucky, but if you're currently playing Heroes of the Storm you may have noticed you're getting a much lower ping than before. That's because Blizzard has launched a dedicated Australian server.
In this week's episode, Evan and Tyler discuss their criticisms of Titanfall and their mutual love of hanging out on Titan heads, Wes gives a report on his time in Heroes of the Storm, Grey Goo consumes the room with RTS discussion, and the crew looks into a crystal ball to determine what games they'll be talking about five years into the future.
Blizzard's Dustin Browder teams up with shoutcaster, Husky, to bring us two entire games of Heroes of the Storm, played by the game's developers. Blizz's lane pusher, formerly Blizzard All-Stars, re-emerged at Blizzcon this year with new visuals and some ideas that should set it apart from Dota 2 and its ilk. There's no last-hitting, no denies, no items, and HotS will feature many different maps with their own rules. That's demonstrated nicely in the videos below, which show players gathering coins to pay off a ghost pirate, and gathering mystical symbols to curse the enemy team.
Also, there are huge flesh golems that will join you if you beat them in combat. And you get to see
Pudge Stitches ride a tiny horse. Also the StarCraft 2 Seige Tank is a hero. I think I'd quite like to play this videogame.
Blizzcon may be over, but you can still enjoy the show vicariously, through this gallery of photos. See towering statues of the heroes and villains of Blizzard's sprawling lore, triumphant champions enjoying their ultimate victories, and thousands of fans, soaking up the news and culture surrounding World of Warcraft: Warlords of Draenor, Diablo 3: Reaper of Souls, Hearthstone and Heroes of the Storm.
Heroes of the Storm - that's Blizzard's Warcraft/Starcraft/Diablo-mashing MOBA, remember - has had its guts spilled out on stage at Blizzcon this weekend. That's another way of saying that lots of details were revealed about it, along with a cinematic trailer, a "gameplay sneak peek", a developer interview, and screenshots out the wazoo. You can now sign up for the beta on battle.net - more details after the break.
Blizzard’s hotly anticipated multiplayer online battle arena game has been through a few iterations—first as Blizzard DOTA then as Blizzard All-Stars—but has now revealed its final form. Heroes of the Storm will be a crossover MOBA featuring characters from the Warcraft, Starcraft, and Diablo franchises.