League of Legends 4.13 update sports a long list of little things

Andy Chalk at

The League of Legends 4.13 patch is a big one, but rather than making any big changes, it implements a whole lot of little ones instead. Riot's Chris "Pwyff" Tom said the latest tune-up is all about breadth instead of depth, as the studio seeks to "promote more diversity in competitive play."


Minecraft medical clinic helps raise funds for real-world clinics in Liberia

Andy Chalk at

There's a dire shortage of medical facilities in the Western African nation of Liberia, a problem compounded by a lack of transportation and infrastructure. Many pregnant women must walk hours to reach a clinic, and roadside births are unfortunately common as a result. Save the Children is raising money to build six new clinics in the country, and that's where Clinic Craft comes in: It's a Minecraft-driven campaign raising money in support of that effort.


Crytek UK is closing down following Homefront sale, while Austin studio suffers layoffs

Andy Chalk at

Following today's announcement of the sale of Homefront to Deep Silver, Crytek has confirmed that its UK studio is being closed down, while its Austin studio will suffer layoffs as the development of Hunt: Horrors of the Gilded Age is being moved to Frankfurt.


The best RPGs of all time

Cory Banks at

The role-playing game is the cornerstone of PC gaming. Long before shooters or real-time strategy, the earliest PC developers replicated their tabletop RPGs on the PC, building sprawling adventures filled with orcs and wizards and foul dungeons. Those early games slowly built on their tabletop origins, and RPGs eventually became so popular, their elements spread to other genres. Here are our 25 favorites: the RPGs we’d tell anyone to play right now.


Deep Silver acquires Homefront from Crytek, sequel development to continue at new studio

Andy Chalk at

Deep Silver has announced that it has acquired the Homefront property from Crytek, including the recently-announced Homefront: The Revolution, which will be completed at its new "Dambuster Studios."


The International 2014: Valve's SFM recreations of classic plays in webm form

Chris Thursten at

Remember the International? Twenty million people watched it, so chances are you do. I wrote a couple of things about it, too. But we missed something: one of the best bits of fan service to emerge from the entire event, particularly for people who have followed the pro Dota 2 scene for the last couple of years.


DayZ stable patch brings new features, the promise of imminent item persistence

Phil Savage at

July 30th, I dub thee International Patch Notes Day. We've already basked in the size and rigour of Elite: Dangerous's beta update change list, and now we get to do the same with another early access game. DayZ, the popular purveyor of zombies and internet jerks, has received a new stable update, adding a variety of features, items and animations. The big change is the introduction of persistent item support... or, at least, the promise of persistent item support. Currently the feature is disabled pending a hotfix due next week.


Sunless Sea's first major update to shuffle maps; better combat on the way soon

Tom Sykes at

Nautical exploration/survival/trading/adventure game Sunless Sea is about to receive its first major update, which will be bolstered onto the game within the next few days. It's a big one, adding the promised random map generation (or "map shuffling") upon the start of each new game, along with additional lands, randomised ship names and—crucially for a story-focused game such as this—extra words, bringing the word count in Sunless Sea to over 100,000. Devs Failbetter Games—them what did Fallen London—have also outlined their future update plans, and improved combat is chief among them.


Elite: Dangerous enters "standard" beta, is still quite pricey

Tom Sykes at

If you have $75/£50 burning a hole in your pocket, and you're longing to try the belated sequel to a space simulation classic, today is the day your weirdly specific dream comes true. Elite: Dangerous has just entered its "standard beta" phase, which sees the price of entry lowered from an eye-watering $150 to a slightly less moist $75. This first standard phase comes with a clutch of updates and fixes, including "docking computer added" and "Gas giant features dervived from stellar forge data" and "I have no idea what any of this means". The patch list is below.


Dragon Age Keep delayed as well, closed beta extended as a result

Tom Sykes at

If you'd missed the news that BioWare had delayed Dragon Age: Inquisition—like I had, frownyface—you may be disappointed by the middle of this sentence. Further disappointment lies in the news that Dragon Age Keep—that's the "companion web experience" that will allow you to feed in your choices from the previous games—has been delayed as well. There's no specific new release date given, but in the FAQ BioWare state that "The Keep will be live and open to everyone about a month before the launch of Dragon Age: Inquisition. So likely some time in October".


World of Tanks update 9.2 adds Strongholds mode, "HD" vehicle models, more

Tom Sykes at

You can tell a lot about a tank by its name, by which I mean you can tell almost nothing, as evidenced by that beauty up there. That's the British Churchill I, and it doesn't look a thing like the British Prime Minister during WWII, or even that nodding dog that flogs people car insurance. It does, however, look like the kind of vehicle that could rip another tank to shreds, and that's probably more useful in a game called 'World of Tanks'. This more detailed Churchill's being added as part of WoT's 9.2 update, along with revamped Soviet IS and SU-100s, and a prettier German StuG III. Wargaming have also reworked a few maps and added a brand new game mode named Strongholds.


Logitech unveils the G402 Hyperion Fury, claims "fastest gaming mouse" title

Andy Chalk at

Logitech's G402 Hyperion Fury "Ultra-Fast FPS Gaming Mouse" promises to be the fastest mouse on the planet, capable of reliably and accurately tracking at speeds of over 500 inches per second.

Trials Fusion 'Riders of the Rustlands' DLC is out now, has ten new tracks

Shaun Prescott at

The first of six planned Trials Fusion DLC packs is now available in the form of 'Riders of the Rustlands', which moves away from the shiny futuristic theme of the core game and out into the apocalyptic wastelands. That's according to creative director Antti Ilvessuo, who says the new theme will feature "groups of scraggly bikers who are not fit for the city" keeping themselves busy by "scavenging for motorcycle parts and pulling off amazing Trials tricks." So Trials does Mad Max, then?


Pillars of Eternity video: Josh Sawyer on character creation and Infinity RPGs

PC Gamer at

If you’re keeping up with our video series The PC Gamer Show, you’ll know we had a chance to sit down with Obsidian Entertainment’s Project Director Josh Sawyer to talk about his newest game, Pillars of Eternity. We cut that down to the highlights, but if you want to watch the full 40 minute demo, you can check it out below. We talked to Sawyer about the game’s Kickstarter beginnings, why it differs from the D&D formula, and how Pillars of Eternity is a love letter to the Infinity Engine.


More than 20 million people watched The International online, Valve says

Andy Chalk at

The 2014 International Dota 2 Championships attracted record-setting online viewership numbers, including more than twice as many peak concurrent viewers as the 2013 event.


Dragon Age: Inquisition's newest trailer puts tactical combat up front

Andy Chalk at

In the first of a series of Dragon Age: Inquisition "Gameplay Features" videos, Electronic Arts shows off how the game's combat works in both real-time and "strategic tactical" modes.


Hearthstone Curse Of Naxxramas interview: "We're keeping an eye on" Zoo

Tim Clark at

Tomorrow sees the second wing of Hearthstone's Curse of Naxxramas expansion opening its mouldering doors to players around the world. So now felt like the perfect time to talk to Blizzard about the current state of the game and what we can expect from the future. I nervously approached the giant ebony coffins of senior game designer Ben Brode and production director Jason Chayes and asked them about the new cards, how close they came to nerfing Leeroy, what's going to be done about the seemingly unstoppable Zoo onslaught, and whether we'll ever get more deck slots…


Gaming in 4K: the future is now, if you give up 60 frames per second

Wes Fenlon at

The future—aka 4K gaming—is made up of very, very small pixels. After spending the past two weeks checking out games on Samsung's U28D590D 4K monitor, I'm still going to call 4K gaming the near future rather than the present. Yes, you can play games at 3840x2160 pixels right now. Yes, 4K monitors are becoming more affordable. But are they worth it? After spending a couple weeks using one, I can comfortably say: no, not yet. Even for a high-end graphics card (or two), 4K is too demanding for max settings and high framerates. If you're willing to play at 30 frames per second, though, 4K is a different story.


Halfway review

Evan Lahti at

2014 has brought us a tiny surplus of indie, turn-based strategy games. And happily, they’ve all been thematically and mechanically different: The Banner Saga (an elegant Viking epic), Xenonauts (a spiritual sequel to old X-COM), Dead State (a Fallout-like zombie sandbox in Early Access). Halfway is less complex and sprawling than these games, which ends up as both a shortcoming and an asset.


New Watch Dogs patch addresses stuttering problems and other issues

Andy Chalk at

Ubisoft has released another update for the PC version of Watch Dogs that should "reduce" stuttering during gameplay, particularly at higher texture settings, and promised that more such fixes are still in the works.