Shadowrun Returns' Dragonfall expansion was a huge improvement over the main campaign, so it was a little frustrating that you were required to fork out for Returns in order to play it, particularly when it only shared a setting with the original game. As mentioned last month, the situation is thankfully about to change, with a new standalone version of Dragonfall that will be available for free for existing owners (and Kickstarter backers). A few more details have just come to light about what the new version entails, and it sounds like there will be quite a bit of additional content on offer, along with changes to the combat system and interface. There is also a release date: 18th September.
Harebrained Schemes has announced that Shadowrun: Dragonfall will be re-released in late summer in a heavily upgraded, standalone Director's Cut edition.
It's a pretty amazing time to be living in right now, because we get to pick exactly which dystopian future we want to be a part of. Google own a menagerie of military robots, which opens up many potential paths involving sentient AIs and humanity's eventual destruction. That's pretty cool in itself, but we can still course-correct toward a Shadowrun scenario. We just need a rival megacorp to engineer some wizards. How about it, Yahoo?
To help us create an accurate depiction of that cybermage reality, Shadowrun Returns' upcoming expansion moves the turn-based RPG action to a new location: the "stable anarchy" of Berlin. Called Dragonfall, the expansion is due out on February 27th, and will not only offer a new campaign and setting, but will also address one of the original game's main complaints with an improved save system. A new trailer details what you can expect.
Shadowrun Returns was all set to re-return this October for the Berlin DLC pack, but plans have changed. As revealed on the game's Kickstarter page, the add-on has been delayed until next year so that Berlin can be fleshed out, embiggened and otherwise expanded to "create an experience closer to the size of Dead Man's Switch" (the original campaign). The team are also "investigating" the possibility of making changes to Shadowrun's maligned save system, which denies manual saving in favour of infrequent autosaves.
Upgrading things is a big part of cyberpunk fiction. Arms receive hidden blades, faces become nightmarish Google Glass perversions, and children become Akira-like cyberflesh monsters. It's pretty weird. But Shadowrun Returns developer Harebrained Schemes are embracing the concept, and have posted a round-up of the future upgrades planned for their tactical RPG.
The world of Shadowrun is one where freelance trolls with dreadlocks punch transdimensional giant insects to death with their bare hands. You can't really dress it up as anything other than what it is, and the same goes for Harebrained Schemes' Kickstarted RPG, Shadowrun Returns. It's an affectionate adaptation of the tabletop game built on a low-tech engine with a surprisingly interesting story... and not much else.
Things that are out today: Thursday, some joggers, Shadowrun Returns. Given that this is a games website and not a calendar or a fitness mag, we're particularly excited about the third one, which returns Shadowrun to its rightful place as a story-based RPG. You lot Kickstarted it, and now it is released - we don't get to say that nearly as often as we should. You'll find the isometric cyberpunk fantasy adventure on Steam, though you won't find it for another seven hours. You could always watch the trailer a couple of hundred times in the meantime? It's after the break, just in case.
It took a little extra time for Shadowrun Returns to, well, return; with the original June release date ultimately missed. Then again, it's not like Kickstarter projects are renowned for their punctuality, especially when they generate over $1.8 million despite a $400,000 goal. It wasn't a long delay, though, and now the magical cyberpunk turn-based tactical RPG is due to arrive on Steam next week. And while we don't live in a reality where an orc can make a living as an Uzi-wielding Street Samurai, we do live in one where an imminent game release can be acknowledged through a trailer.
When supporters start shipping you food, you've probably found yourself in a special community. That's exactly what's been happening as Shadowrun Returns developer Harebrained Schemes works to finish its re-imagination of the classic cyberpunk and fantasy RPG, according to a new interview at Playnation.
Sure Shadowrun is going to return, but it's a bit tardy, like. While we originally reported a June-ish release date for the Kickstarter-approved tactical RPG, Harebrained Schemes have apparently since changed things a little, yesterday announcing a new release date of July 25. But hey—the latecomer its own party is at least bringing some extra party favors, in the form of game-editing tools.
Not only did Harebrained Schemes crush its $400,000 Shadowrun ReturnsKickstarter campaign goal, raising over $1.8 million dollars as of last count, it has also released a torrent of new information for backers and interested players alike.
Harebrained Schemes' Shadowrun Returns saw a successful Kickstarter campaign last April, and since then the developer has been busy crafting the cyberpunk tactical RPG it promised to backers. Dealing with the "crowd" in crowdfunding, though, means directly exposing yourself to an audience that's already given you their money and facing the challenge of earning attention in a sea of nostalgia-powered proposals. Shadowrun (and MechWarrior) creator Jordan Weisman examines these issues directly in a new GamesIndustry interview
Harebrained's cyber-sorcery RPG Shadowrun Returns handily slew its Kickstarter goal last April, securing the funds needed for a "graphically rich 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat." Project lead and Shadowrun creator Jordan Weisman spoke to Game Informer recently about the "foundational character types" to start from in a "classless" system.