GTA

GTA 4's #WatchDogsIV mod is absurd

Phil Savage at

Chris Livingston has already extolled the virtues of Grand Theft Auto 4's amazing #WatchDogsIV mod. For the uninitiated, it brings Watch Dogs style environment hacking into GTA's Liberty City. For a full round-up of what it enables, head on over to Chris's Mod of the Week post. For a small look into the type of chaos it supports, head inside.


The PC Gamer Show episode 3: Videoball, GTA 4 no-friction and more on LPC Jr., Arma 3 Zeus mode

PC Gamer at

It's The PC Gamer Show! In episode three we're introducing the new Large Pixel Collider Jr. with an afternoon of special living room gaming challenges. Can Counter-Strike maven Evan Lahti win when he's forced to play with an Xbox controller? Who will survive the frictionless mayhem of GTA 4's Carmageddon mod? Plus, we play upcoming electronic sport Videoball, and PC Gamer UK walks us through ARMA 3's awesome Zeus mode.


GTA 5 trailer analysis: cats, dogs, smog, and more new features spotted

Andy Kelly at

Rockstar say the long-awaited PC version of Grand Theft Auto V will “take full advantage of the power of PC” and feature “across-the-board graphical and technical improvements” including “increased draw distances, finer texture details, new wildlife, and upgraded weather.” So I thought I’d take a closer look at the E3 trailer to see if I could find any evidence of this. It’s also worth noting that Rockstar captured this footage on a PlayStation 4, so it might look even better on PC.


Why GTA 5 will be best on PC

Andy Kelly at

So Grand Theft Auto V is coming to PC. Hooray! I’ve played a /lot/ of the Xbox 360 version—it’s my favourite GTA game to date—but I was always thinking in the back of my mind about how much better it would be with a smoother frame rate, sharper textures, and running at a resolution higher than 1280x720. The good news, then, is that the long-awaited PC version will have all of these things, as well as an array of new visual effects to take advantage of modern graphics cards. The lighting is better, the draw distance is greater, and Rockstar are finally giving the vast urban sprawl of Los Santos and its surrounding forests, deserts, and mountains the fidelity they deserve.


GTA: Vice City removed from sale due to music licensing issues

Shaun Prescott at

Saturday Crapshoot: GTA: London 1969

Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, a trip back to where the legend that is Grand Theft Auto first started... give or take a few thousand miles and a quick expansion pack...

Liberty City. Vice City. San Andreas. Since the first Grand Theft Auto back in 1997, they've been our explosive playgrounds for criminal activity, casual murder and annoying the crap out of the Daily Mail. In GTA V, we now know we'll be heading back to the third. But what of the city the series forgot? No, not the weird future one from GTA2 that nobody remembers. I speak of course... of London.

What we want from GTA 5

PC Gamer at

In five days, we'll get our first look at GTA V in the announcement trailer. But for now, all we know is this: it has a V in it. So what are we hoping for this time around? What did GTA IV get right, where did it fail, and where does the series need to go next? We've gathered our thoughts into deliciously digestible list form. Add yours in the comments.