Obsidian announces tactical tank MMO Armored Warfare

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Emanuel Maiberg at

No, that is not the modern day spin-off to Wargaming’s World of Tanks (though that’s not a terrible idea). It’s Armored Warfare, a new free-to-play game from South Park and Pillars of Eternity developer Obsidian Entertainment and published by Russian company, My.com.


Three Lane Highway Revisited: Twenty-four hours, eight games of Dota 2, and $2,874,382

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Chris Thursten at

This article was written in late August 2013 and originally published in issue 258 of PC Gamer UK. I've been thinking about my experience at The International 2013 since watching Valve's Dota 2 documentary, Free To Play. As a companion piece to today's Three Lane Highway column, then, we thought we'd make the following available online.

It takes the five members of Alliance ten minutes to move around Benaroya Hall’s curved mezzanine to the off-limits corridor that leads to their private balcony. They are surrounded at every step by fans, pushing up against windows and leaning over tables to sign T-shirts and mousemats. Their manager, Kelly, alternates between apologetic determination and abrupt for-the-camera enthusiasm as she attempts to shepherd five sudden celebrities into a single doorway.

Arma 3 mod 2017 shows a world of creepers and sadists in new video

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Patrick Carlson at

In a new video for 2017, an upcoming survival-horror mod for Arma 3, the creature prototypes hint at multiplayer enemies with a dark and—and maybe inhuman—past. A good horror story usually has a moment where the hunted get's a glimpse of what's hunting him. It's often a split second of terror where the main character finally realizes just how out-matched he really is. And with its creeper and sadist characters, 2017 is putting its idea of horror on clear display.


Three Lane Highway: Valve's Dota 2 documentary sets an example for the community

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Chris Thursten at

Three Lane Highway is Chris' sometimes earnest, sometimes silly column about Dota 2. Previously a Tumblr blog, it now runs every week on PC Gamer.

Being in the crowd during The International 2013 grand finals was more or less the highlight of my career. It was certainly one of the most powerful experiences I've had in connection with a videogame. When Alliance won and green confetti streamed from the ceiling and the Dota 2 theme started to play and the crowd were on their feet I understood something about sport that I'd never really understood before. It was one of those rare moments when you are aware that you are experiencing something important even as you experience it. The adrenaline didn't give out until deep into the early hours of the following morning.

Battlefield 4: Naval Strike trailer is all about the war boats

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Phil Savage at

Boats aren't traditionally seen as the sexiest of war machines, which may be why DICE are working overtime to bring the bombast. If you're a student of FPS teaser trailers, you'll recognise the tricks. There are missiles, explosions, shouty men, and the bit where the music goes "werrrrrRRROMP", then goes completely silent, and then goes "werrrrrRRROMP" again.


Guild Wars 2 getting "Feature Pack" update, ArenaNet tease major trait changes

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Phil Savage at

After more than a year of fortnightly updates, Guild Wars 2's Living World has finished its first season. Panto-plant Scarlet has been defeated, Lion's Arch is an abandoned ruin, and an ancient evil has awakened. The future of Tyria is uncertain, and filled with the potential for much death and destruction. Things are bleak, and tensions are wrought, but I don't much care because features are coming!

ArenaNet have today announced the "April 2014 Feature Pack", a major update that, instead of adding content, will shift the balance and upgrade the systems of their game. The full scope of the patch will be revealed in stages over the next few weeks, with this first teaser focusing on the extensive changes being made to Traits - the player-assigned stats that confer passive abilities and define a profession's build.


Oddworld: New 'n' Tasty's GDC trailer shows visually improved meat chunks

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Phil Savage at

Hello. Oddworld: Abe's Oddysee is getting a major upgrade in the form of New 'n' Tasty, an enhanced re-release of the weird and wonderful 2D platformer. Described as a "ground-up remake", New 'n' Tasty promises enhanced visuals, "refined gameplay", and overhauled sound design. All that, and yet they still haven't learnt the correct spelling of odyssey. A new trailer has been released for GDC, giving you a taste of the game's new look. Follow me.


Crytek are also targeting indies, announce royalty free CryEngine subscription

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Phil Savage at

It's WAR! Not real war, with bombs and screaming, but tech war, with payment models and indie schmoozing. Last night, Epic unveiled their subscription plan for Unreal Engine 4, offering the binary development tools and engine source for $19 per month. Now, Crytek have announced their own "CryEngine-as-a-service" subscription model. It has a couple of advantages over Epic's plan: it's cheaper, at $9.90 per month, and it's royalty free.


PC Gamer Podcast #376 - GDC 2014 with Steve Gaynor, Sean Vanaman, and more

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PC Gamer at



In this week's special GDC 2014 episode, we recorded from Tyler's kitchen in downtown San Francisco with two groups of game developer guests who hiked over from GDC. First up, hear from Xaviant design director Tim Lindsey, whose resume also includes CCP, Bethesda, and Hi-Rez; Twinbeard Studios founder and Frog Fractions creator Jim Crawford; and Mode 7 Games' Ian Hardingham, who designed and programmed Frozen Synapse and is now working on Frozen Endzone.

The Division GDC trailer showcases Snowdrop engine's visuals, flexibility

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Omri Petitte at

During Ubisoft Massive's latest video tour of The Division's impressive Snowdrop engine at GDC 2014, one developer likened his ease of creating a bleak depiction of urban decay to tinkering with a Lego set. That's definitely not the same kind of Legos I remember growing up with, but the analogy is pretty apt considering the studio's deep drive to portray a massively multiplayer post-apocalyptic city in as much detail as possible.


The Forest early access coming May 22, new trailer scarier than ever

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Emanuel Maiberg at

Endnight Games has announced that its survival-horror game The Forest has a new “targeted release date” of May 22, when the game will be available on Steam Early Access. The announcement also comes with a new trailer that gives us the most comprehensive look at the game so far, and it looks even creepier that before.


Hack computer systems with sound waves in indie platformer Orbit

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Ian Birnbaum at

At first glance, Orbit doesn’t seem to have a hook. The game, made by a three-person team based out of Cambridge, England, features a boiled-down pixel aesthetic and squat, jumping character. In the long line of platformers that share DNA with Mario and Luigi, this is so far pretty unremarkable. Don’t dismiss Orbit just yet, though—plug in your headphones, watch the video below, and pay attention.


Rust diary, part 2: "It's hard to kill a naked jumping man"

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Christopher Livingston at

It's the dead of night and I'm in my cabin, which, at the moment, is essentially just a box. But I have plans for expansion. Big plans! Like adding a second box. Next to the main box. So it'll be two boxes. Anyway, I'm crafting with the spoils of my daytime scavenging and hunting. I've got ore simmering in the furnace, food cooking in the campfire, and I'm banging together some new building materials at my workbench. That's when I hear footsteps outside. They approach slowly, crunching through the grass, until they're right outside my cabin wall. Then they stop. Then... nothing.


Star Wars: The Old Republic gets player housing in Galactic Strongholds expansion

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Emanuel Maiberg at

BioWare announced on Wednesday that it will add player housing to Star Wars: The Old Republic in a new expansion, Galactic Strongholds. Like the rest of The Old Republic, Galactic Strongholds will be free-to-play when it’s released this summer.


Sacred 3 out August 23, first gameplay trailer released

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Emanuel Maiberg at

Sacred 3 will release on August 26, publisher Deep Silver announced today. Previous games in the series developed by Ascaron were fairly standard action RPGs. Keen Games, which is developing Sacred 3, is calling this one a Hack ‘n’ Slash. The difference becomes obvious after you watch the frenetic action in this first gameplay trailer.


MechWarrior Online adds achievement system, resets stat in new update

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Patrick Carlson at

MechWarrior Online's new achievement system will reward new players as well as the its most battle-hardened veteran pilots. The awards were added with yesterday's patch, and hand out in-game cash and GXP for completing various mundane and spectacular tasks on the battlefield. While several achievements can be won in a single match, others could take months or years.

Oculus CEO: Intel, Nvidia, and AMD need virtual reality, fixed console hardware won't keep up

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Tyler Wilde at

Oculus VR CEO Brendan Iribe believes virtual reality should ignite a new race to increase computing power, much like the rapid iteration of CPUs in the '90s. Speaking to me a few hours before yesterday's announcement of a VR headset from Sony code named Project Morpheus, Iribe expressed positive feelings about the then-rumored announcement, but was predictably concerned that the consoles' fixed hardware can't match virtual reality's rapid rate of advancement.


Clockwork Empires gameplay video — first-ever footage

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Evan Lahti at

Yesterday we ran a world-exclusive first hands-on with Clockwork Empires, Gaslamp Games' steampunk settlement-builder. Today we're glad to reveal the first-ever, non-trailer gameplay footage of the game, accompanied by some commentary from yours truly.


PlanetSide 2's PlayerStudio helps players get rich by making hats

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PC Gamer at

Looking for an exit strategy from your dead end job and have a keen eye for showstopping sci-fi helmet design? Perhaps you should consider a sideline making user-generated content for PlanetSide 2. We spoke with the game’s senior art director Trammel Isaac, who told us power users like CoffeeOutlaw are already making thousands of dollars making and selling new looks for existing weapons and equipment in the game through the Player Studio program.


Unreal Engine 4 tools and source code now available for a $19 monthly subscription

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Tyler Wilde at

At a GDC 2014 press briefing today, Epic founder Tim Sweeney announced that Unreal Engine 4 is now available for game development, but not just for big studios. Access to the binary development tools and the UE4 source code is now included in a $19/mo subscription plan. Developers will also pay Epic five percent of any revenue earned from UE4 developed games.