An incredible new trailer has been released for SIGGRAPH 2013, a long-running technical papers program focused on computer graphics and interactive technology. While most of the voiceover narration went completely over my head, I did enjoy looking at the pretty pictures.
How much do graphical quality and verisimilitude contribute to the fun and immersiveness of a game? The question has been debated inconclusively for decades, but that hasn't stopped Crytek CEO Cevat Yerli from putting a pretty fine point on a figure in a brief interview with X360,
As if to reinforce all the recent talk that there may be another way for PC gaming, open source steering group Khronos has announced the latest update to OpenGL. Release 4.3 brings the cross platform API more or less up to parity with Direct X 11.1 in terms of what it can and can't do for 3D games, and improves the ability of developers to port code from mobile and browser games to a native client.
The announcement was made yesterday at the graphics industry event SIGGRAPH, and marks 20 years of OpenGL development. At the same time, Khronos also announced updates to its API for browser based 3D games, WebGL, its mobile phone spec OpenGL ES and its GPGPU instruction set, OpenCL.