Peter Molyneux is known for grand statements, some of which turn out to be incorrect later. His most recently stated opinion is about the rising popularity of smaller indie games. Speaking with CVG, Molyneux said that we should “enjoy this time, because it won’t last.”
I haven't played Godus, but its early alpha reviews gave the impression of a title that was more carpal tunnel roulette than game. Today, the 22 Cans team are hoping to address those criticisms with a new "Beta V2.0" update that, they say, "substantially" changes the feel of the game. Peter Molyneux runs people through the update in a new video, explaining big added features like mouse-drag.
22 Cans' Godus will soon have a beta, as announced by chief Godus-botherer Peter Molyneux, who in a refreshing change was not trapped inside an onion-like cube at the time. (As far as I know, anyway.) September 13th is the date to mark on your calender/tap into your iphone/scratch onto the asylum walls with your bare fingernails, and Steam Early Access will be the place to buy your way in - for $19.99, £14.99 or €18.99.
Although players had been tapping away at Peter Molyneux’s giant Curiosity cube for six months, it wasn’t until Monday that we finally learned what was inside: ascendance to godhood in the upcoming game Godus. Today, via RPS, we learn that even gods can be dethroned. Though the exact term limit hasn’t been decided, Molyneux says that it could last for several months or more than a year.
After just over six months of collected Android and iOS owners inexplicably tapping at a giant cube, 22 Cans have finally revealed what's inside the box. Turns out Curiosity hadn't caught a quantum cat, or Gwyneth Paltrow's decapitated head, or any other unlikely guess. Instead, it held a mini-Molyneux, with a message to the winner about their ultimate prize. And unlike Curiosity itself, that prize will have an impact on PC gamers - at least, it will for those backers of 22 Cans' upcoming Godus.
So just where has the illustrious Peter Molyneux's pet project, Godus, been lately? Well, there was a lot of talk about Mud Huts in their last update for backers, but for the most part, the usually hyper-talkative Molyneux has been uncharacteristically quiet about 22 Cans' next project. Secretly, though, it seems he's been putting some of that Kickstarter money towards securing some top-notch talent - a casual namedrop in the latest update video reveals that his newest employee is Jamie Stowe, a former level design director who's worked on the likes of Assassin's Creed 3.
"I want to give them the feeling that they are a god with unbelievable prowess," says an emphatic Peter Molyneux. "Some of these powers are going to be incredibly powerful and tactile while others are going to be incredibly creative and gentle.
"I want it to feel like it's your hand—the hand that's on the mouse or the touchscreen—that's touching this tactile and reactive world, and making you an avatar in the world is something that can demote that."
When GODUS, the god game Kickstarter project from Peter Molyneux's 22cans studio, launched in November its promise to reinvent the genre made headlines. But behind Molyneux's characteristically bombastic rhetoric we caught sight of a curiously beautiful game world - part playground, part architecture model and entirely the responsibility of Paul McLaughlin. I caught up with the 22cans self-styled "Dictator of Art" to talk GODUS, 50 metre-high walls of wet death, and the gaming holy trinity.
Industry veteran Peter Molyneux has been talking to GI.biz about the public reaction to his studio's Kickstarter to fund Project GODUS, a Populous-like god game. It's the sort of project that's now common on Kickstarter - a creator returning to the genre that saw arguably their greatest creative success, leveraging their fame to pursue a game that would struggle to capture the attention of publishers.