Gods Will Be Watching scored a healthy 81 in its PC Gamer review, not bad for a game that "demands cold decisions in nightmare situations and then depicts the results with the heartless edge of a rusty scalpel." But apparently not everyone cares for that sort of gut-wrenching intensity in their "entertainment," and so Deconstructeam has decided to show us all a little mercy.
Gods Will Be Watching
In May 2013, Tom Francis opened preorders for his 2D stealth hacking game Gunpoint. By the time Gunpoint actually went on sale, a week later, Francis had already made enough money to quit his job at PC Gamer and focus on game development full-time. But for many people, the biggest surprise came not from the game's amazing performance three days after release, but rather the way it was made—that it was developed using a tool called GameMaker.
GameMaker: Studio, the latest version of the tool, has been developed by YoYoGames since 2006. Its goal is to break down the game development process into something approachable and easy to learn, shifting the main challenge facing game designers from technical knowledge to creative ability. But in part because of this ease-of-use, GameMaker has carried a stigma that it wasn't capable or worthy of powering high-quality, "professional" games. ("I can't believe you made this in GameMaker!" Francis recalls people saying. "That's so impressive!")
Gods Will Be Watching is a game about the fact that you’re probably not a psychopath, but that hey, sometimes shit happens. First scenario. You’re not terrorists, or at least that’s what you say. Your hostages may disagree, but as you tell them, you’re not looking to hurt anyone here. They’re just there for protection while your team hacks a government server.
"Is eating your friends the best way to stay alive, or just the easier?" That's one question posed in the description of this new Gods Will Be Watching launch trailer. It's a tough one to answer... that is, unless you're currently stood in a supermarket, or are within reaching distance of a snack. Gods Will Be Watching is a point 'n click puzzler based around such dilemmas, and the choices you make when faced with them.
Devolver Digital has announced that Deconstructeam's Gods Will Be Watching, a "point-and-click thriller" about ethical dilemmas and tough choices in a nasty, brutish world, will be coming later this month. And for those who doubt the "nasty and brutish" part, it's also released a new gameplay trailer in which a man chops off somebody's arm with an axe.
Pixels have long been the tool used to create cheerful worlds full of vibrant charm and wholesome challenges. Increasingly, that's no longer the case. Subversive indies have defaced the magical squares, having them enact all manner of depravity. Gods Will Be Watching is the upcoming expanded version of a Ludum Dare entry, and further destroys the purity of the pixel through torture, sacrifice and dystopian squalor. It looks pretty great.
I can't be the only one who's grateful for the popularization of game jams. Ludum Dare 26 gave us the gorgeous browser game Gods Will Be Watching from indie studio Deconstructeam—and apparently, publishers were just as impressed with it as us gamers. Devolver Digital, who last year brought us the much-loved Hotline Miami, has now confirmed it will publish the commercial release of Gods Will Be Watching, promising to match all funds raised through its already-successful crowdfunding campaign.
Gods Will Be Watching, a product of April's Ludum Dare 26 game jam, has achieved full funding through Indiegogo for the development of a "bigger, but deeper" version of the point and click, pixel-art adventure game. Spanish game studio Deconstructeam had set a goal of €8,000 for the project, but has seen nearly double that amount roll in with nine days left in the funding period.
In honour of the recent Ludum Dare (theme: minimalism), this week's Free Webgame Round-Up was so minimal that it was invisible to the naked eye when it was originally published this Friday. Unless you were in the know, it was almost as if it hadn't actually been written – but it definitely, definitely had. I'm reprinting it here for no particular reason, so prepare yourself for dancing llamas, sci-fi survival, wabbit-hunting, scepters and dungeon-crawling. Enjoy!