The last thing I played at PAX earlier this month was Due Process, a tactical FPS in development by Seattle-based Giant Enemy Crab. Though it's very much in a primordial state (pre-alpha, by the dev team's description), Due Process ended up as one of my highlights from the show simply because it's exciting to see an indie team explore a genre that's typically reserved for big studios.
Giant Enemy Crab
There's something about drawing on a map that plugs directly into the fantasy of games. It's a bit silly and, at the same time, incredibly serious—a small stretch of role-playing before you get to the execution. Due Process is a tactical multiplayer shooter that seems to understand the joy of planning. Its trailer shows friends methodically guessing and second-guessing; but the actual action appears to be over pretty quickly. It's all about the act of marking that map.