The week's highs and lows in PC gaming

Tim Clark at

Each week PC Gamer’s writers are submerged in amniotic fluid until their combined brainpower produces the exact ratio of words-to-opinion required to accurately describe the past seven days. Enjoy!


Breach and Clear: Deadline preview: realism is out, zombies are in

PC Gamer at

I see a four-man squad sprint through a destroyed city street, cars overturned and craters in the road. I’m sure that any minute they’ll rush to the door of a crumbling building, kick it in, and take down the terrorists inside with surgical precision. Instead, they run blindly through the hole in a nearby wall, begin wildly firing at a horde zombies, and throw my expectations back out on the street.


Magicka 2 karaoke trailer sings along to wanton wizard violence

Andy Chalk at

Remember back in June, when the Magicka 2 wizard accidentally blew up a cat? Paradox Interactive wants you to know that it feels bad about that. Really bad. So bad, in fact, that it's written a song, and hopes you'll all sing along.


Star Citizen's Arena Commander module gets its biggest update yet

Andy Chalk at

Arena Commander, Star Citizen's multiplayer dogfighting module, took a big step forward today with the release of the v0.9 update. Cloud Imperium Games says it's "the most significant iteration of Arena Commander yet," adding new features, a pair of racing ships, new hangars, and a number of other improvements.

Interview with a Hearthstone botter: "I'm not scared of getting caught"

Tim Clark at

We meet one of the men behind the bots plaguing Hearthstone. He tells us about using it in Arena, beating famous streamers, unlimited gold, and why he's not worried about Blizzard's "scare tactics".


Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost

Andy Chalk at

Elite: Dangerous drew in nearly £1.6 million—that's roughly $2.6 million—on Kickstarter, and that's a lot of money by just about any measure. Yet it was only a slice of the total development budget, and not even a particular large slice at that.

"There are 711 million PC gamers in the world today" says Intel

Dave James at

This is the first time I can remember that PC gaming was mentioned at the Intel Developer Forum (IDF) without me having to remind an exec that we existed. Unprompted, Intel's Kirk Skaugen took to the stage in the main keynote proclaiming “desktop is alive and well. It's innovating, whether it's small form factors, all-in-ones, portable all-in-ones or extreme gaming.”

"There are 711 million PC gamers in the world today, that's one in ten people on the planet,” he enthused.


MSI demonstrates their GS30 2-in-1 desktop gaming PC/laptop

Dave James at

Is it a bird, is it a laptop, is it a desktop? No, it's MSI's GS30...er...entertainment system? At the moment it's just a pre-production sample but the bundled laptop and dock ought to allow bona fide desktop performance via a laptop. On the road, you've got a thin and light notebook and plugged in, at home you've effectively got a full desktop running from the same system.


GTA 5 trailer shows the stranger side of Los Santos

Phil Savage at

Today, Rockstar not only armed us with Grand Theft Auto V's PC release date, but also outlined the improvements that this new edition will bring. Now you can see those improvements in action, via a new trailer for the PC and current-gen console release of the game. It's a brief look at some of the weirder moments from the game's extensive campaign.


GTA 5 PC release date announced, new features revealed

Phil Savage at

Back in June, Cory succinctly delivered the news that Grand Theft Auto V was coming to PC. I'm going to require a few more words, because, not only have Rockstar given us the game's PC release date, they've also revealed the new features and improvements we'll be getting over the existing PS3 and Xbox 360 edition.


Larian Studios founder writes about Divinity: Original Sin's success, what comes next

Phil Savage at

The next few months are set to be dominated by RPGs—both big, and big but with a smaller, crowdfunded budget. But whatever the future holds, the genre has already had one great success this year. Divinity: Original Sin was uncompromising in its old-school design, and in being so, provided exactly what many PC RPG fans were looking for. In a new blog post, Swen Vincke, the founder of developer Larian Studios, writes about the game's success, and hints at what will come next.


The Crew trailer shows what you can do with your crew

Phil Savage at

The most striking thing about The Crew is its miniature recreation of the United States. Also, it's called The Crew, which would suggest that crews will be involved in some capacity—likely rolling around the aforementioned recreation. A new trailer confirms that they are, and shows some of the ways that your crew can operate. It also shows that Ubisoft missed a trick by not calling their trailers "Crew Cuts". Come on Ubi, this is basic stuff.


Garry's Mod has sold 6 million copies

Shaun Prescott at

It could only happen on PC: Garry's Mod, a seemingly pointless sandbox allowing all manner of ridiculous and perverse experimentation, has managed to sell 6 million copies. The news comes via Garry Newman himself, who managed to drag himself away from mountains of cold hard cash for long enough to Tweet the news.


Minimum exits Early Access to become feature complete game; new update detailed

Shaun Prescott at

At a time when disenchantment with the Steam Early Access model appears to be ramping up, it's nice to hear that blocky third-person shooter Minimum has finally been consecrated a full, feature complete game. The news comes via Human Head's Norm Nazaroff, who made the assurance that the game will still undergo "polish and improvement".


Time's up for Leeroy Jenkins as Blizzard finally nerf him and Starving Buzzard

Tim Clark at

In a move already being greeted with an almighty collective sigh of relief by most Hearthstone players, Blizzard has finally swung the nerf hammer on Leeroy Jenkins. The card’s cheap cost, relative to its high damage and Charge ability, has seen it deployed as a ‘finisher’ in a multitude of decks.


Pixel Boost: Clive Barker's Undying at 2560x1440

Wes Fenlon at

Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: inside the twisted mind of Clive Barker.

If you consult horror master Clive Barker on a video game story, it turns out you get something very, very Lovecraft—but with first-person shooting and spellcasting. Clive Barker's Undying hit the PC in 2001 with a weird mix of occult psychological horror (reminiscent of the GameCube's Eternal Darkness, released the next year) and first-person combat. Barker cited Lovecraft and Poe as inspirations for the game, and that macabre fantasy atmosphere is apparent within the first five minutes of the game. Like Resident Evil, Undying begins in a mansion, but it mixes in spellcasting and an involved occult story. It still feels fresh nearly 15 years later, and you can run it on modern Windows at a high resolution thanks to GOG.

Arma 3 celebrates one-year anniversary with Zeus livestream and free stuff

Andy Chalk at

Bohemia Interactive is celebrating the one-year anniversary of Arma 3 tomorrow with a livestream featuring an Arma 3 Zeus multiplayer session. As is only appropriate for any proper birthday celebration, there will also be cake, and a few gifts, too.


Microsoft buying Minecraft: Won't somebody think of the children?

Evan Lahti at

The rumor that Microsoft may acquire Minecraft creator Mojang (now upgraded to a maybe), is an uncomfortable possibility. If the deal materializes, it would put a game whose spirit and mechanics are rooted in openness and tinkering in the hands of a closed, proprietary platform holder. It will put the best-selling individual PC game ever in the hands of PC gaming’s most obstructive opponent—a company responsible for timed exclusives, the closure of studios like Ensemble, and the mutant DRM known as Games For Windows Live (which continues to be purged).


Dying Light launch is going to happen sooner than expected

Andy Chalk at

In an unusual and unexpected development, Techland's zombie parkour game Dying Light has been slightly un-delayed. The game was expected to come out in February 2015 but the studio announced today that it will actually be here a month earlier.


Hearthstone Help: Learn to play Giants Mage with Hyped

Tim Clark at

This week we're joined by Hyped, one of the best Hearthstone players in the world, to showcase his Mage Giants deck. The games are all incredibly tense. Like crushing your opponents with a stunning comeback? This could be the deck for you…