INTERVIEW The creators of some of the PC's most beloved cRPGs, new and old, talk about how they make games.
VR week! If you buy an Oculus Rift headset at launch, one thing's for sure: you'll have games to play.
Not all fun and games Latency sucks, doubly so in VR. Here's how Futuremark is helping to quantify this important metric.
Procedural code generated the bulk of the game's 35 hours of dialogue. Then humans made them amazing.
GDC 2016 80 Days writer Meg Jayanth argues that players often have too much power, while NPCs are helpless to change their own lives.
Video Tim tries out Valve's new Lab demos on the Vive and comes away wanting full games. Half-Life 3 sadly not confirmed.